World Tree – Ardenharius Sen Thrachten Philosos

   Male Rassimel, 33

   Theofin Sen Philosos Machia had heard that his young nephew had started using magic precociously early – by several years – and had stopped by to see what the boy would like for his birthday. After all, once children started using magic – especially precocious children – it was all too possible that they might not see many more birthdays. The inherent power of the Prime Races had it’s price.

   Well hello Arden! You’re… not quite four yet, and already using magic? That’s very, very, good at your age! Your parents must be very proud! (I hope he doesn’t kill himself). So what would you like for your birthday?

   I want a real spell! One that’ll work right all the time, and that I can use whenever I want!… Uhhhmmmm… I’ve got 18 tersh if that’s too `spensive.

   There was some discussion around the table that night… Theofin was willing enough – a cantrip from the shop was an easy enough present for a spellseller – but Arden’s parents were a bit doubtful. They finally agreed on a modest healing cantrip. The boy should be able to manage to cast it easily enough, and he could use it on the other kid’s bumps and scrapes. It’d be good practice. and much safer then spontaneous magic. Uncle Theofin gave Arden a “Heal The Bruise” spell for his birthday, and jokingly told him that if he made a copy to put back in the shop he’d give him another spell.

   There were a few old spell-boxes in the family storeroom.

   It’s just like a jigsaw puzzle! A bit here, a bit there… Is fun!

   Uncle Theo? I made TWO copies… Can I have TWO more spells?

   Over the next eleven years Arden hung around uncle Theo’s shop quite a bit – acquiring and copying quite a few spells along the way. He also acquired enough minor healing magic – and practice in using it – for his mother to start him on the healer’s guild training.

   Arden learned even faster then a Rassimel usually would. He got into the university early, but this left him pretty isolated socially…

   He turned his attention to study instead, paying for the extra texts and courses by copying the occasional spell and moon- lighting as a feather mage. He did take fencing lessons – mostly for the exercise – but never did make many friends.

   He graduated after a mere eight years, a year faster then usual even for a Rassimel, and spent the next year or so working with uncle Theo – adding spellbinding, spellweaving, healing and the copying of advanced spells, to the array of services offered by the shop.

   Uncle Theo retired a bit later, turning the business over to Arden, who spent the next year getting the place running satisfactorily.

   The shop routine runs something like this; One or two of the slaves get up early to get breakfast ready and then wake everyone else. Arden gets up and works on special projects (Enchantments, research, etc) while the slaves mind the shop, copy some minor spells, shop for supplies and new spells, handle mundane details, run the soup kitchen, and provide extra cley via Transfer Cley if it’s needed… Later in the evening Arden will restock, binding useful spells, and giving them to the slaves, who get a modest commission on sales. While Arden himself makes a bit less per spell this way, this permits him to keep a larger stock, sell more, doesn’t deplete his cley as much – and keeps the slaves fairly happy. They get spending money, new spells – and a comfortable lifestyle.

   Arden, now 33, is becoming a bit dissatisfied. His studies aren’t progressing fast enough to suit him, he still owes a fair amount of money to uncle Theo, and many of the ingredients for his enchantments are VERY hard to get. Some adventures might be in order…

   World Tree characters are generally fairly powerful to start with; they’re difficult to kill, they all have magic, and – at least normally – they all have prior experience in several useful fields before they go off adventuring and relatively easy access to basic magical gear, such as healing spells that go off automatically when they’re badly hurt. In terms of most other games, these are skilled professionals from powerful species at a reasonable technological level. They usually don’t grow in power all that quickly – but they also usually don’t need to do so.

   Arden, however, is massively focused on magic, with just enough other talents to let him take care of himself reasonably well on an adventure – which means that he’s starting out as an expert sorcerer-healer, with a tremendous variety of spells available and decent defenses. Worse, in many ways, he had a technical mindset, and was determined to find ways to make his magic do things that really ought to be beyond him – which led to him enchanting numerous “booster” items designed to enhance his magic in a wide variety of ways on command. Even as a starting character – the version presented here – he was fairly impressive.

