Toku Najite, Monkey Clan Bushi

   Well, here’s another character – in this case a replacement – for the Hinode Monogatari Legend of the Five Rings campaign. Given that we’re currently coming up on session 78, he’s got quite a lot of XP to play with, and is both very powerful and of very high rank. Given the setting, he – not especially unexpectedly – also has an exotic school. Hes also a splendid illustration of the hazards of designing replacement characters with huge amounts of XP: he’s got very high rings, relatively low skills, a and relatively few, but relatively expensive, advantages. Characters who got that same amount of experience over time tend to have lower rings, many more skills, and lots and lots of little advantages instead of a few big ones. Fortunately he should be playable anyway.

Toku Najite

   Monkey Clan Bushi, currently in the service of the Turtle Clan.

   Toku Najite is an astoundingly tough, fast, and skilled, especially for his relatively young age. That makes the fact that his clan was willing – in fact, almost eager – to assign his services to the Turtle all the odder. Admittedly, he was beginning to show some peculiar abilities – and had some downright bizarre spirit patrons – but that would normally be no reason to ship off someone who learned so astonishingly quickly.

   Nevertheless, when the Turtle called in a favor from the tiny monkey clan village, they got Najite. Najite very quickly proved remarkably useful on special troubleshooting missions – so they assigned him to keeping an eye on some of the most troublesome, and potentially useful, people in the Empire – the PC’s. If he can keep them out of trouble the Turtle Clan will be most impressed.

   So far, Najite mostly thinks that the people he’s been assigned to watch are (1) way too powerful – far beyond what he can handle – and (2) are completely mad. Currently they’re zipping off to the blasted IVORY KINGDOMS, apparently on a whim. For once, he feels that he may be outmatched – however strangely approving his spirit patrons are.

  • Basic Information: Wealth 3, Status 3.5 (In Imperial Service through the Turtle), Glory 3.5, Honor 3 (Seen as 6), Taint 0.
  • XP Available: 60 (Base) +500 (Kharmic XP) +19 (XP) +10 (Flaws) = 589. Special Bonus: +2 to both traits of a ring. Also available: 100 XP to purchase advantages, minor skills, allies, and similar.
  • Spent XP: Earth 5 (Stamina 5, Will 6 [including +2 from Family and School], 92 XP), Water 3 (Strength 3, Perception 3, 24 XP), Fire 5 (Agility 5, Intelligence 5, 96 XP), Air 3 (Reflexes 3, Awareness 4, 40 XP), Void 7 (100 XP). 15 (Toku Bushi School), 125 (Demon Mirage Bushi School) +2 Heritages 2 +Skills 85 +4 (Combat Techniques) = 583.

   Toku Family: +1 Willpower.

   Toku Bushi School: +1 Willpower, Honor 2.5. Skills: Athletics, Defense, Hunting, Investigation (Search), Sword, Bow, and Lore/History.

   Heritage Checks: Lost Fortune (2-Point Phobia/Ocean), The Duel (+.5 Status, 2-Point Scorpion Enemy, +2 Know the School/Scorpion Clan Schools), and Battle of White Stag (+2 Athletics)

   Flaws: Insensitive (3 XP), Compulsion (Obedience, 3 XP), Doubt (Defense, 4 XP)

Rings:

Earth 7 (Stamina 7, Will 8)

Water 3 (Strength 3, Perception 3)

Fire 5 (Agility 5, Intelligence 5)

Air 3 (Reflexes 3, Awareness 4)

Void 7

   Rank= 8.5 (Rounded up for PC’s).

   Techniques(Toku Bushi I, Demon Mirage Bushi V):

  • May add (2x Willpower) to any Skill Roll with a TN of 15+ or on any contested roll against an opponent using a higher Trait or Skill than you are. Add (Willpower) to your AC.

   Demon Mirage Bushi School: +1 Willpower. Honor 1.5. School Skills: Acting, Athletics, Courtier, Deceit, Etiquette, Investigation, Knives, Stealth, Choice of Two (Defense and Swords).

   The Demon Mirage school is actually an import from the Ivory Kingdoms, and thus was never especially widespread in the Empire. In fact, it’s nature swiftly led to its general extermination (save, perhaps, for a few secretive practitioners among the minor clans): it is barely tolerated – and taught only with the direct permission of the current Emperor – in the imperial service. What use some of the clans – or the enemies of the Empire – might make of it is horrifying to contemplate.

