Champions and the Cutie Mark Crusaders – Apple Bloom

Armageddon accidentally brought the first pony to Earth from the imaginal realms. Then young Ceara, an eight-year-old mage-in-training, wanted her own Unicorn friend – and accidentally summoned the Cutie Mark Crusaders. Worse, thanks to her considerable – if mostly untapped – power, she’s given them full reality.

The world may not survive.

Apple Blossom is about what you’d expect of any kid – presuming that kids all had a special talent that they were desperate to find and were semi-invulnerable cartoon characters free to do absurd things to try and find them. Human kids learn not to jump off high places because it hurts. Apple Bloom and her friends find that jumping off high places isn’t enough to reveal their talents, so they add rocket-assisted takeoffs.

Other than that… Apple Bloom is a well-meaning, if somewhat rustic, farm kid, loyal to her friends, cheerful, brave, always willing to give people a chance, and inclined to work hard, both on the farm and on whatever insane project she and her friends have come up with today.

Like any Earth Pony, Apple Bloom possesses great strength and endurance for her size*, can grow and manipulate plants (this being a superhero setting, fast enough to tangle people up in them, even if it isn’t really too effective), can get enormous amounts of work done (Sweet Apple Acres sells apples all over Equestria and seems to extend to the horizon. If the place is a mere two square miles… running it would be a full time job for a hundred humans, and call for two or three times that many during harvest season to pick the fruit. Sweet Apple Acres manages with two workers, a kid, and a granny in a rocking chair), and the ability to pull small tools and objects out of nowhere.

Her personal talents include a fair knack for brewing potions, using her ability to accomplish lots of work to fill an area with “Home Alone” style traps (not strictly canon, but entertaining and plausible enough given her rigging up a booby-trapped parade float in a few hours), some (very) basic combat skills (she apparently knows some Kung Fu and experimented with Karate), and a surprising level of skill for her age as a farmer and handyman. Most of those other than “handyman” have nothing to do with her (likely) special talent, it’s not like ponies can’t study other things.

*In a superhero setting… buy what you please. Rarity can haul around “Tom” – a chunk of granite four to five feet across with a likely weight of six to nine tons – and she’s a rather delicate female unicorn, the physically weakest of the pony races. Big Macintosh, a large and well-exercised male earth pony, is once shown towing around a house. Easily. Of course, the source material is a cartoon, so there’s no consistency about such minor details as strength; those same characters are shown having trouble with far lesser exertions.

 

Apple Bloom

Value Characteristic Points
15 STR 5
11 DEX 3
18 CON 16
9 BODY -2
8 INT -2
8 EGO -4
5 PRE -5
16 COM 3
4 PD 1
4 ED 0
4 SPD 19
7 REC 0
24 END -6
26 STUN 0
Total 28

 