   There is one restraining factor; he still can’t cast a lot of the best spells he knows. He’s working on that though.

 

Attributes : Racial

Mod

Fixed

Mod

Random

Mod

Other

Mod

Total
Strength   0 0 -1 0*
Stamina   +1 +1 0 +3*
Dexterity +2 -1 +1 0 +3*
Agility   0 0 -1 0*
Perception   -1 0 0 0*
Faith   +2 +2 0 +4
Memory +1 +3 +1 0 +6*
Wits +1 +1 0 0 +3*
Will   +2 +1 0 +4*
Charisma   0 -1 0 0*

   * +1 Via woven Splendid Gift spells

   Racial Advantages :

  • Fast Learner; Gain 1/3’rd extra EP.
  • Extra Credit; +40 EP in each of four skills. One is a hobby – likely an unrelated craft or knowledge.
  • Poison Resistant. Reduce Str of any poison affecting him by 1 per 10 minutes.
  • No Circadian Rhythms. Must sleep per week, rather then per day.
  • Stay Awake; Needs (Skill / 3) hours less sleep per night then other species.

   Skills:

Skill XP Pool XP from Race XP From Advantages XP Spent Skill Level
Magical Skills 2        
Cley Base   46* 97 47 19
Concentration   36 125 8 18
Feather Casting     79 -1 12
Finesse   15 148 8 18
Hammer Casting     33 22 10
Magic Analysis     134 2 16
Magic Resistance   10 50 18 12
Magic Theory     74 17 13
Meditation     8 2 4
Ritual Magic     16 -1 5
Spellbinding     65 13 12
Spontaneous Force     15 0 5
           
Noun Skills 1        
Airador     8 13 6
Aquador     2 18 6
Corpador   40* 98 -2 16
Durudor     18 3 6
Herbador     30 -2 7
Illusidor     10 11 6
Locador     12 9 6
Magiador     19 2 6
Mentador     17 4 6
Pyrador     46 9 10
Spiridor     17 4 6
Tempador     17 4 6
           
Verb Skills 4        
Creoc     14 41 10
Destroc     19 26 9
Healoc   10 95   14
Kennoc     14 31 9
Mutoc     45   9
Ruloc     14 31 9
Sustenoc     17 28 9
           
Fighting Skills 4        
Archery          
Brawling          
Claws and Teeth          
Combat Stance       36 8
Crushing          
Edged          
Fencing   40*   5 9
Knives       1 1
Life Base   6   72 12
Pole and Staff       36 8
Throwing       10 4
           
Social Skills: 1        
Bargain   40*   15 10
Command       36 8
Empathy          
Etiquette     20 1 6
Flirting       3 2
Friendliness 15       5
Guile       3 2
Interrogate       3 2
Intimidate          
           
Athletic Skills: 1        
Climb   28   8 8
Dance       3 2
Dodge   6 20 40 11
Hunt       3 2
Jump       1 1
Ride   6   4 4
Run       3 2
Swim       10 4
Track       1 1
           
Craft Skills: 5        
Animal Handling          
Armor Repair          
Enchantment     50 86 16
Medicine     45 10 10
Music       1 1
Spellweaving     48 123 18
Wilds Survival          
Woodworking          
Stay Awake   6   9 5
Glass Working       6 3
           
Rogue Skills: 1        
Alertness       28 7
Disguise       1 1
Forgery          
Make/Pick Locks       3 2
Pick Pockets   10     4
Search   6     3
Set/Disarm Trap       3 2
Slight Of Hand   10     4
Sneak       28 7
           
Knowledge Skills:          
General 6 21 10 11 6
God’s Tongue     47 -2 9
History & Literature   15 15 6 8
Judge Value   6 20 10 8
Languages   6 25 -3 7
Law     20 1 6
Natural Science   15 45 18 12
Social   10 20 15 9
Teaching     25 3 7
Theology     30 6 8

   Racial Knack : Healoc +4

   Basic Combat Information :

Life [3x (Stamina + Life Base)] 45
Bad Injury (Trouble-3) = ½ 22
Awful Injury (Trouble-6) = 1/4 11
Incapacitated 0
Dying -(Will + Life Base) -15

   Daily Cley = Faith (4) + Cley Base (19) + 1d6, Rolled Daily at Dawn (as usual).

