Influential Reporter Sample Build

   This sample build is a news reporter for the Federation-Apocalypse Campaign – an individual who provides live action-reporting of adventures in the manifold to the people back in core – and thus can influence the events she’s reporting on.

Lotus LeFarge

   L2 “Pureblooded” Human, Federation Apocalypse Campaign. Crusading Reporter

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“Pureblooded” Human Racial Bonuses:

  • Fast Learner/Specialized in Skills: +2 SP/Level (6 CP).
  • +4 Intelligence (Normally 24 CP, reduced to 12 CP by world laws).
  • +2 to any one attribute (Chr) (normally 12 CP, reduced to 6 CP by world laws.
  • Immunity/Aging (uncommon/minor/minor, 2 CP). Can expect to live for several centuries without much of any signs of aging.
  • Grant of Aid/Specialized (requires several hours): May heal 1d8+5 damage OR 1d3 points of attribute damage OR one negative level once per three levels per day or part thereof, 3 CP), with the Regenerative option/Corrupted (requires lots of food and rest, 2 CP), allowing her to slowly regrow lost limbs and organs.

   Disadvantages: Compulsive (believes in the public’s “right to know”), Irreverent, and Valuable (prime kidnaping victim) (+10 CP), Duties (reporter, +2 CP/Level), and +6 CP for her L1 Feat. Total 72 CP L2 Base + 20 = 92.

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Basics (11 CP)

  • Attributes: Strength 10/+0, Dexterity 15/+2, Constitution 15/+2 (2 magic points), Intelligence 20/+5, Wisdom 12/+1, and Charisma 19/+4 (8 free contacts). (Rolled: 17, 10, 16, 15, 15, 12)
  • Saves: Fortitude +0 (0 CP) + 2 (Con) = +2, Reflex +0 (0 CP) + 2 (Dex) = +2, and Will +1 (3 CP) + 2 (Wis) = +3.
  • Hit Dice: d12 (8 CP) + d4 (0 CP)
  • Languages (6): English, Chinese, Latin,

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Combat Information (2 CP)

  • Proficiencies: Simple Weapons and Pistols (6 CP, -4 from Dex = 2 CP).
  • Move: 30
  • Initiative: +2
  • BAB: +0 (0 CP)
  • Armor Class: 10 (Base) + 2 (Dex) + 2 (Wis, per world rules) + 4 (Smartclothes) = 18 (22 and DR 4/- versus physical attacks due to Heavy Effector Module).
  • Usual Weapon: Plasma Pistol. +4/+4 (BAB +0, +2 Dex, +4 Martial Art, -2 Rapid Shot), 2d10, Crit 20/x2, 50 Shot Magazine, 40′ range increment. May draw as a free action.

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Purchased Abilities:

  • Mystic Artist/Storyteller with +2 Bonus Uses (Level+2/Day total, 9 CP)
  • Path of Artistic Mastery: Composition (Specialized, only as a prerequisite, 3 CP), Influence (Specialized, only as a prerequisite, 3 CP), Mass Influence (6 CP), and Acclaim (may focus the energies of an audience of 500+ into various effects, including a “limited wish”, may store up to [Cha Mod +1] limited wishes for later use, specialized, only for acquiring “Limited Wish” effects, 3 CP).
  • Mystic Link (Communications, Datalink to Core, Corrupted: requires electronic link, 4 CP).
  • Metamagic (Area and Persistent): Specialized in affecting Limited Wishes from Acclaim (Double Effect, 12 CP), Streamline (Area and Persistent, Specialized in relatively subtle effects only, half cost, +4 (+8 total) effective levels of each (12 CP).
  • Privilege/Established Broadcast Audience (3 CP).
  • Augmented Bonus: Add Chr Mod to Con Mod when calculating Magic Points. Specialized for double effect: extra spell points can only be used with Limited Wish (6 CP)
  • Skill Points: 10 (CP) + 10 (Racial) + 25 (Int) = 45 SP.

 

Broad Skills (All +5 Intelligence):

   Physical Skills: Pistol Expert +11 (4 SP + 2 Dex), Stealth +8 (1 SP + 2 Dex)

   Social Skills (+4 Charisma): Bluff +10 (1 SP), Intimidation +10 (1 SP), Storytelling +14 (5 SP), Diplomacy +14 (5 SP).

   Other Skills: Computer Operations +11 (1 SP, +5 Int), Gadgetry +10 (3 SP, +2 Dex), Psychology +13 (3 SP + 5 Int), Sense Motive +10 (3 SP, +2 Wis), Spot +12 (5 SP, +2 Wis).

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Narrow Skills (All +5 Intelligence, +5 Training)

   Knowledge Skills (+5 Int): Recent Core History +17 (2 SP), The Singularity War +16 (1 SP)

   This leaves 10 SP left to customize with.

 

Probable Mystic Artist Effects (6 abilities):

  • Manipulation Abilities: Fascinate, Hold Audience, and Suggestion.
  • Inspiration Abilities: Emotion, Competence, and Greatness.

Probable Gadgets: Smartclothes, Heavy Effector Module, Recording/Editing Module, Plasma Pistol, Survival Kit (counts as 2 items), Espionage Kit (counts as 2 items), Medical Kit (counts as 2 items).

Pistol Expert Martial Art:

  • Requires Weapon Proficiency (Pistols, Small Arms, or Similar), Dex 14+.
  • Basic Abilities: Attack 4, Power 2, Toughness 2, Defenses 2
  • Advanced and Master Techniques: Mighty Blow, Prone Combat, Rapid Shot, and Quick Draw.
  • Occult Techniques: None.
  • Known Abilities: Attack 4, Rapid Shot, Quick Draw.

The characters free contacts need to be selected as well, but that’s awfully game specific.

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One Response

  1. […] Lotus Lefarge: an influential on-the-spot reporter who can influence what happens with what she says. […]

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