Arnold Jeremyn, Sample d20 Federation Apocalypse Character

Arnold Jeremyn

   L2 “Pureblooded” Human, Federation Apocalypse Campaign. Starting Superhero.

“Pureblooded” Human Racial Bonuses:

  • Fast Learner/Specialized in Skills: +2 SP/Level (6 CP).
  • +4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws).
  • +2 to any one attribute (Dex, normally 12 CP, reduced to 6 CP by world laws).
  • Immunity/Aging (uncommon/minor/minor, 2 CP). Can expect to live for several centuries without much of any signs of aging.
  • Grant of Aid/Specialized (requires several hours): May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 3 CP), with the Regenerative option/Corrupted (requires lots of food and rest, 2 CP), allowing him to slowly regrow lost limbs and organs.

   Disadvantages: History, Recorder, and Hunted (+10 CP), Duties (british imperial agent, superhero, +2 CP/Level), Restrictions (cyberware interferes with psionics,+1 CP/Level), and +6 CP for his L1 Feat. Total 72 CP Base + 22 = 94.

.

Basics (22 CP):

  • Attributes: Strength 15/+2 (provides DR 2/- per world rules), Dexterity 20/+5, Constitution 16/+3 (provides 3 magic points, per world rules), Intelligence 22/+6, Wisdom 15/+2, and Charisma 15/+2 (provides two free contacts, per world rules). (Rolled: 18, 15, 15, 16, 18, 15. Too bad this wasn’t a character I was intending to play).
  • Saves: Fortitude +2 (6 CP) + 3 (Con) + 2 (Eq) = +7, Reflex +2 (6 CP) + 5 (Dex) = +7, Will +0 (0 CP) + 2 (Wis) = +2.
  • Hit Dice: d12 (8 CP) + d6 (2 CP) + 6 (2 x Con Mod) = 23 HP.
  • Languages (7): English, French, Spanish, Chinese, 3 of Choice.
    .

Combat Information (17 CP):

  • Proficiencies: All Simple, Martial, and Exotic Weapons (15 CP, -10 from Dex = 5 CP).
  • Move: 30
  • Initiative: +6
  • BAB: +2 (12 CP)
  • Armor Class: 10 (Base) + 6 (Dex) + 2 (Wis, per world rules) + 4 (Smartclothes) = 22

Purchased Abilities (57 CP):

Action Hero (Stunts Option, 6 CP)
Adept (Gadgetry/Cyberware, Gadgetry/General, Two Martial Arts skills, 6 CP).

Cyberware:

  •    Reflex Recorder: Augmented Bonus (Dex Mod is added to Int Mod for skill purposes), Corrupted: Only works with Physical Skills (8 CP).
  •    Immunity: Items taken via his Gadgetry/Cyberware skill cannot be taken away without surgery (Common/Minor/Major, Corrupted: Int Mod does not add to effective skill per world rules, Specialized: items count as one or more items dependent on size, 2 CP). His implants will include a: Heavy Effector Module (2 “Items”), Medical Module (1 “Item”, +2 on Fortitude Saves, adds +4 Bonus Uses to innate Grant of Aid),  and Smartclothes (3 “Items”), but adding any more will have to wait until he allocates his skill points and sees how high his skill is.
  •    Photon Manipulation System(“Path of the Dragon”, 19 total CP). Shaping. Specialized: Electromagnetic Effects only (3 CP). Dragonfire. Corrupted: cannot be used to power magic, discharges electromagnetic energies only. Specialized: Can only be powered by appropriate technological systems, not via spell conversion (2 CP). Eye of the Dragon: Specialized (may only absorb electromagnetic energies, double effect, for 8x Con Score Maximum storage and 4x Int Score absorbed per day. 12 CP). Pulse of the Dragon. Specialized: Internal generator can only provide electromagnetic energies, Corrupted: only to recharge Eye of the Dragon Reserve. 2 CP.

   Skill Points: 14 (CP expended) + 30 (Int) + 15 (Dex, only for physical skills: the Reflex Recorder was installed as soon as he could afford it – as a “Youth”) + 10 (+2/Level Racial Bonus) = 69 SP.

   Well, so far Arnold can project some pretty powerful blasts and soak up a lot of incoming electromagnetic energy, but – like most starting superheroes – isn’t very versatile. Filling in the skills will help a bit with that of course – but his next few levels worth of points are likely to be used to expand his repertoire a bit. Dragonfire normally maxes out based on the user’s constitution: this is commonly capped by the game master at lower levels, but in a world where personal energy weapons are common anyway this may not be necessary. He is pretty far along the Path of the Dragon feat chains for a second-level character, but the setting – unlike those that use the various restraining options – doesn’t limit advancement that way.

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