Ambrosial Chalice (Abyssal, Air, Sidereal, or Solar, * to ***** with cumulative effects.)
This opaline stone appears to be filled with a swirling, multi-colored mist, and shines with a soft diffused halo of light. If held to the ear, occasional distant whispers can be heard.
At level * an Ambrosial Chalice provides the benefits of Spirit Detecting Glance or, if the user actually activates that charm, the benefits of All-Encompassing Sorcerer’s Sight.
At levels ** through **** the user may share a drink from the chalice with a spirit, creating an arcane link with it – over which either party may send messages or appropriate arcane effects – and granting the spirit the equivalent of a Cult **. Sadly, no more than one (Chalice **), two (Chalice ***), or three (Chalice ****) such links can be maintained at a time; beyond that limit, one of the old links must be released to create a new one. Furthermore, only spirits who lack dedicated cults of their own, but who nevertheless have an inherent (if infinitesimal) share in the worldwide “cult” of respect for the spirit world, can gain the benefits of the granted Cult.
An Ambrosial Chalice ***** upgrades the effects to those of a Cult ***.
Iron Masters Stone (Earth **)
This crude geode enhances whatever armor the user wears, providing a +2/+2 bonus to it’s protective values and reducing its mobility penalty and fatigue values by 1 each.
Merchant’s Stone (Sidereal * to ***** with cumulative effects.)
This simple copper nugget appears to have been crudely stamped into a basic coin. It shimmers, however, with the occasional flicker of the colors of gold, silver, and jade. Merchant’s Stones come in five different levels of power, and the higher-level stones are highly valued by Sidereals; they can allow them to stretch their limited budgets considerably further.
A Merchant’s Stone * allows it’s user to detect counterfeit currency at a glance – and allows the user to find the customer, or group of customers, within ten miles from whom he or she can obtain the best price for his or her goods.
A Merchant’s Stone ** allows the user to locate whatever sources of a particular product can be found within ten miles.
A Merchant’s Stone *** allows the user to locate the best deals, and thus reduces the resource cost of any purchases he or she makes by one dot.
A Merchant’s Stone ****actively brings the user cash, increasing his or her resources by one dot.
A Merchant’s Stone ***** allows the user to locate unnaturally good deals, reducing the resource cost of any purchases he or she makes by an additional dot, for a total of two.
Phoenix Star (Fire ****)
This delicate star ruby figurine reflects the appearance of it’s owner at his or her peak – subtly combining, if necessary, the attributes of his or her physical, social, mental, and magical peaks. While it is active, it subtly attempts to guide it’s owner back to that peak – and to even greater heights.
The Phoenix Star allows the user re-purchase any personal attribute, ability, or skill, which he or she previously had, and has lost, for half price.
Prayerstone (Lunar or Solar, * to ***** with cumulative effects).
This simple crystal lens is filled with tiny flickering faces, each speaking chanting, or singing. It is a focus for prayer and belief, and requires that the user have at least Cult-1 to start with. At * it allows the user to hear when people are calling on him or her – allowing the user to monitor his or her cult and it’s needs to expand it more readily. At ** it allows the user to open up an arcane link and communicate with individual members of his or her cult at will, an ability which also allows the user to send through anything which can be transferred over such a link (if you wish to provide regular miracles, getting a few such effects is a good idea). Level *** adds +* to the user’s effective Cult rating, at **** it adds +**, and level ***** adds +*** – although this requires that the user have at least one dot of Cult to start with. Cults cannot be increased to an effective level beyond level *** *** (you gain back a point of willpower every three hours and regain eight motes per hour) but dots beyond that may be used to increase the user’s Followers (or any similar background) by recruiting fanatical believers, to increase the user’s Influence (by exerting church pressure), or even Resources (from offerings and sacrifices).
Protean Stone (Lunar or Water *****)
This vaguely fleshy waxlike and malleable mass grants its possessor a similar mutability: he or she may take any humanoid form of roughly similar mass, including those of the opposite sex. While the user’s clothing and gear will be adjusted to fit his or her new form, the change is purely cosmetic – at least in game terms; the user neither gains nor loses any special abilities (unless, perhaps you count the ability to become a father if turning female or the ability to become a mother if turning male). Using a Protean Stone to become male while pregnant is not a good idea. The results can be rather strange.
Quartz Mirror (Air *)
This simple sheet of reflective crystal is extremely sensitive to the flows of essence. It can be levitated about with a gesture or two by anyone with the Occult skill, be attuned by that same skill without the commitment of motes, provides two bonus dice when used in conjunction with Geomancy and Divination, and permits the use of divination by crystal-gazing rather than astrology without penalty. While most Exalts find few uses for it – other than, perhaps, as a convenient reflective surface when shaving or arranging their hair – mortal thaumaturgists find it far more valuable.
An Air ** – or Artifact * – version exists as well; that version provides a mortal thaumaturgist (and ONLY a mortal thaumaturgist) with a twelve-mote essence pool and can be used by anyone with Thaumaturgy ***+.
Sorcerer’s Eye (Any *****)
This massive tigers-eye stone can be generated by any kind of Manse with only minor variations on the colors that dance within the “eye” of the stone. The Sorcerer’s Eye grants the equivalent of All-Encompassing Sorcerer’s Sight and a +4 bonus on the user’s effective Occult skill level – although the aspect of the manse generating the stone does influence how the user perceives what the Eye reveals to him. The living, for example, rarely find the sights revealed by an Abyssal Sorcerer’s Eye to their liking.
Wraithstone (Exotic, ****)
The product of a warped demesne at the edge of a shadowland, a Wraithstone only exists when in the dark and unperceived by any sense save touch; otherwise it is quite undetectable. Still, regardless of such existential questions, the user may spend a point of willpower to wrap himself or herself in the essence of the dead. In this guise he or she may pass as a wraith or abyssal exalted and stands outside of fate. The user may drop this effect at will if such a disguise is no longer necessary.
- Exalted Occultism – Solar Charms from Emergence Campaign Weblog (ruscumag.wordpress.com)
- Exalted – the Hoenheim Manse from Emergence Campaign Weblog (ruscumag.wordpress.com)
- Exalted – The Orrery of Istalian from Emergence Campaign Weblog (ruscumag.wordpress.com)
- Exalted – New Merits from Emergence Campaign Weblog (ruscumag.wordpress.com)
- Manse 1: The House of Phantoms (Lunar Aspected) from Emergence Campaign Weblog (ruscumag.wordpress.com)