Points Powers END
12 Earth Pony Magic Multipower (32-pt reserve); Extra Time: full phase, -½; Generic Limitation (Earth Pony Magic Only): -1; Gestures: Instant Power, -¼
u-1 1d6 Transform/Get Work Done (Major, Limited Class); Range: 150; Cumulative: +½; Reduced END: Half, +¼; Extra Time: full phase, -½;Apple Bloom can repair, modify, and build things with completely unreasonable speed and skill. 1
u-1 2d6 Entangle: Grow Plants (DEF 2); Range: 150; Area Effect (One-hex): 1 hex(es), +½This isn’t really very effective, but it can slow up normal folks briefly. 3
u-1 1d6 Transform: Plant Manipulation (Minor, Limited Class); Range: 160; Cumulative: +½; Area Effect (Radius): 4″ radius, +1; Increased Area: ×4, +½Like any earth pony, Apple Bloom can make plants grow well even under terrible conditions, ward off most pests, knock leaves off, make fruit fall as needed, and repair minor damage to plants, boost crop yields, and discourage weeds among many other tricks. 3
u-1 1d6 Transform: Produce minor items and tools (Major, Limited Class); No Range, -1/2While this doesn’t allow for major items, Earth ponies never seem to run out of string, nails, or other minor supplies to keep things running. 2
u-1 Hand-to-Hand Attack: Hard Hooves (4d6, Total 7d6); Range: 0; Reduced END: Half, +¼; Extra Time: full phase, -½Given a moment to set up, Earth Ponies can hit very hard indeed. 1
; Extra Time: full phase, -½; Generic Limitation (Earth Pony Magic Only): -1; Gestures: Instant Power, -¼
Personal Talents;
u-1 +3 Earth Pony Kung Fu: DEXWhile Apple Bloom only knows a few basic Kata, if you give her a moment to get ready they do help out a little bit.
u-1 Change Environment: Filled with silly traps (16″ rad.); Effect: Fixed, +0; Trigger: Set, +¼Should this be “Change Environment / “home Alone””? 3
u-1 2d6 Aid: Brew Potions (Fade/min., Max. 30); Range: 0; Trigger (Drink or apply potion): Set, +¼; Affects: Single Power of Special Effect, +¼; Generic Limitation (Potions take hours to prepare, cannot have more than a dozen at a time ready, GMO ingredients required):Apple Blossom is actually a fairly capable alchemist, able to brew a wide variety of potions – if she has the proper ingredients. She might also need directions, but that’s not a big thing in Champions. 2
35 Cartoon Character Package Deal
(7) Elemental Control: Cartoon Powers (15-pt reserve); Generic Limitation (Cartoon Pony Powers Only): -½; Always On: -½
a-7 Armor (10 PD/10 ED)
b-7 Regeneration (1 BODY/Turn); Regenerate: From Death, +20
c-4 Images: Background music and sound effects (Hearing, 16″ radius); Range: 150; Observer PER Penalty: 0, +0; Reduced END: Zero & Persistent, +1; No Conscious Control: -2 0
d-5 Cartoon Immunities
(1) Looking Good: Immunity to being messed up for more than a few seconds; Frequency: Fairly Common
(1) What Gravity? Immunity to Falling until lack of support is brought to her attention; Frequency: Fairly Common
(1) In My Pocket, Why? Immunity to having to have pockets to carry stuff in.; Frequency: Common
(1) Sure I’m Perfectly Normal: Gets treated as just another human in most non-comedic ways
(1) Clothing? Immunity to being considered insufficiently dressed; Frequency: Fairly Common
(1) Rated G: Immunity to Indecent Exposure; Frequency: Fairly Common
(1) The Sounds of Harmony: Immunity to the need to compose or practice topical songs; Frequency: Fairly Common
(1) I Can Handle That: Immunity to not having normal hands; Frequency: Common
(0) All Devouring: Immunity to reasonable limits on how much they can swallow at one time.; Frequency: Rare
(0) There’s A Hole: Immunity to solid matter provided that it LOOKS like there is a hole in it and the user is not responsible for that.; Frequency: Rare
(1) Yes, It’s Suitable: Immunity to having to wear appropriate clothing to stay warm, dry, etc.; Frequency: Fairly Common
(0) It’s a permanent: Immunity to hair damage save by bladed weapons; Frequency: Rare
(1) Immune to Aging
(1) Immune to Disease
(1) Life Support: High Radiation
e-5 2d6 Aid to Equipment Allowance/Bases/Etc (Fade/week, Max. 30); Range: 0; Extra Time: 1 hour, -2½; Generic Limitation (Only to pay for role-appropriate, provided, or generally available gear): -1; Activation: 11-, -1; Affects: Single Power of Special Effect, +¼; Generic Limitation (Only GM-Approved Equipment): -1 3
70 Cartoon Disadvantages
(20) Hunted: Fans of the Show (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
(20) Driven by strong, but fairly simple, straightforward, and constant motivations (Very Common, Strong)
(10) Distinctive Features: Cartoon Character; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
(10) Public Identity
(5) Incapable of causing Body damage, cannot develop killing attacks (Infrequently, Slightly)
(5) Rivalry: Related Characters; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
13 Running (+4″, 10″, NC: 40″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 24 2
5 Shrinking-1 (DCV +2, Height 61½ cm/2’0″); Mass: 9 kg/20 lbs; Knockback Increase: 3; PER Bonus: -2; Reduced END: Zero, +½; Generic Limitation (Physical Quality: Cannot be drained, suppressed, or turned off, user is a child and very small): -1; Side Effects (User is a small child, with all the limitations thereof): 60/All, -1 0
38 Total Powers  

 

Points Skills, Talents, Perks Roll
2 Professional Skill: Farmer 11-
2 Professional Skill: Handyman 11-
4 Total Skills, Talents, Perks  

 

100+ Disadvantages
15 Too cute to bear; keeps getting snatched, cuddled, hugged, and treated as being totally helpless. (Frequently, Greatly)
15 Small child (Frequently, Greatly)
20 Panics easily (Very Common, Strong)
10 Tends to miss the point (Common, Moderate)
10 Overconfidence (Common, Moderate)
10 Obsessed with discovering her special talent (Common, Moderate)
20 Distinctive Features: Tiny Pony; Concealability: Not Concealable, 15; Reaction: Always noticed & major reaction, +5
10 Reputation: Crazy Children (11-)
20 8d6 Unluck; Generic Limitation (Only to cause silly cartoon-style mishaps): -1
10 Watched: Parents, Fans, Authorities, and Relatives. (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Mild, -5
15 Orphaned (Frequently, Greatly)
10 Vulnerability: Nightmare Powers (2× Effect); Attack: Uncommon, +5
5 Rivalry: Other Farmers; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
170 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
28 + 42 = 70 270 = 170 + 100

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
4 4 / 6 3 0 14/10 14/10 3, 6, 9, 12

 

(Adult) Height: 123cm (4’0″), (Adult) Weight: 72kg (158 lbs), Sex: Female, Age: 8, Race: Earth Pony

 

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3 Responses

  1. […] Apple Bloom: Alchemist, trap-maker, and (very) minor earth-mage. For when you want to film “home alone” in Equestria. […]

  2. […] Cutie Mark Crusaders: Apple Bloom, Scootaloo, and Sweetie Belle. While still children, these three do have […]

  3. […] Apple Bloom: Alchemist, trap-maker, and (very) minor earth-mage. For when you want to film “home alone” in Equestria. […]

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