Champions and Ponies – The Great And Powerful Get Trixied

Now that the heroes and associates of Aurora Ward have established a firm link, it’s likely that at least a few other ponies will be turning up on their own. And who is more likely to be first than a wanderer who could really use a new venue and who has appeared enough to have the necessary support in the human racemind?

Trixie “Lulamoon”, The Great and Powerful, is generally presented as a pretty unsympathetic character. She rolls into town, boasts and postures, makes false claims, humiliates her challengers, and inspires a couple of colts to bring in a major monster, endangering the entire town! That’s pretty obviously kind of obnoxious at best!

Of course, as the wagon of Oz, the Great and Powerful proclaims…

Professor Marvel
Acclaimed by the Crowned Heads of Europe
Let him read your Past, Present, and Future in his Crystal.
Also Juggling and Sleight of Hand.

Yeah. Right. False name and title, impressive-sounding but uncheckable baloney, and claims of a power he doesn’t possess (instead he gets Dorothy to close her eyes, looks in her basket, and “sees” some details from a picture that she’s carrying). He never shows much in the way of juggling or sleight of hand skills either, but I’ll give him those – for one truthful line out of four.

Yes, Professor Marvel is a fictional character – but he’s representing a very real type of wandering entertainer.

Do you really expect the Swedish Bikini Team to come dropping out of the sky when you open a beer?

Trixie’s wagon unfolds into a stage. She’s a traveling performer. Of COURSE she’s full of nonsense about her amazing abilities; if she doesn’t get attention she doesn’t eat. In a realm where a third of the population can cast spells, she’s making a living putting on magic shows – which means that she’s got to be pretty talented compared to a baseline unicorn. She’s basically in the position of a traveling wrestler or strongman; she boasts about her amazing feats and she beats any local challengers – or her show flops. She beats them as quickly as possible, and makes it look as easy as possible, to discourage others; if people line up to challenge her she’s going to lose to one of them sooner or later. Performers get tired too.

No, Trixie doesn’t react well to hecklers fouling up her act. Would you expect a potter to react well to someone smashing up his or her shop? If Trixie’s audience isn’t impressed enough to give her money, she won’t be able to buy supplies, or get repairs for her wagon, until she gets to the next town and puts on another show. Too many shows in a row that don’t make a profit and she’s going to be reduced to petty theft and eating out of the trash.

Yes she was obnoxious, but feeding your own ego by gratuitously heckling a street performer who’s trying to make a living is at least as obnoxious and ruins the show for everyone else too. Personally, I’d have to say that Applejack, Rainbow Dash, and Rarity came off a good deal worse than Trixie did on this one. Trixie knew that she was hopelessly overmatched and STILL tried to stop the monster her idiot fans brought in instead of just running. That’s pretty heroic for an entertainer. Do we look to mimes to stop bank robberies?

Still, while Trixie may be pretty good at magic, she is unlikely to be anywhere near as powerful as Twilight. After all, according to Celestia (who probably ought to know), Twilight is the most powerful unicorn to be seen in more than a thousand years – which makes her one in tens or hundreds of millions even before she became the Element of Magic.

Trixie looks a good deal more malevolent when she turns up wielding the Alicorn Amulet- but apparently the thing was influencing her even before she bought it (and was oddly cheap too; how many legendary artifacts can YOU buy with modest sack full of one dollar/euro coins?). Under the influence of a legendary evil artifact Trixie was… very obnoxious, targeting the people who had ruined her act (Applejack, Rainbow Dash, and Rarity), brought about the destruction of her home (Snips and Snails), and spoiled her career (Twilight) with… really annoying practical jokes and a distinct lack of injury-inflicting or lethal spells. Don’t most serious villains actually hurt a few people?

Ergo this version of Trixie assumes that 1) she’s actually a fairly impressive magician by Unicorn standards, 2) she has some practical – but few combative – spells, and 3) she’s actually fairly good at her job. I’ve included a potentially-controllable version of the Alicorn Amulet because, given her general lack of combative magic, even being a fairly impressive magician by the standards of Equestria makes her just another innocent bystander by Superhero standards (as seen in her confrontation with the Ursa Minor). Thus, if you want her to be taken more seriously than that, just give her the amulet.