   Advantages :

  • Small Business (1)
    • Slaves (0, a)
    • Healer’s Guild Training (1, f)
  • Scholar (Healer-Mage) (0)
    • Cluster of +2 Knacks in Spellweaving, Medicine, and Corpador (0).
  • Lightning Spell Grafter (3)
  • University Mage (3, b)
    • University Education (0, c)
    • Advanced University Mage (4, b)
  • Cantrip Scribe x2 (0, b)
  • Mages Scribe x2 (0, d)
  • Wizards Scribe x3 (0, d)
  • Feather Mage x2 (2, b)
  • Expand +4 Racial Knack to include Cley Base and Enchantment (2)
  • Emergency Spell x2 (2, e)

 

  •  
    • a) -1 due to Small Business
    • b) -1 due to Scholar
    • c) -1 due to Scholar, 1 point base due to University Mage
    • d) 1 point base due to University Mage (5 Max), -1 due to Scholar.
    • e) Acquired via spellweaving with compensating disadvantage.
    • f) -1 due to Scholar, -1 due to Small business.

   Disadvantages :

  • Dependents (-3): Arden picks up strays, runs a soup kitchen for the street kids, and tends to go to the rescue in general.
  • Excessively Helpful (-4): Tends to give children bound healing spells and treat them for free if their parents can’t afford it, gives advice without charging, will explain dangerous magic without even thinking about whether it’s a good idea to give out such information, and takes at least a try at figuring out any problem presented to him.
  • Weakness For New Spells and Mystic Knowledge (-1) (He wants to get them all).
  • Overeducated (-1): Tends to think he can figure out anything, and will try to come up with a theory for every situation.
  • Reckless Magical Tinkerer (-1)
  • Debt (-2): Still owes his uncle a lot on the shop and slaves.
  • Strong Personal Scent (-2). Oddly, the lingering herbal smokes from weaving the spell to give himself the “Emergency Spell” talent seem to have incorporated themselves permanently into his own scent.

   New Advantages and Disadvantages :

   Small Business (1) : You own and run a shop or other small business. Your skills must suffice to support this enterprise, it will take up much of your time (and may be the focus of much of your adventuring), and leaves you with various lesser obligations (E.G.; taxes, guild dues, employing a stupid relative, fixing the road outside the shop, etc). People know where to find you and will know something about your major talents. Describe your business and routine. On the plus side, you gain a steady income (Typically 10-60 Lozens/Day, this may vary depending on how well you described your business) and may take one point each off the cost of any two advantages from: Guild Member, Slaves, Cash, Healer and/or Healer’s Guild, Merchant, Pattern Mage, Smith, Cantrip/Wizard’s Scribe, Spellbinder and Spellweaving.

   Scholar (0): You spent much of your youth buried in books and still prefer such pursuits. -1 Str, -1 Agi, a weakness for books, lore, and rare knowledge – and can’t take conflicting experience advantages (E.G. Guard, Officer, Weapons Master, Wilds, Mercenary, and Knight). On the plus side, you gain a cluster of +2 knacks (Magic Skills, Nouns, Verbs, Knowledges and Crafts are eligible) and a -1 on the cost of “Spell” and relevant (Feather and Pattern Mage, University Education/Mage/ Advanced University Mage, Spell Binder and Spell Weaving, Healer’s Guild Training and Priest) experience advantages.

   Lightning Spell Grafter (3): A triple dose of Fast Spell Grafter. This reduces the time and cley requirements to graft or copy spells to 20% of normal and doubles the number of spells received from the Cantrip or Wizards Scribe advantages. They may also have taken a lot less then the usual time.

   Mage’s Scribe (2): As per Wizards Scribe, but spells are limited to complexity 20 or less and you get 9-12 of them.

   Known Spells: (New spell discriptions can be found under Arden’s Spells).

