Champions – Sapphire Star, Potential Hero/Villain

Ryan Mitchell had occasionally gotten a little use out his low-grade telekinesis. When you were trying to maneuver a small component into place, or tack balloons to the ceiling, or get your ball off a roof, it had been just the ticket. It’s occasional poltergeistic flare-ups had been annoying, but no big deal; when slowly lifting fifteen pounds was pretty much your limit the occasional loss of control usually mean nothing more than a few books getting knocked over.

His low-grade psychic talents somewhat enhanced attributes too, but he always attributed THAT to lucky genetics.

In college he studied electronics, and mostly ignored his minor talent, until, one evening, at a slightly drunken fraternity party, one of the brothers passed around some minor items from a dig in Scandinavia and asked for opinions on what the half-a-dozen odd bits and pieces might be.

When the weird thing that looked vaguely like a warped fish with tentacles, or maybe a chunk of polished rock, got passed around, Ryan touched it – and passed out. Nobody bothered prying the thing out of his grasp when they put him to bed though.

When Ryan woke up on the morning he had a splitting headache – and when he tried to pull the aspirin to him the sudden blaze of energy around him, and the abrupt disappearance of his hangover, said that something was up.

A little experimentation showed that his little talent had turned into something quite impressive – a radiant blue kinetic aura wrapped around him and reaching out with tendrils of power to move things around.

The Archeology Professor was delighted (if confused, since the thing didn’t seem to have any notable magic to it). He’s carefully locked the thing up, since young Ryan’s abilities – now that they’d somehow been unlocked – seemed to work just fine with a common concentration-focusing talisman. Half the people on campus used those whenever they were studying.

Ryan could still go either way; he’s got college debts, and a rather poor job fixing things at a pawn shop until he graduates, and he’s got a girlfriend that he’d like to be able to indulge – and he could easily be tempted into small-scale villainy. On the other hand, he does have some ideals, and would be perfectly happy to be an equally small-scale hero if it only paid decently. A sponsored team would suit him just fine.

In the meantime, he still has weird dreams of something deep underwater calling him…

 

Sapphire Star

 

Value Characteristic Points
19/55 STR 9
13/27 DEX 9
15/18 CON 10
9/12 BODY -2
10/16 INT 0
11/14 EGO 2
14/20 PRE 4
8/20 COM -1
5/8 PD 0
3/6 ED 0
4 SPD 5
8/11 REC 0
18/30 END -6
30/36 STUN 0
Total 30

 

Points Powers END
7 Elemental Control: Psychoklinetic Aura of Tentacles (15-pt reserve); Visible (Extremely obvious and weird looking): -¼; Only in Hero ID: -¼; IIF: -¼; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½
a-11 +30 STR; Doesn’t Affect Figured: -½; Reduced END: Zero, +½; Generic Limitation (Only with “Tentacles”): -¼; Visible (Extremely obvious and weird looking): -¼. 0
b-10 +12 DEX; Visible (Extremely obvious and weird looking): -¼.
c-6 Stretching (4″, NC: 8); Non-Combat Multiplier: ×2, +0; Reduced END: Zero, +½; Linked (To Str Effect): -½. 0
d-6 Running (+10″, 16″, NC: 32″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; Reduced END: Zero, +½; Linked (To Str Effect): -½. 0
e-6 Force Field (10 PD/10 ED); Reduced END: Zero, +½; Linked (To Str Effect): -½. 0
6 Minor Tentacle Effects; Linked (To Elemental Control): -½; Visible (Extremely obvious and weird looking): -¼; Only in Hero ID: -¼; IIF: -¼; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½
(5) Extra Limbs (8); Number: 8
(10) Clinging (Clinging STR +0)
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 60 CP worth of customized gear. 20
64 Total Powers  

 

Points Skills, Talents, Perks Roll
0 English (Native Accent); Literacy: Standard, 0
0 French (Native Accent); Literacy: Standard, 0
3 Electronics 11-
3 Systems Operation 12-
6 Total Skills, Talents, Perks  

 

100+ Disadvantages
15 -4 on all Perception checks while powers active (Frequently, Greatly)
15 Distinctive Features: Blazing Sapphire Sunlet with Tentacles; Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5
15 Hunted by Genocide (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Claustrophobia (Common, Moderate)
15 In Love with Girlfriend (Common, Strong)
5 Somewhat Mercenary (Uncommon, Moderate)
75 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
30 + 70 = 100 175 = 75 + 100

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
9 9 5 0 18/10 16/10 3, 6, 9, 12

 

Height: 178cm (5’10”), Weight: 80kg (176 lbs), Sex: Male, Age: 22, Race: Human

 

4 Responses

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