Trixie Lulamoon

Value Characteristic Points
8/14 STR -2
12/14 DEX 6
13/16 CON 6
7/10 BODY -6
8/14 INT -2
11/14 EGO 2
19/25 PRE 9
8/20 COM -1
3/6 PD 0
3/6 ED 0
3 SPD 8
6/9 REC 0
26/38 END 0
21/27 STUN 0
Total 20

 

 

Points Powers END
35 Cartoon Character Package Deal
(7) Elemental Control: Cartoon Powers (15-pt reserve); Generic Limitation (Cartoon Pony Powers Only): -½; Always On: -½
a-7 Armor (10 PD/10 ED)
b-7 Regeneration (1 BODY/Turn); Regenerate: From Death, +20
c-4 Images: Background music and sound effects (Hearing, 16″ radius); Range: 150; Observer PER Penalty: 0, +0; Reduced END: Zero & Persistent, +1; No Conscious Control: -2 0
d-5 Cartoon Immunities
(1) Looking Good: Immunity to being messed up for more than a few seconds; Frequency: Fairly Common
(1) What Gravity? Immunity to Falling until lack of support is brought to his attention; Frequency: Fairly Common
(1) In My Pocket, Why? Immunity to having to have pockets to carry stuff in.; Frequency: Common
(1) Sure I’m Perfectly Normal: Gets treated as just another human in most non-comedic ways; Frequency: Common
(1) Clothing? Immunity to being considered insufficiently dressed; Frequency: Fairly Common
(1) Rated G: Immunity to Indecent Exposure; Frequency: Fairly Common
(1) The Sounds of Harmony: Immunity to the need to compose or practice topical songs; Frequency: Fairly Common
(1) I Can Handle That: Immunity to not having normal hands; Frequency: Common
(0) All Devouring: Immunity to reasonable limits on how much they can swallow at one time.; Frequency: Rare
(0) There’s A Hole: Immunity to solid matter provided that it LOOKS like there is a hole in it and the user is not responsible for that.
(1) Yes, It’s Suitable: Immunity to having to wear appropriate clothing to stay warm, dry, etc.; Frequency: Fairly Common
(0) It’s a permanent: Immunity to hair damage save by bladed weapons; Frequency: Rare
(1) Immune to Aging
(1) Immune to Disease
(1) Life Support: High Radiation
e-5 2d6 Aid to Equipment Allowance/Bases/Etc (Fade/week, Max. 30); Range: 0; Extra Time: 1 hour, -2½; Generic Limitation (Only to pay for role-appropriate, provided, or generally available gear): -1; Activation: 11-, -1; Affects: Single Power of Special Effect, +¼; Generic Limitation (Only GM-Approved Equipment) 3
70 Cartoon Disadvantages
(20) Hunted: Fans of the Show (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
(20) Driven by strong, but fairly simple, straightforward, and constant motivations (Very Common, Strong)
(10) Distinctive Features: Cartoon Character; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
(10) Public Identity
(5) Incapable of causing Body damage, cannot develop killing attacks (Infrequently, Slightly)
(5) Rivalry: Related Characters; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
19 Unicorn Magic Multipower (48-pt reserve); Generic Limitation (Unicorn Pony Magic Only): -½; Generic Limitation (Only Basic Spells and those related to her Cutie Mark): -½; Generic Limitation (Easily disrupted by a blow to the horn, horn restraints, or similar): -½
Basic Unicorn Magic
u-2 Telekinesis (STR 15); Range: 240; Manipulation: Fine, +10; Reduced END: Zero, +½ 0
u-2 6d6 Suppress Magic; Range: 225; Affect: Single Power of Special Effect, +¼; Reduced END: Half, +¼ 2
u-2 4d6 Energy Blast; Range: 225; Versus: ED; Indirect: Any Location & Any Direction, +¾; Variable Special Effects: Any, +½ 4
Cutie Mark (Showmare) Magic
u-2 Images (Hearing, 2″ radius); Range: 225; Addition (Normal Sight): +5; Observer PER Penalty: 5, +15; Reduced END: Half, +¼ 2
u-2 2d6 Transform (Minor, Anything); Range: 225; Reduced END: Half, +¼Trixies transformations go away fairly quickly – but she can produce flowers, clouds of smoke, change the colors of objects, and perform many MANY impressive (if quite impermanent) feats with them.

