Champions – Quicksilver, Minor Heroine

Despite being a scientist, Noemie Jean Montague-Dennis didn’t gain her powers in a laboratory accident or some such; they’re a psychic ability she developed in her teens – making her a “mutant”. Fortunately for her, she’s been able to pass off her minor psionic talent as simply being a specialized mage, and she’s thus avoided the attention of mutant-haters. Her basic ability is quite simple; she can take on the form and abilities (up to 70 active points, albeit with an upper limit of 20 active points in any one ability) of pretty much any extant animal – and she can change with a simple thought. (Perhaps oddly, except for the periods when she was pregnant with her kids – when she mostly avoided using her powers anyway – she always takes male animal forms. She’s never opted to explain why).

As “Quicksilver” – so named for her lightning-fast shifts – she’s often acted as a minor hero; taking elephant-form to shift a car that was pinning an accident victim, taking ferret-form to locate someone in a collapse, and so on. She’s branched out a bit since Vanguard gave her one of their armored outfits; earlier she was all too aware that – despite the impressive abilities of some animals – they were all too vulnerable to bullets.

 

Quicksilver

 

Value Characteristic Points
15/21 STR 5
15/20 DEX 15
13/16 CON 6
10/13 BODY 0
13/19 INT 3
11/14 EGO 2
9/15 PRE -1
10/22 COM 0
4/7 PD 0
3/6 ED 0
3 SPD 5
7/10 REC 0
20/32 END -3
28/34 STUN 0
Total 32

 

Points Powers END
27 Animal Power Pool (20-pt Pool); Control Cost: 10; Change Powers as 0 Phase Action: +1; No Skill Required for Change: +1; Generic Limitation (May only take powers associated with a specific animal form.): -1; Generic Limitation (Can only take the forms of currently-extant animals): -1; Champions Limitation (Must take powers – and limitations – associated with form. ): -1
13 0 End cost on Power Pool
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) Cheese Slice I: 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
6 Cheese Slice II: 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 60 CP worth of customized gear. 20
52 Total Powers  

 

Points Skills, Talents, Perks Roll
3 Acrobatics 13-
3 Scientist
2 Biochemistry 13-
2 Biology 13-
2 Exobiology 13-
2 Medicine 13-
2 Zoology 13-
0 English (Native Accent); Literacy: Standard, 0
0 French (Native Accent); Literacy: Standard, 0
16 Total Skills, Talents, Perks  

 

Cost Equipment
2 Elemental Control: Microfiber Clothing (18 points) (5-pt reserve)
; All abilities -.5 OIF (Uniform), -1 (Conventional Technology Only).
a-8 Armor (8 PD/8 ED) ; Hardened: ×1, ¼; Always On: -½
b-4 Life Support Systems
(1) Life Support: High Pressure/Vacuum
(1) Life Support: High Radiation
(4) Need Not Breathe
(1) Life Support: Intense Heat/Cold
c-2 Instant Change (can look like any clothing) ; Clothes: Any Set, 10
d-2 +3 level w/Stealth (Camoflague)
4 Advanced Military Electronics Package
; Computer: Int 13, Dex 0, Spd 1 (-27 Points Base).
(1) Elemental Control: Electronics (3-pt reserve)
; All abilities Conventional Technology (-1)
a-3 Radio Listen and Transmit ; Usable By Others: Simultaneous Use, +½; Invisible (Scrambled: Detectable, but untranslatable.): One Sense Group, +½
b-2 Infrared Vision ; Usable By Others: Simultaneous Use, +½
c-3 Telescopic Vision (Sight, +4 to PER) ; Usable By Others: Simultaneous Use, +½
d-2 Flash Defense (Sight, 5 pts) ; Usable By Others: Simultaneous Use, +½
e-2 Flash Defense (Hearing, 5 pts) ; Usable By Others: Simultaneous Use, +½
f-2 Detect Health of User (+1 to PER) ; Time Required: Instant, +2; Range: Touch, +0
g-2 Enhanced Perception (all) (+2 to PER) ; Usable By Others: Power Lost, +¼
h-3 Eidetic Memory; Always On (Memory is either perfect or utterly gone): -½
i-2 Basic Computer Functions
(1) Absolute Time Sense
(1) Inertial Locator/Bump of Direction
(1) Lightning Calculator
j-2 Detect Environmental Hazards (+1 to PER) ; Time Required: Instant, +2; Range: Touch, +0
; Detects Chemical Weapons, High Radiation, Etc.
k-4 GPS/Heads-Up Map Display: Navigation 14-; Usable By Others: Power Lost, +¼
l-7 +3 level w/Rangefinder/Targeting System: Ranged Combat; Usable By Others: Power Lost, +¼; OCV Only: -½
m-4 2d6 Aid: Programs/Databases (Fade/week, Max. 12) 3; Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 min., -1½; Activation: 11-, -1; Must have program available to load: -2
; This allows the user to load maps (area knowledge), mission information, and so on. All of it should be Usable By Others/Power Lost, so you can load a total of 10 points worth of information.
(3) Programs
; 1) Monitor instruments and transmit information to user and command systems
2) Place call for emergency assistance if serious health issues are detected.
3) Refuse to activate without proper identification of authorized user.-The first two programs normally run continiously after boot-up. The third runs at boot-up but shuts down once satisfied.
(1) English (Basic Conv.); Literacy: Standard, 0
!(1) Easy Interface: Computer Programming 12-; Usable By Others: Power Lost, +¼
4 +3 DEX, Monkey Belt ; Doesn’t Affect Figured: -½; Champions Limitation (Charms are normally Fragile Inobvious Accessible Foci (-.75) and are powered by Personal Magic (-.25). They cannot normally exceed 10 active points. either singly or in combination. Many powers are difficult or impossible to create as charms: consult the GM.): -1
2 Ring of Animal Empathy/Animal Handler 11-; IIF: -¼
28 Total Equipment

 

100+ Disadvantages
15 Accidental Change to a more “appropriate” animal when upset (11-)
15 Dependent NPC/Son or Daughter (Incompetent, 8-); Skills: Normal, +0
10 Endangered Species Crusader (Uncommon, Strong)
10 Public Identity
10 Terrible Liar (Infrequently, Greatly)
60 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
32 + 68 = 100 160 = 60 + 100

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 5 0 15/8 14/8 4, 8, 12

Height: 162cm (5’4″), Weight: 63kg (139 lbs), Sex: Female, Age: 34, Race: Human

 

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6 Responses

  1. Hmm, I would wager the age is off by 15 or 20 years simply given the level of education required and more reasonable age of parenthood.

  2. […] Quicksilver, Shapeshifting Heroine: A somewhat reluctant heroine. […]

  3. […] Quicksilver, Shapeshifting Heroine: A somewhat reluctant heroine. […]

  4. […] Quicksilver, Shapeshifting Heroine: A somewhat reluctant heroine. […]

  5. […] Quicksilver, Shapeshifting Heroine: A somewhat reluctant heroine. […]

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