   Complexity 15-20 :

  • Bright Winged Messenger
  • Cloud On A Spindle
  • Armor Of Air
  • Strangling Sleet
  • Cruel Ice Fairy
  • Find The Well
  • See The True Form
  • Guide The Warriors Hand
  • Watch The Distant Friend
  • Cloak Of Another God
  • Know The New Herb
  • Flower Into Glirry
  • Strange Fruit
  • Mighty Archer
  • Images Of Thought
  • Invisibility
  • Write The Moments Story
  • Nowhere Prison
  • Shrink The Road
  • The Invisible Maid
  • Go Home
  • Mirror Armor
  • Follow On Hidden Paths
  • Ward That Evades
  • Ring Of Nothing
  • Burn All The Cages
  • A Wizard Never Stumbles
  • Find All The Bound Spells
  • Explain The Binding
  • Wizard’s Lens
  • Inquisitor Of Spells
  • Rewrite The Bound Spells Orders
  • Cage The Bound Spells
  • Force The Bound Spell
  • Foil The First Trap
  • Hammer The Spell Home
  • Fetters Of Faith
  • Fire Everywhere
  • Fire Kitten
  • Exchange The Heats
  • Spirit Reunion
  • Find The Hidden Monsters
  • Control The Mindful Spell
  • Instant Out Of Time
  • Extra Sleep in The Morning
  • Quick Hour
  • Faster Then Time
  • The Longest Battle
  • Triune Armor
  • New-Grown Rain
  • Hear The Winds Song
  • Air Like Tar
  • Find The Sailors Grave
  • Lizards Envy
  • Veterans Blessing
  • Lift The Dangling Puppy
  • Don’t Move
  • Fly Like A Bird
  • Taste Of Invulnerability
  • Frustrate The Archers
  • Wall Of Pitch
  • Leaden Mist
  • Edge Of The Air
  • Slippery Trail
  • Pond In My Pocket
  • Shape Of The (Hawk)
  • Shining Splendor Of Strength
  • Levitate Others
  • A City In The Jungle
  • Circle Against Foes
  • The Aristocrat Felon Bound
  • Make A Boulder
  • A Tinkers Blessing
  • Sprout The Astounding Tree
  • Net Of Vines
  • Mages Disguise
  • Absence Of Blade
  • Page Of Secrets
  • Lies Of The Magerium
  • Maintain The Demanding Spell
  • Find The Minds
  • Silent Question
  • The Instant Interview
  • Swift-Burning Spear
  • Eternal Flame
  • Pretense Of Health
  • Heal The Awful Wound
  • A Days Labors
  • Focus Of The Englightened One
  • Divine Word (Com-20, d12)
  • Permanence (15)
  • The Wizards Inner Fire
  • Flokins’ Garden

    Complexity 25-50

  • Death Bone
  • The Gift Of Seven Years
  • Wizards Double Armor
  • Strength Of The Ancient Wizard
  • Mage Door
  • Angry Dragon
  • The Bird Of Distant News
  • An Angels Helpful Wings
  • Personal Geyser
  • Armchair Explorer
  • Heal Truly
  • Breath Of Life
  • Rejoin The Severed Head
  • Knit The Broken Bone
  • The Many-Fanged Storm
  • The Surprisingly Complicated Spells
  • Spider Horror
  • The Spilling Of The Life
  • Circle Against Foes
  • Forge The Expensive Dagger
  • Create A Gem
  • Stupid Thing To Do
  • Shining Salamander
  • Pheonix Egg
  • Magic Resistance Of Iron
  • Shatter The Triune Being
  • Dance Of The Thrice-Great Orren
  • The Grand Banquet
  • Personal Geyser
  • Flushing The Emperor’s Commode
  • Lightning Hounds
  • Iron Carapace
  • Sir Glass
  • Make It Not So
  • Shape Of Air
  • Form Of Fire
  • Grand Illusion
  • Shield Of Invisible Fire
  • Maniacs Club
  • Mirror Armor
  • The Thread That Is Flesh and Blood
  • Eternal Lightning
  • Double Mind
  • The New Slave
  • Wave Of Dread
  • Essence Extraction

Anything in Italics he doesn’t sell (or usually admit to knowing).

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