Sample Martial Arts

   Well, this page is going to host some additional sample d20 martial arts, using the rules from Eclipse: The Codex Persona (Print version available Here, Shareware version available Here). We’ll be starting off with a set of four from the DarkWeird Campaign:

 

The Celestial Martial Arts:

   The Staff, the Hammer, The Blade, and the Bow.

   The weapons of the first war, empowered by the eternal Word, writ in letters of celestial fire

   As above, so below.

   The hardness of stone, the suppleness of wood, the sinewy strength of beasts, and the flight of birds, united in the hands of men.

   Old, OLD, magic.

   The four primal martial arts of the first war are – in the hands of the celestial host – things of perfection, the sun source to which all lesser martial arts aspire.

   In mortal hands they are merely paths towards the light – but that is no small thing in itself.

 

The Breath Of Creations Morn (Charisma):

   Focusing on breath control and soft commands spoken in Enochian, the Breath Of Creations Morn involves little actual physical motion, relying for its power on the imperishable echoes of the eternal Word. Even its “weapon kata” relies more on the symbolism of the staff as a symbol of authority than it does on actually moving it.

   Requires: Improved Unarmed Strike, the ability to channel positive energy, and NOT being able to channel negative energy. Instruction by a current master or a celestial is also in order.

   Basic Techniques: Attack 2, Defenses 2, Power 2, Strike, Synergy/Diplomacy and Synergy/Handle Animal.

   Advanced/Master Techniques: Battlecry (a word of stillness), Improved Disarm, Improved Trip, and Weapon Kata/Staff.

   Occult Techniques: Healing Hand, Light Foot, Paralyze, and Vanishing.

 

The Division Of The Waters (Dexterity):

   Balanced between seconds of guarded stillness, clashing wills, and flashing strikes that take advantage of any wavering in an opponents guard, the Division Of The Waters tends to give the impression of a fight illuminated with a strobe light of celestial flame.

   Requires: Weapon Focus/Sword or equivalent point buy and NOT being able to channel negative energy. Instruction by a current master or a celestial is also in order.

   Basic Techniques: Attack 2, Defenses 2, Power 2, Strike, Synergy/Balance, and Synergy/Intimidation.

   Advanced/Master Techniques: Combat Reflexes, Deflect Arrows, Quick Draw, and Whirlwind Attack.

   Occult Techniques: Ki Block, Light Foot, One Finger, and Wrath (-2 con to inflict fire damage and gain resistance 6 to both heat and cold damage for 3d6 rounds).

 

The First Rays Of Heavenly Fire (Dexterity):

   The light and fire of the sun are channeled through lesser materials, infusing them with an inner fire which ignites the runes of Enochian across them. The form is quiet, infused with the inner stillness of a focused will, and is often compared with Zen archery.

   Requires: Weapon Focus/Bow or equivalent point buy and NOT being able to channel negative energy. Instruction by a current master or a celestial is also in order.

   Basic Techniques: Attack 4, Power 2, Synergy/Balance, Synergy/Move Silently, and Strike.

   Advanced/Master Techniques: Instant Stand, Mind Like Moon, Deflect Arrows, and Rapid Shot.

   Occult Techniques: Focused Blow, Ki Block, Touch Strike, and Wrath (-2 con to make arrows inflict divine damage, reduce damage from negative energy and attribute drains by 4, reduce level drains by 2, and gain a +6 on saves vrs negative energy for 3d6 rounds).

 

The Shaping Of The New Earth (Constitution):

   The slow, drifting, movements of the Shaping Of The New Earth unfold with a seeming inevitability, as of great masses shifting towards their predestined destinations. Nevertheless, the apparently-gentle movements are imbued with a vast kinetic energy, capable of sending opponents flying with a seemingly-careless touch.

   Requires: Improved Unarmed Strike or equivalent point buy and NOT being able to channel negative energy. Instruction by a current master or a celestial is also in order.

   Basic Techniques: Power 3, Strike, Toughness 3, Synergy/Heal, and Synergy/Spot.

   Advanced/Master Techniques: Breaking, Mighty Blow, Weapon Kata/Hammer, and Improved Sunder.

   Occult Techniques: Focused Blow, Healing Hand, Inner Strength, and Iron Skin.

 

Return to the d20 tab

One Response

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.