D20 – The Feather Pouch

How would you price a magic item that functioned like a supply pouch, but could only be used to make feather tokens?

-Alzrius

Well, looking at 3.5 and Pathfinders various Tokens, we have…

The Seafarers Tokens:

  • Anchor (50 GP). Ok, you have a sturdy anchor. Very handy to keep your ship off a reef or from going down a whirlpool, but most ships come with anchors – and if that sort of thing came up all that often no one would use ships anyway. Cheap enough that characters who do a lot of sailing can afford to keep one or two on hand for emergencies.
  • Fan. Makes or reduces winds at sea, 200 GP. Highly specialized, but handy when needed to get you through a storm or something. If you happen to be a dedicated sailor – a merchant or pirate perhaps – go ahead and make it unlimited uses (x40) thrice per day (x.6) for 4800 GP. That’s a bit expensive, but virtually always having a fair wind can be worth a LOT to a sailing ship.
  • Swan Boat. Just the thing for if you have to pick up King Arthur or get up to six characters, their horses, and a couple of hangers-on across some water or need a boat to escape a sinking ship. Cheap at 450 GP if you happen to need it – especially since a roughly equivalent craft is usually priced at about 10,000-12,000 GP and those aren’t self-powered. Go ahead and make it Unlimited Use (x40) once per day (x.2) = 3600 GP. Not as versatile as a Folding Boat, and only once per day instead of folding and unfolding as you wish, but half the price. Seems about right.

Situations where these will be useful come up reasonably often when the player characters are out at sea, so these Feather Tokens – or upgraded versions – may be a wise investment for characters in that situation.

Primary Tactical Tools:

  • Tree. The grand prizewinner amongst the current Feather Tokens. I fairly often see these used. A huge tree will block any reasonable corridor, bridge a chasm, provide safety from non-climbing threats, supply more than a thousand cubic feet of oak to work with, can be dropped on things, and – at a mere 100 GP – can provide impressive “proof of your power”. If the game master is generous, you may even get a nice crop of edible acorns at the right time of year. Go ahead. Buy a Pouch Of Reforestation (each time you reach into it up to once per round you may pull out an acorn that will grow into a mighty oak a few moments later) for a mere 4000 GP (40x the base cost). Call it 5000 GP if you want a wider choice of trees. You know you want to. Be Johnny Appleseed!

Just Interesting:

  • Bird (300 GP). OK, it only carries a message – but it has potentially unlimited range and duration and travels unerringly. Send it to “my fourteen-year-old (yet unborn) great-grandson”? Send a warning to whoever recovers the Dread Mask Of Doom? Promise service in return for a resurrection to “whoever finds my bones”? Last will and testament? Deliver the secret weakness of the Dread Dark Lord to the next hero to confront him? Time capsule? Send someone some Explosive Runes?That probably isn’t rules-as-intended, but it’s certainly potentially interesting. Get it once a day for 2400 GP and exchange letters with your wife/business partner/whoever every day. It would be a bit more expensive than Sending Stones and probably wouldn’t cross planes (unless perhaps there’s an open gate available) – but you can send messages to anyone instead of just to whoever has the other stone. If you send a LOT of messages, you might even want the 12,000 GP unlimited-use version. Bird tokens quite arguably see a lot less use than they probably should.

Lesser Tactical Tools:

  • Floating Feather. This provides one minute of flight for 450 GP. It’s slow flight, but a few of these can completely reverse a tactical situation at lower levels. Perhaps worthwhile in emergencies, but you are much better off spending 800 GP on an Amber Amulet Of Vermin (Giant Wasp), which can get you a minute of flight every day OR fight for you.
  • Sky Hook. Way cheaper than an immovable rod at 200 GP, but a lot less effective than a simple Rope Trick spell – which holds a lot more weight, offers a hiding place, and can rise up, rather than being limited to what you can reach. Sure, a basic one-shot Rope Trick talisman would cost 300 GP – but I’m pretty sure that most GM’s would agree that those limitations would cut the cost by more than a third. I’d peg it at 100 GP personally, considering that a one-shot Feather Fall Talisman (which is, for some reason, not available as a Feather Token) is only 50 GP.
  • Tar And Feathers. This is a bottled Glitterdust spell at 600 GP per use. Yes, that’s handy – but there are a lot of ways to get a one-shot second level spell and a standard one-shot spell talisman would only cost 300 GP. A Scroll is only 150, a Wand is 90 GP / Charge, and just CASTING the thing is basically free. It’s not exactly a rare spell. This really isn’t worth the cost.
  • Whip. It only lasts an hour and only does nonlethal damage, but it’s free attacks at a decent BAB. It can be quite handy tactically, especially if you set it up to try to “grapple” anyone coming at your spellcaster, but at 500 GP it’s sort of marginal. Basically this looks like Spiritual Weapon with an Extended Duration (10 minutes/level or one hour, L3) which would have a base cost of 750 GP for a one-shot item – but Spiritual Weapon bypasses Damage Reduction and Incorporeal creatures and offers a lot more variety, easily justifying the reduced cost. I’d get it in a wand or something personally.

These don’t see a lot of use, but every so often someone will pull one out. I can’t recall ever seeing anyone picking them as primary options though.

Useful Once In A Blue Moon:

  • Campsite, OK, it sets up a nice campsite – but even at best this is simply replacing a part of a survival check and most of the time it has no actual effects at all. Perhaps you want to bluff that you are settled in for a long stay or something? It’s certainly not worth 500 GP anyway. It’s probably not worth 50 GP. 10 GP would be more like it. Learn a bit of Hedge Wizardry or Witchcraft if you want this.
  • Catapult. It’s a basically ineffectual weapon that calls for an operating crew and a heap of special ammunition (which is NOT provided). It’s not even properly defined (Pathfinder has Light and Heavy catapults, but no “Standard” catapults) – and apparently no one has ever cared about that discrepancy enough to provide errata for this particular talisman. Secondarily, catapults are grossly overpriced, since they usually only take a day or two to throw together. Any decent archer build is far more effective even at rather low levels. Just skip this one. Sure, it’s only 400 GP, but you’re much better off getting another wand of Cure Light Wounds. You’re pretty well guaranteed to use THAT.
  • Lance. 150 GP to have a hold-out +1 lance that only lasts for one minute. Where are you riding a warhorse or other battle-trained mount to (in itself a huge lethal weapon) that you ALSO need a holdout weapon? And why isn’t it in your Haversack if you do need one? Now, if you summon your steed when you want it, you might want to get a once-per-day variant on this (1200 GP) so you can break out your valiant steed and mighty lance in the midst of any social event, tavern, or boarding action – but I find it hard to imagine a setting where this sort of situation comes up all THAT often.
  • Ram. It’s a big iron-covered log that takes a crew of ten to use and is far, FAR, less effective than a single character with an adamantine dagger. Which you basically pay 500 GP to rent for a day. I suppose you could use it to prop up a ceiling, or drop on someone, If you drop it from – say – five hundred feet up on a wooden ship it will probably go right through the bottom. On the other hand, you could just buy five Tree talismans instead. Or perhaps a once-per-day Tree Talisman for 800 GP.
  • Siege Tower. This is basically “instant fort” – but it only lasts an hour and costs 1000 GP (half as much as buying a real one). Of course… player characters are usually on the offensive, when they are besieged it usually means that they’re defending a town or something and the situation will either last a lot longer than an hour or call for defending a lot more people than will fit into a siege tower. In either case… they probably want wall spells (Wall of Wood in particular) and spells like Secure Shelter are in order. So, one-shot Wall Of Wood (L4), only to make a “Siege Tower” (x.5), only lasts for an hour (x.5) at Caster level 10 (which should be plenty) – which gives us 500 GP. So the price is a bit high from the “stored spell” viewpoint (Especially compared to a Scroll) – and who wants to tie up 1000 GP waiting for a situation that may well never come up?

