Godlike – The Wanderer

   The world of Godlike explores the adventures of low level superhumans in WWII, with the tagline “You are larger than life. But the war is larger than you.”.

   By default, however, it focuses almost exclusively on the soldiers – men who manifest special powers under great stress.

   War places other people under stress as well. It’s especially hard on the very young, who can do little but flee when war overtake them – either into whatever refuge or welcome they can find, or into their own imaginations, or both.

   What of the talents who originate there?

    The youngster was imaginative.

   He scrawled childish tales of other worlds, of other lives, of turning corners to discover new and wondrous places and alien vistas. Like many of the other children at the orphanage, like many humans who have nothing, he lived in his dreams.

   When the bomb detonated down the street, the collapsing roof of the old building threatened to take even that from him. Unlike the other terrified and injured children, however, this child’s desperate rebellion and will to escape found an outlet. The crushing force of falling stone and brick expended itself upon unresisting air, as a small and fragile body vanished into other realms.

   Fortunately, while sequence is enforced, the flow of time does not correlate between the worlds.

   After an unknown length of time spent growing into his powers, The Wanderer returned to the instant that he had abandoned, to aid and rescue the friends of his youth.

   The Wanderer possesses two basic abilities – the power to transverse the dimensions and the power to tap into the vital energies of other realms, infusing them either into his own body or into the bodies of others. While others – lacking his natural advantages – can only be healed by such forces, he can so infuse himself with vitality as to ascend to a higher state, in which he enjoys a variety of heightened abilities. If “slain” in that state, he will revert to normal, human, levels of ability – although, if it’s been long enough since he was last “slain” to build up his power reserves, he may be able to regain his heightened state almost instantly.

   Unfortunately, while he can effectively teleport himself, visit other dimensions, and move other persons and objects across the dimensions, he cannot travel backwards in time within any one dimension. He can, however, return to a dimension at the instant he left, regardless of how much time he spends elsewhere. This is quite convenient when he needs to take some time off or work on a long project.

   The Wanderer uses the General Talent Experience rule, rather than TOG Commando Training. This gives him +7 Skill Points, +20 Will to spend according to the “after the game” rules, and a +1 bonus to any single Stat. That’s not nearly as good as the TOG Commando Training, but it means that he’s not hopelessly far behind in dealing with other talents.

   Attributes (12): Body 2 (Initial 1 +1 from General Talent Experience) (5, +1 Wound Box to Torso and each limb), Coordination 1 (3), Sense 1 (3), Brains 4 (7), Command 2 (5), Cool 3 (6).

   Skills (20 + 7 due to GTE):

  • Body: Athletics 1, Brawl 1, Health 1.
  • Coordination: Dodge 3.
  • Sense: Sight 2.
  • Brains: Education 4, Electronics 1, First Aid 2, Language 3, Mechanics 1, Medicine 2, Native Language 4 (Free), Navigation/Dimensional 2, Navigation/Land 1.
  • Command: Inspire 2.
  • Cool: Mental Stability 3.

   Talent Basics:

  • Quirks (up to 5): Never admits to his true name or nationality (1), Drags companions into his complicated extra-dimensional lives (2), Occasionally undertakes weird missions on behalf of the “higher dimensional powers” (2). He also tends to spend his time rescuing refugees (without any particular favor save for generally rescuing children first) and assisting against major menaces by providing near-instant training – simply taking the group to be trained to another dimension with their instructor (or, with a successful Dimensional Navigation check) to a dimension where an instructor is available) and returning them moments later by the time in their original dimension, but that’s less a quirk than simple practicality.
  • Will Base: 2 Command + 3 Cool + 9 (remainder of base 25; all of his powers except Dimensional Transport started at 1D) +5 (quirks) +1 (Cool 6) = 20
  • Talent Powers (16 Initial Will + 20 from General Talent Experience):
    • Dimensional Transport (2D + 2 HD, 6) (Attacks, Defends, Robust, Useful Outside of Combat, base cost 5/10/20): Nathan is free to move himself and others across time, space, and dimensions (use the teleport chart to determine his cargo capacity). Unfortunately, he is limited by causality; he cannot ever appear in a world earlier than his last appearance there (-1/2/4), he can only reach dimensions with natural laws that are essentially identical to those of his home dimension (no mythic realms, ones without death, or ones which greatly expand on his powers, -1/2/4), he can only describe his destination in general terms until he has been there at least once (-1/2/4), Expensive (-1/2/4), Special Effect; tends to fall into a GM-defined identity and role upon arrival in a new dimension.
    • Extra Tough +1 Level (4)
    • Healing (2D + 2HD, 6) (Base 3/6/12): This includes the ability to enhance the bodies self-repair abilities enough to add in Rejuvenation (can restore youth – removing aging, degenerative diseases, and genetic damage, +1/2/4), Regeneration (can restore lost limbs and organs, +2/4/8), and Curative (can remove diseases, etc, +1/2/4) functions, Can’t Interfere (-2/4/8), Go Last (-2/4/8), and Interfere (-2/4/8).
    • Alternate Form (2HD, 4) (Base 5/10/20), Endless (+1/2/4), User may invest up to (Base Cool x 10) Will in advance to allow quicker recoveries from “Death” (+1/2/4), Regenerative (form automatically recovers (width of a check made using the Alternate Form dice pool) boxes of damage of any type every minute, +2/4/8), Cannot be Voluntarily deactivated (given the “Endless” ability, and the fact that the user does not actually take damage until the Alternate Form goes, the only way for him to deactivate his powers and return to “normal” is to “die”, -1/2/4), Expensive (-1/2/4), Backfires (-2/4/8), Mental Strain (-2/4/8), Loopy (-2/4/8).
      • Hyper-Body 3D (Linked to Alternate Form, -1/2/4) = (1/3/6).
      • Hyper-Coordination 2D (Linked to Alternate Form, -1/2/4) = (1/3/6).
      • Hyper-Sense 2D (Linked to Alternate Form, -1/2/4) = (1/3/6).
      • Hyper-Brains 3D (Linked to Alternate Form, -1/2/4) = (1/3/6).
      • Hyper-Command 3D (Linked to Alternate Form, -1/2/4) = (1/3/6).
      • Hyper-Cool 3D (Linked to Alternate Form, -1/2/4) = (1/3/6).
        • In his “alternate form” The Wanderer is tall, dark, mysterious – and quite human looking, albeit of no identifiable nationality or race. This allows him to fit in almost anywhere, in virtually any dimension.

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