   The Demon Mirage focuses on skill enhancements, knife-fighting, and the art of acting unseen – somehow diverting the blame (or credit) for actions ranging from malicious suggestions to blatant assassinations and other acts of war onto others. A true master may well be able to attend a banquet, stab a target to death in the full view of a hundred samurai, and still manage to leave the blood, the blame, and the ensuing war, on the hands of some innocent bystander. The only real defense is to have some practitioners of schools that teach enhanced perception techniques around – and even that is no guarantee.

  • First Technique/Dazzle on the Waters: Add +2x Willpower to all School Skills (10) and gain (SR) Free Raises on Athletics, Investigation, and Stealth skill checks (10).
  • Second Technique/The Shining Mist: Whenever someone makes a skill roll using Commerce, Courtier, or Investigation against you their target number is increased by 15 (9). Gain +1 Attack when using a knife (5), +1 Reflexes for Initiative Purposes (5), and +1K0 on Slight of Hand rolls related to Knives (1).
  • Third Technique/The First Mirage: Add +2x Void to all School Skills (10). If someone fails a contested Commerce, Courtier, or Investigation skill check against you, they won’t know it: you may either provide false information or simply ignore the attempt (10).
  • Fourth Technique/The Transparency of Crystal: You no longer need cover or shadows to use the Stealth skill to sneak and take no circumstantial penalties – such as for having lots of people around you, being under observation, or being in a well-lit area, when doing so (Immunity, 5). You gain +1 Attack (three total) (5) and +SR Free Raises for extra damage (only: +2K2 at rank SR4, +3K2 +3K2 at SR5) when using a knife (10).
  • Fifth Technique/The Master of Illusion: You are no longer automatically observed when interacting with others: you may make comments, launch ranged attacks, and even backstab people, and observers must make an Investigate/Notice check to spot you even if this would normally be automatic (Common Immunity, 10). You gain +1 Attack when using knives (four total) (5), and may throw small objects – pens, playing cards, chopsticks, small stones, etc – as if they were knives of average quality (5). 

.

Skill

Rank

Style

Net Roll

Free Raises

Acting#

1

 

5K4+30

2

Anatomy

(As Skilled)

6K6

 

Athletics*#

5

2 Free Raises

Sp+30

7

Bow*

1

 

4K3

 

Commerce

1

 

5K4

 

Courtier#

3

Free Raise

7K4+30

1

Deceit#

1

 

6K5+30

 

Defense*#

1

 

6K4+30

-2 Doubt

Etiquette#

5

+10 Defensive

9K4+30

 

Explosives

(As Skilled)

6K6

 

Firearms

(As Skilled)

4K4

 

Forgery

(As Skilled)

6K6

 

Hunting*

1

 

4K3

 

Investigation*#  Search Emphasis

1

 

Sp+30

5

Knives#

5

2 Free Raises

10K5+30

2 (+ Pool)

Lore/Astronomy

1

 

6K5

 

Lore/Heraldry

1

 

6K5

 

Lore/History*

1

 

6K5

 

Lore/Ghosts

2

 

7K5

 

Lore/Law

1

 

6K5

 

Lore/Shadowlands

2

 

8K6

 

Lore/Shadow Magic

1

 

6K5

 

Lore/Underworld

1

 

7K6

 

Medicine

1

 

6K5

 

Poison

1

 

7K6

 

School Lore /    Scorpion Schools

3

Free Raise vrs those schools.

8K5

+1 over usual total

Slight of Hand

5

 

11K6

 

Stealth#

5

2 Free Raises

11K6+30

7

Sword*#

3

Free Raise

8K5+30

1

Theology

1

 

6K5

 

Traps

1

 

7K6

 

    *Toku Bushi School Skill.   #Demon Mirage School Skill   11K6 is effectively 10K6, unless you’re getting bonus dice from somewhere.

Combat Information:

  • Initiative 10K4
  • Armor Class 23
  • Knife: 4 Attacks, 10K5+30+2 Free Raises (or more: may add +2x Willpower if the TN is 15+), Damage 10K6, 10K8 when attacking from surprise. Note that drawing and throwing a knife as a single attack costs two raises: otherwise you only get to draw one per round as a free action.
  • Wounds per Level: 28. Regenerates (Void) wounds per hour.
  • Special Combat Maneuvers: Waylay (4 XP).

.

Advantages and Minor Skills: 100 XP

  • Allies:
    • Tornujin (Influence 2/can teach the Demon Mirage Bushi School, Devotion 0, Eccentricity 0/Ancestor Spirit, Inconvenience 1/wants regular prayers and offerings. Net cost 1). Tornujin was, in fact, a refugee from the Ivory Kingdoms who managed to find a welcome in the Empire some centuries ago. Since then, finding himself caught up in the Empires bizarre afterworlds – rather than being free to take another body as he would in the Ivory Kingdoms – he’s contented himself with acting as a patron for his descendants, teaching them his favorite school, and waiting for one of them to open his way home again.
    • Samaril, Lesser Kami of purity (Influence 2/his knives are treated as if made of crystal, Devotion 0, Eccentricity 2/minor Kami, Inconvenience 1/wants regular prayers and offerings. Net cost 3)
    • Eyes-Of-Fire (Influence 4/Heals [Void] wounds per hour and doubles the base wounds in each wound rank, Devotion 0, Eccentricity 2/Unknown Spirit, and Inconvenience 0. Net cost 6). Najite has no clear idea who, or what, Eyes-Of-Fire is – but he occasionally has visions of being watched by a huge pair of blazing fiery eyes. Whether for good or ill, the patronage of Eyes-Of-Fire is far too useful to let a little thing like the odd nightmare and a total inability to identify what he is get in the way.
    • Eyes-Of-Fire (Second Aspect: Influence 4/Grants Magical Favors [Spells, of levels of up to Slight-of-Hand Skill Level/2, rounded up] calling on Chikushudo, Tengoku, or Jigoku via Kabari Magic, but it costs a Void Point to channel such a spell and only [Rank+2] are available per session. [Mystic Link, Favors/Magical Favors based on Slight-Of-Hand, Immunity to being called on for Favors in return], Devotion 0, Eccentricity 2/Unknown Spirit, and Inconvenience 0. Net cost 6).
    • Turtle Clan Connections (Influence 2/Minor services from imperial officials, Devotion 0, Eccentricity 0, Inconvenience -1/often difficult to get a hold of. Net cost 1).
  • Languages: Speak and Read Ruumal, Senpet, Naga, and Nezumi, and Ashalan (10)
  • Perceived Honor +3 (6).
  • +3K3 Damage with Knives (27)
  • Adds an additional +0K2 damage when attacking with a knife from surprise (4).
  • +1K1 and counts as being Skilled with all Low Skills (12)
  • Natural Master: Gains a pool of (Rank) Free Raises per Skirmish to use with Knives (8).
  • +2 Lore/Shadowlands (3)
  • +1 Each in Lore/Astronomy, Heraldry, Law, and Shadow Magic (3).
  • +2 Status (Imperial Agent, 3) (10).

   Najite, as a Rank-9 Character, is also entitled to at least 75 Position Points – probably taking the Representative or Spymaster paths – but the player hasn’t yet decided on which path he’s taking. Still, that’s quite a pile of points to spend.

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4 Responses

  1. OK.

    That’s only about 6 million times more badass that anything I’ve ever put together. Of course, it uses more cheese than I put in my own characters, as well as having 60 more xp than my build.

  2. Actually, make than 160 more xp.

  3. Well, from the instant message archives between us, as of 9/20/2008, the total was approximately 500 XP from adding up the session log archives and 100 XP worth of acquired backgrounds, minor skills, and advantages. The trait/ring bonus was also noted. I’m sorry if there was confusion about the 500 XP not including the standard 60-point base.

    As for it being far “more badass” and “more cheese”, will it might be. Sadly, cheese is not on my diet, and I have to be satisfied with virtual cheese. After all, I’m the one who has to actually run the game.

  4. I didn’t say I was complaining. I was impressed, LOL! It’s sort of like me designing a new car, and it’s safe and reliable and useful and cheap and efficient: the Honda Accord of autos. And then you come along and create the Lamborghini Diablo using my design as a base. I can’t exactly be mad; I just didn’t (*really* didn’t) expect to see that coming.

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