The Imp Amulets won’t be all that difficult to analyze – but the results are unlikely to be comforting; they’re built as special-purpose AI’s, and are quite easily summoned.
Int 13 (3P), Dex 0 (-30P), Ego 3 (-14P), Spd 1 (0P).
Mind Link with Bearer; Minds: Related Group, +10; Generic Limitation (Ten Foot Range): -½; Extra Time: 5 min., -2; Extra Time Required: Only At Startup, ½; Number of Minds: 1, +0; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0 (4P).
Elemental Control: Imp Powers (15-pt reserve); Generic Limitation (Cannot affect the truly innocent, those protected by anti-demon wards/on holy ground, ): -1; Generic Limitation (No power may have more than 45 active points.): -¼ (7P)
- a-11P: 6d6 Mind Control; Communication: Verbal, +0; Reduced END: Zero, +½; No Range: -½.
- b-8P: Images (Detect, Mental, 1″ radius); Range: 0; Observer PER Penalty: 5, +15; Reduced END: Zero, +½; No Conscious Control (Only disguises the amulet and it’s powers as an anti-demon ward.): -2.
- c-16P: 2d6 Drain Ego (Return/5 min.); Range: 0; Reduced END: Zero, +½; Invisible (Invisible to Vision, Detectable by Magic and Psychic Senses): One Sense Group, +½; Affects: Single Power, +0.
- d-7P: Armor (8 PD/8 ED); Usable By Others: Power Lost, +¼.
- e-7P: Mental Defense (31 pts).
Multipower: Demon Magic (25-pt reserve); Usable By Others: Power Lost, +¼; Generic Limitation (Only usable by others, not by the AI itself.): -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼ (15P).
- u-1: 1d6+1 Killing Attack (RKA): Infernal Blast versus ED; Range: 150; Reduced END: Half, +¼, 1 End.
- u-1: 2d6 Entangle / Iron Chains (DEF 2); Range: 125 (2 End).
- u-1: Telekinesis (STR 10); Range: 155; Manipulation: Fine, +10 (3 End).
- u-1: 1½d6 Killing Attack (HTH) (Total 1½d6); Range: 0 (3 End).
- u-1: 2d6 Aid Magic (Fade/min., Max. 20); Range: 0; Reduced END: Half, +¼; Affects: Single Power of Special Effect, +¼, Generic Limitation (Requires 1/2/4/8 users to achieve +5/10-/15/20 points): -½; Generic Limitation (Cannot boost other “Aid Magic” powers.): -¼ (1 End).
Skills, Talents, Perks:
- 12- Ritual Magic; Usable By Others: Simultaneous Use, +½ (4P).
- French (Native Accent); Literacy: Standard (Native, 0P).
- English (Native Accent); Literacy: Standard, 0 (Native 0P).
- Programs; Usable By Others: Simultaneous Use, +½ (7P).
- Riot: Set fires, attack designated target groups, cause chaos and destruction.
- Attack Specified Target.
- Delay Specified Target.
- Participate as Supporting Ritualist.
- Gather on Signal.
- Act (Fairly) Normally
- Basic Operations: Run Behavioral Program, Drain and Control Bearer, Be Worn.
- Finds it hard to pass up chances for demonic mischief (Common, Moderate, -10P)
- Hatred of Holy Men and Places (Common, Strong, -15P)
- Cannot directly harm the innocent – or direct it’s bearer to do so (Uncommon, Total); Situation: Uncommon, +5; Intensity: Total, +10 (-15P).
- Duties; Subject to orders from the Lords Of Hell (Uncommon, Strong); Situation: Uncommon, +5; Intensity: Strong, +5 (-10P).
Net Cost: Powers + 91, Attributes -41, Disadvantages -50 = 0 Points.