She can also do a few practical things that tend to stick – small repairs, water purification, and other tricks that make it much easier when traveling.

2
u-2 Change Environment (8″ rad.); Effect: Variable, +1; Reduced END: Half, +¼ 2
Utility Magic
u-1 4d6 Healing 2
u-1 2d6 Entangle (DEF 2); Range: 100 2
13 Running (+4″, 10″, NC: 40″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 18 2
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 30 CP worth of customized gear. 20
58 Total Powers  

 

Points Skills, Talents, Perks Roll
3 Acting 14-
3 Sleight of Hoof (Hand) 12-
2 Pyrotechnics and Stage MagicTrixie can do quite a few tricks WITHOUT any magic in evidence – which demonstrates her “extraordinary power”… or at least some skill as a trickster. 11-
2 Knowledge: Magic 11-
2 Vehicle: Wagon-Stage: 10
12 Total Skills, Talents, Perks  

 

Cost Equipment
30 The Alicorn Amulet; Independent: -2; Generic Limitation (User develops villainous psychological limitations to cover the cost of the amulet if they can’t cover it with their equipment pool.): -1; OIF (Amulet): -½

Yes, this version isn’t necessarily evil; any character who invests enough points in the thing can eventually learn to handle it safely.Trixie probably shouldn’t have the thing anyway, but if someone wants to throw it in, here it is.

(14) Multipower (75-pt reserve); Generic Limitation (Unicorn Pony Magic Only): -½; Generic Limitation (Easily disrupted by a blow to the horn, horn restraints, or similar): -½; Independent: -2; Generic Limitation (User develops villainous psychological limitations to cover the cost of the amulet if they can’t cover it with their equipment pool.): -1; OIF (Amulet): -½
u-1 Force Field (8 PD/12 ED) 0; Reduced END: Zero, +½
u-1 6d6 Energy Blast 4; Range: 225; Versus: ED; Variable Special Effects: Any
(4) 2d6 Aid: Add Multipower Slots (Fade/turn, Max. 12) 0; Range: 0; Affects: Single Power of Special Effect, +¼; Trigger (As spells are needed, up to 12 points worth of slots at once.): Set, +¼; Reduced END: Zero, +½; Independent: -2; Generic Limitation (User develops villainous psychological limitations to cover the cost of the amulet if they can’t cover it with their equipment pool.): -1; OIF (Amulet): -½
(5) Clinging: Cannot be removed involuntarily (Clinging STR +43) ; Independent: -2; Generic Limitation (User develops villainous psychological limitations to cover the cost of the amulet if they can’t cover it with their equipment pool.): -1; OIF (Amulet): -½
(5) +60 END ; Generic Limitation (Only to power magic): -1; Independent: -2; Generic Limitation (User develops villianous psychological limitatons to cover the cost of the amulet if they can’t cover it with their equipment pool.): -1; OIF (Amulet): -½
30 Total Equipment

 

125+ Disadvantages
5 Slightly reduced manual dexterity (Infrequently, Slightly)
20 Normal Characteristic Maxima
15 Prima Donna (Very Common, Moderate)
5 Poor
5 Rivalry: Other Performers; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
50 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
20 + 70 = 90 175 = 50 + 125

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
5 5 5 0 24/18 28/22 4, 8, 12

Height: 102cm (3’4″), Weight: 42kg (92 lbs), Sex: Female, Age: 23, Race: Cartoon Unicorn Pony

3 Responses

  1. […] Trixie Lulamoon and the Alicorn Amulet:  Trixie the Minor Sorceress, a discussion of Traveling Performers – and the power of the Alicorn Amulet. […]

  2. […] The Great And Powerful Trixie: The second escapee from Equestria. […]

  3. […] Trixie Lulamoon and the Alicorn Amulet:  Trixie the Minor Sorceress, a discussion of Traveling Performers – and the power of the Alicorn Amulet. […]

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