The Champions game has been going on and off hiatus since first edition champions came out. Unfortunately, that means that most of the material predates computer files, and almost all of it would need a great deal of updating. Still, things will be going up here as they come up or are requested.
If you want to know why “The Emergence Campaign”, you’ll want the timeline down below, starting with “The Ancient Days”.
Welcome to the Emergence Campaign!
Character basics and Allowable Character Cheese
Characters and Templates
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Adolescent Dragon Template. The basic framework for Celestial Dragon characters.
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Afreet: A Warrior Demon.
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Agrios. A centauroid brick-archer.
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Angel Template. The framework for summoned spirits of light and similar characters.
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Baen. A young Celestial Dragon. Thanks to losing a duel, now serving as a mount.
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Ballistic. A slightly psychotic cyborg weaponsmaster.
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The Bane Mummies. Primordial nightmares of humanity.
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Brancariad and Xilian: The World of Exile and it’s Welcoming Gargoyle.
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The Star Stone: Brancariad’s major magical tool
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The Chauffeur. The undisputed master of vehicles and speed.
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Children of the Silver Twilight. The basic framework for most of the extra-dimensional children at the orphanage.
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Cyber Were Triplets. Amara, MIchel, and Dulcine. Young werewolves with nanite enhancements.
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The Darkmage. A powerful mage. Everyman, Hero, Villain, and Hero once again.
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Darius Metaxis/Castellan. An extradimensional master of Earth and Architecture. Now believes he’s Satan.
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Das Impetus and his Telekinetic Constructs. A ghostly WWII German hero/villain.
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Demon Cultist Template. The framework for Demon Cultists.
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Demon Template. The framework for summoned demons and demonic characters.
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Dreamwalker. An astoundingly powerful astral projection, and another HELP member.
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Flenser. A psychotic flesh-shaping villain.
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Foxfire. A young werefox apprentice of the White Necromancers.
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The Hauntsman. A professional imaginary friend and ritual mystic.
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Henry Blake. An Elemental Magician of the Heroic Extra-Terrestrial Law Protectors.
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Horse Boys. Transformed victims of the War God.
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Hugin. A WWII German telepath.
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Ilarion Drake, one of the young Celestial Dragons currently helping out. A corporate raider.
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Jamathial, a young Celestial Dragon, Thrillseeker, and Rock Musician.
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Jason Byrum. The White Necromancers 25-point jaguar-shapeshifter follower.
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Justifier Super-Soldier Template. The U.S Governments current supersoldier. Now in beta-testing.
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Khai Lung. An ancient chinese ghost who teaches politics and martial arts at the orphanage.
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Kheileos Skipping Stone and his Serpent-Spirit Familiar Nithi. A serpentine demigodling hero.
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Kimai. A sexless, vaguely catlike or doglike telepath of unknown origins.
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Kitsune Shan. A competent-normal Demon Fox.
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Kristin Stanwell. A Champions version of an old d20 character – a cyborg commando.
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Kugia: A heroic-level Mystic Ninja.
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Lahatiel: An Angel of Wrath.
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Lesser Werewolves; Hayley, Mina, and Theodore. Three young lesser werewolves.
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Local Villagers. A selection of Chinese villagers who were played during an adventure prequel.
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Mystic Ninja Template. The basics for creating Naruto-style mystic ninja. A request for a player-run campaign.
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Nimrod the Hunter. An escapee from that pre-d20 fantasy game and a member of HELP.
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The Paladin, Hero of Legend. An eternal incarnation of heroic legend.
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Panzer. A WWII german hero who “absorbs” vehicles and uses their abilities.
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Ranko Anchienkienda. A felinoid Martial-Artist/Enchantress, married to the War God.
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Senca. A shamanistic guardian of the otherworlds, loosely drawn from Inuit mythology.
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Shadow Hounds. The minions of the Hauntsman.
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Shaman. Another fantasy-game escapee and a member of HELP.
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The Spectre – a fairly ordinary dead man
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Stefan, Subordinated Werewolf. An animalistic werewolf, dominated by Vasilko.
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Stranglevine, a plant elemental of obscure motivation.
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Das Ubermensch. A WWII German supervillian, now returned in ghostly form.
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Vasilko, Master Werewolf. The youthful leader of the local werewolf pack.
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War-Wiring and some WarWired Kids with Advanced Weapons – a few samples of galactic military technology.
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War Zone Template. The basic powers for members of the War Zone.
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The White Necromancer (Offsite Links). Bobby Anderson, the young heir to the original White Necromancer’s power. There’s also a selection of the Equipment in his Lab, his Bone Crypt, his Secondary Forms, and his Character Diary.
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Xaliotl. A celestial dragon fire mage. Also available in a non-draconic d20 version.
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Yukikaze. A young ninja, also – oddly enough – an heir to Anubis and cold-manipulator.
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Zachary Zann. A youthful greek demigodling, scion of Eris.
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Zoe Zann. Zachary Zann’s little sister. Also a troublemaker.
Major Groups:
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Major Superhero Groups. Superheroes of the World, Unite! By geographical location.
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Major Villian Groups. The worldwide roster of major bad guys by geographical location.
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Major Player Characters. A bit out of date unfortunately.
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Alien Races. A list of the alien races currently known on earth.
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Old Mandate Roster. The roster from before the campaign break.
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Noteable Corporations. Major business organizations of the setting.
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Old Mandate Roster. The older incarnation of the Mandate superhero group.
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The Whermacht: A team of WWII German ghosts.
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Project; Thunderbolt. The U.S. Governments super-soldier and superhuman-related programs.
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Darkstormers. Creatures imbued with the magical energies of the Darkstorm.
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The Heroic Extra-Terrestrial Law Protectors, including the character sheets for Omega and Electranoid.
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The GUARDIANS, a teenage superhero group and their associates.
Champions Timeline:
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Prehistory. Big Bang to the Formation of the Milky Way Galaxy.
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The Solar System. Birth of the Sun to he Colonization of the Land.
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The Ancient Days. Colonization of the Land to Neanderthal Man.
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Modern Man. Cro-Magnon Man until Entrance to the Rho-Field.
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A New Beginning. Within the Rho-Field until Current Interglacial Epoch.
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Recent History. Founding of Civilization until Early Campaign Events.
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The Codex Draconis. The history of the Celestial Dragons and of Earth’s Dragon Circle.
General Champions Material:
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Metacreator Files Set 1. The list of what’s included can be found HERE. There’s also a passworded set of character-creation and background files purely for current players HERE, but they won’t be any use to random surfers. Sorry.
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Allowable Character Cheese. You allowable percentage of cheesy character building in convenient slices. In the files set.
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Prepackaged Spells. Prebuilt invocations for building magicians. In the files set.
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The Cabalastic Esoterica and Masterclass Enchantments. A rather lengthy selection of exotic magical spells and powers for Champions – including some of the most powerful effects that any mage ought to have available.
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The Encyclopedia Heroica. A reference catalog and glossary for the setting. If you want general information about how things work, I’ll be putting it here.
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Exile Package Deals. Packages, equipment, and material suitable for heroic fantasy characters.
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Explosive Benchmarks. How powerful are champions characters anyway? This section provides some real-world comparisons.
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Power and Super Power. The physics, limits, and restrictions on various power sources in the Emergence Campaign.
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The Conventional Military. The weapons and equipment available to ordinary organizations and street heroes. In the file set.
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Superheroic Law. How do ghosts, duels, contracts, lycanthropes, super powers, and nonhumans operate under the law?
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Champions Minus II – Building the Base Character, including senses, reproduction, and species-defining disadvantages.
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The Obsidian Claw. A powerful Aztec artifact.
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Superheroic Answers. Athletic Standards and Lycanthropic Law questions answered.
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Artifacts of Darkness. The devices gathered by the Darkmage during his villainous phase.
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White Necromancer Log (first entry, continued on his Player Blog).
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The Box of Eris. A curious gift from the goddess of strife and chaos
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Spirits, Devils, and the Astral Plane. What you find outside of the material planes.
- Runestones, the magical technology of the Celestial Dragons.
- Why The Earth? – what makes young races so volatile and why does everyone want the earth?
- Jurassic Manor and the Mandate: A superheroic base – and orphanage.
Session Logs: Compiled Earlier Sessions. Session 1: The Regathering. Session 2: The Children of Chaos. Session 3: Castles In The Sky. Session 4: Crash Go The Castles. Session 5: When Dinosaurs Ruled The Garden Maze. Session 6: Trick Or Death. Session 7 Part I: Legal Sorcery. Session 7 Part II: Getting Schooled. Session 8: Darius Metaxis, the Castellan. Session 9: The Mandate-Mexican War. Session 10: The Deeper Shadows. Session 11: Baked Alaska. Session 12: Into The Depths. Session 13: Try, Try Again. Session 14: The Lists Unlimited. Session 15: Castle of Black Sand. Sessions 16-17: The Tokyo Terrors, The Gates of Light. Session 17 Coda: Lycanthropic Coda. Session 18: Between Enlightenment and Darkness. Session 19: The War of Souls. Session 20: A Spirit of Mischief. Session 21: Wherefur Art Thou. Session 22: The Golden Daze of Siberia. Session 23: A Wind from the East. Session 24: Trials and Tribulations. Session 25: Within the Kremlin. Session 26-27: Six Weeks of Chaos. Sessions 28-29: It’s Not My Fault, It Was The Ninja’s Sister’s Husband. Session 30: Trials and Tentacles and Bears, Oh My. Sessions 31-32: Ride the Whirlwind. Session 33: Nor Iron Bars a Cage. Session 34: The Faerie Queen. Sessions 35-36: A Sea of Troubles, The Fall of Manchow, Session 37: The Bamboo Fox, Session 38: Murder at the Museum. Session 39: The Little Ice Age. Sessions 40 and 41: The Spirit FIsher and the Barque of Ra. Sessions 42 and 43: The Return of SETI and Homeland Security. Session 44: The Raving Maniacs. Sessions 45, 46, and 47; Gates of Darkness, The Unquiet Realm, The Akhasic Plane. Session 48; The Cyborg and the Fox. Session 49; And From the Darkness Light. Session 49a. The Codex Draconis.
Would like a list of super hero groups and individual heros.
I finally got around to getting here, and I can’t find the place to sign up for Paul
Mirbo: Individual heroes change a lot, but I’ll try to put some up. Groups are easier: they should be up shortly.
Zeke: The invitation Email should have included a sign-up option. I’ll try to resend it. If you can’t find it or it doesn’t work for some reason, just create a free account / blog on WordPress.Com (pretty much just takes a username and password) and I’ll add you in as a contributor manually.
I usually post question in the D20 section, but this is most appropriate here . . .
I actually prefer Hero system to D20, But D20 has a really cool critter list. Trouble is, I have never found a good general system for converting D20 monsters into Hero system.
(I loath the way the D20 damage system makes characters nigh unkillable, but that same approach works just fine for large and/or supernatural combatants . . . = “monsters”, in any setting)
Do you know of any resources to do such conversions? I have looked around the web using three different search engines, and got Nothing I can use. (Signal to noise ration is just terrible – what little I find is all for converting the other way)
Well, this – as it so often does – proved to be a bit long for the “Comments” section, and so it’s become a small article over here; https://ruscumag.wordpress.com/2012/08/13/conversions-and-considerations-d20-to-hero-system/
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