Champions – Dreamweaver of the Vanguard

The Low Astral simply reflects the physical world – and interacts with it. The High Astral includes the various Imaginal Realms, and the foothills of what lies beyond. On the border, where the Low Astral yields to the High Astral, is the Realm of Dreams – the borderlands between the spirit realms and the physical world. Through that borderland pass summonings, travelers, and spirits of a thousand types. A few – the Dreamspawn – are native to that realm.

And there a few spirits linger as Guardians or Vacationers or Nightmare Lords. Death has no objections. Over the ages even the most dedicated spirits attachments will fade. What is a delay of a few millennia in the face of eternity?

Centuries past, the spirit now known as Dreamweaver was a priestess specializing in the magic of the mind and spirit – powers which were weak in the Rho-Field, but servicable. When a demonic entity – a dark spirit rising from the depths of humanities racial mind – began attacking the tribes children in their sleep she warded them as best she could, armed herself with sacred talismans and symbols, took astral form, forged a body of light as host and armor for her spirit, and went into the realm of dreams after it. It would not pass the borders again.

The battle had been short; like most such beings the demon had little power to resist anyone who was knowledgeable and properly prepared. She banished it to the depths from which it sprang once more – but along the way it slipped a blast of dreadful energies back along her link with her physical body, leaving it dead, and her spirit permanently embodied in her construct as a creature of Dream.

Still, the demon-summoner had survived, and still had access to the mystical node that he had used – and others would arise. Guardians were needed at the gates of dream.

Over the centuries, as Aldulf – now better known as the “Darkmage” – sealed the power nexi of the Earth, the threat waned, and her interest turned to gentler tasks, guiding and soothing troubled dreams and broken minds.

With the rise of ambient magic and psychic energies on earth over the last century it has, at last, become possible for the ancient guardian to walk once more in the physical world – where it did not take long for her to join the Vanguard. What she will make of the recent unsealing of Earth’s power nexi and the rise of ambient-magic sorcery has yet to be seen.

On Earth Dreamweaver can control her form and it’s panoply – shapeshifting (and taking on animal powers thanks to her dream pool), becoming invisible or intangible (oddly enough, she cannot combine all three, although any two will work), and even summoning dream spirits to aid her. Her greatest power, however, is the ability to carry those in a wide radius to and from the Realm of Dream – where her power is considerably greater.

She commonly appears as a, anthropomorphic White Unicorn, Phoenix, or Griffin, finding that many people associate appropriate qualities with such forms – which makes it considerably easier for her to take them on.

 

Dreamweaver

 

Value Characteristic Points
8/20 STR -2
16/20 DEX 18
18/24 CON 16
8/14 BODY -4
8/20 INT -2
12/18 EGO 4
18/30 PRE 8
12/36 COM 1
4/10 PD 0
4/10 ED 0
4 SPD 14
8/14 REC 0
36/60 END 0
27/39 STUN 0
Total 53

 

Points Powers END
30 Multipower: Dream Powers (90-pt reserve); Generic Limitation (Dream Powers Only): -¼; Variable Limitations: -½, -¼; Requires Skill Roll: -½; Side Effects (Summons uncontrolled nightmares): 60/All, -1
Lesser Dreams (Can support two active slots).
u-1 Desolidification. 4
u-1 Shape Shift (Any); Reduced END: Zero, +½. 0
u-1 Shrinking-3 (DCV +6, Height 20 cm/8″); Mass: 0.1132813 kg/0.25 lbs; Knockback Increase: 9; PER Bonus: -6; Reduced END: Zero. 0
u-1 Invisibility (Mental Awareness, Sight); Reduced END: Zero, +½. 0
Greater Dreamings (One Slot Active);
u-3 Summon Dreamspawn (4 50-point creatures); Range: 0; Creatures are automatically obedient): +½; Summon: Limited Group, +¼. For quick creatures just use the Shadow Hounds. 9
u-3 The Gates of Dream: Extra-Dimensional Movement / The Realms of Dream; Dimensions: Group, +10; Time Travel: None, +0; Area Effect (Radius): 32″ radius, +1; Increased Area: ×8, +¾; Selective Target: +¼. This can selectively pull those in a wide radius into Dream – which the Vanguard often uses for training purposes. 9
u-2 2d6 Aid: Dream Powers (Only in Dream Dimensions) (Fade/min., Max. 30); Range: 0; Affects: All Powers of Special Effect, +2; Autofire: 5 shots, ½; Reduced END: Zero, +1; Active Points: 90; Generic Limitation (Only while in the dream dimensions): -1½. This effectively doubles her power pool when in the dream dimensions. 0
50 Variable Power Pool (30-pt Pool); Control Cost: 15; Change Powers as 0 Phase Action: +1; Restricted Type of Powers Available (Dream Powers Only): -½
10 Elemental Control: Creature of Dream (15-pt reserve); Always On (Can never appear even remotely normal): -½
a-10 Armor (10 PD/10 ED)
b-10 Life Support (total)
c-10 Regeneration (1 BODY/Turn); Regenerate: From Death, +20
d-10 Power Defense (30 pts)
12 +12 CP to All Attributes Great Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(12) 2d6 Aid (All attributes) (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Difficult to Dispel: ×2, +¼; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
154 Total Powers  

 

Points Skills, Talents, Perks Roll
8 Dream Mastery 21-
10 +2 level w/Variable Power Pool
18 Total Skills, Talents, Perks  

 

125+ Disadvantages
15 Distinctive Features: Volatile Creature of Dream; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5
20 Code Against Killing (Common, Total)
20 Accepts “dreamlike” events as completely normal. (Very Common, Strong)
10 Highly Protective of Dreamers and the Realms of Dream (Common, Moderate)
10 Watched: Canadian Government (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
10 Public Identity
15 Reputation: Erratic Thing of Dreams (14-)
100 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
53 + 172 = 225 225 = 100 + 125

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 / 13 6 0 20/10 20/10 3, 6, 9, 12

 

Height: 160cm (5’3″), Weight: 58kg (128 lbs), Sex: Female, Age: 1500 (or so), Race: Dream Spirit

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4 Responses

  1. […] Dreamweaver: A spirit-guardian from the Realm of Dreams and Borderlands of the Imaginal Realms. […]

  2. […] Dreamweaver: A spirit-guardian from the Realm of Dreams and Borderlands of the Imaginal Realms. […]

  3. […] Dreamweaver: A spirit-guardian from the Realm of Dreams and Borderlands of the Imaginal Realms. […]

  4. […] Dreamweaver: A spirit-guardian from the Realm of Dreams and Borderlands of the Imaginal Realms. […]

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