And that’s it for the Feather Tokens, at least if you aren’t delving into third-party stuff – and even then they’re fairly rare and are generally very specialized.

Second Edition had a much wider variety of powerful feather tokens. To judge from the few that haven’t changed though, the pricing has dropped drastically. For some examples (listing similarly diminished prices):

  • Bird: Could drive off hostile avians (with no stated apparent upper limit) or serve as a transport vehicle equal to a colossal roc. Either way, good for one day (Probably about 600 GP in 3.5).
  • Bridge: Created a bridge of force (as per wall of force), up to seventy feet long. The bridge lasted for one day or until the user dismissed it (Probably about 100 GP in 3.5)
  • Key: Permitted passage through walls, gates, and doors, opening a passage like a Passwall spell, eating it’s way through gates like acid, unlocking, unspiking, unbarring, and unchaining doors, negating traps, wizard lock, and hold portal along the way. Glyphs of Warding and Symbols were not negated, but were safely revealed. This required one round and the opening was permanent until physically repaired (Probably about 400 GP in 3.5)
  • Spoon: Became a hearty plate of food that replenished itself until 4d4 medium-sized beings were fed. The food stayed warm and palatable, and could be covered and carried for long periods or distances without spoiling. The plate was edible, as well; a single bite of it neutralized all poison in the eater’s body, dissolved rot grubs harmlessly, and cured the rotting disease of a mummy (the only disease it affected) (Probably about 200 GP in 3.5).
  • Finger: When pointed at any visible location (in midair and aboard vehicles works fine) and commanded “There!” this token teleports the user and whatever he or she is wearing or carrying there, instantly and without error (Probably about 200 GP in 3.5).

Ah, for the good old days! Back when magic had to be found and when you could be sure that, if you got a Bird token, soon enough you would either desperately need to either cross the continent in an evening or would have to get by an endless swarm of flesh-devouring birds for your final assault on some evil wizards dark tower.

So to answer the initial question… The simplest way to make a Supply Pouch that only produces Feather Token effects is just to convert them to spells. A Supply Pouch that is limited to “selling” the following eighteen spells gets a x.4 multiplier, replacing the x.8 multiplier in the existing price computation – so effectively half price.

  • L1) Anchor Ship, Feather Fall, and Make Camp.
  • L2) Create Tree, Glitterdust, and Sky Hook.
  • L3) Enduring Spiritual Weapon, Favorable Wind, and Fly.
  • L4) Faithful Messenger Bird. Produce Catapult, and Produce Ram.
  • L5) Passwall, Summon Boat, and Summon Chariot.
  • L6) Heroes Feast, Siege Tower, and Wall Of Stone.

All, of course, are obtained at the usual (Spell Level x Caster Level x 10 GP) cost for purchasing spellcasting services drawing on the Feather (Supply) Pouches 750 GP allotment – so if you use any of the higher level effects you won’t have much left over.

  • Now, if you just want a supply pouch that only produces actual feather tokens… You’ll want the Epic Level Pouch at half price (as above, but only for purchasing feather tokens), but the “double base cost” modifier on buying magical items will still be in effect This will cover the cost of the most expensive Feather Token – the Siege Tower – but not by much. On the other hand, this version will allow you to build up large supplies of feather tokens over time and hand them out to the rest of the party. I thin it will be  bit expensive for what you get, but it certainly works.

Personally, you could also take:

  • Feather Mage: 1d6 (4) Mana with Reality Editing, plus Rite Of Chi with +4 Bonus Uses, Specialized and Corrupted for Reduced Cost or to refuel the pool for such / only to create Feather Token effects (up to 400 GP: 2 Mana, up to 1000 GP: 4 Mana) (6 CP). This Feat – or one point Relic – will allow the user to pull out a half-a-dozen currently standard Feather Tokens effects a day. This is cheap – in part because, while I’m sure than anyone who takes it will constantly find ways to use it, there will rapidly come a point where a character will have better things to do than to mess about with Feather Magic.

And I hope that helps!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: