An Exalted Performance – Solar Charms

Light Expelling Darkness, by James Gillray. Pu...

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   Here we have a set of four odd charms for the Solar Exalted based on the Perform skill.

  Slights ->

  Create Sendings ->

 Light of Truth ->

 The Ebon Cloak

 

  •    If you want more Exalted Charms, HERE is a booklet of modern ones.
  •    If you want more Exalted material in general, it’s over in the White Wolf Tab.

   Slights

Cost: 2 Motes
Duration: Instant
Type: Simple
Minimum Ability: Performance 2
Minimum Essence: 1
Prerequisites: None

   Unlike most slight-of-hand, the Slights charm is directed at fooling the universe rather than a lesser audience. The user may entirely transform small objects (or make minor modifications or repairs on larger ones) for up to one scene. The user may make the conjuration (through the transformation of a pebble or a few molecules of air) or modification of small items permanent, but this is limited by both his or her net resources or salary (he or she must be able to afford the item or modification) and by the need to spend a health level as well as motes to make such an “instant shopping trip”.

   Create Sendings

Cost: 3 Motes
Duration: One day
Type: Simple
Minimum Ability: Performance 3
Minimum Essence: 2
Prerequisites: Slights

   This charm lets the user imprint a fragment of his or her vitality on a beam of light, making it quasi-sentient. Such beams can scout around for their summoner, shine light in enemies eyes (or worse if the original beam was intense enough), shift their apparent form – and are very, very, fast. They’re commonly used to seek things out or to carry messages. The user may so enscroll one beam of light per success on a roll of (Charisma + Occult).

   Light of Truth

Cost: 6 Motes
Duration: One scene
Type: Supplemental
Minimum Ability: Performance 3
Minimum Essence: 2
Prerequisites: Create Sendings

   The Light of Truth can reveal a great deal, and often quite a lot more then is strictly comfortable. It allows the user to substitute Occult for Investigation or Awareness when searching for things, to strip away any attempts at deception (via an opposed roll), to purge various forms of Darkness via opposed willpower checks (roll until one side or the other has three net successes), or to strip away any unnatural emotions, compulsions, and self-deceptions (this can have very odd effects on Ghosts and Abyssal Exalted).

   Unfortunately, there are side effects on the user. User’s cannot deceive themselves about their motives while the light shines and so must act entirely in accordance with their virtue checks, cannot lie or attempt to deceive others even by misdirection or half-truths (they may simply refuse to talk – but this is often just as telling), and will themselves be purged of any dark gifts or unholy powers they may have acquired. They will find it increasingly difficult to turn away from evil without acting or to act unethically even while they’re not using the Light of Truth.

   The Ebon Cloak

Cost: 3 Motes
Duration: Scene
Type: Supplemental
Minimum Ability: Performance 4
Minimum Essence: 3
Prerequisites: Light of Truth

   After one has learned to open the gates of light, the gates of shadow are a simple matter. Wrapping yourself in a mere trace of shadow-stuff provides a two die bonus on attempts to intimidate or deceive others. Tenuous veils of it make an area impossible to probe magically and difficult (5) to observe physically. Unfortunately, it also adds (2) to the difficulty of seeing out of the area. Finally, the user may create solid shapes of darkness. Unfortunately, these are relatively fragile, having 5/3 Soak and health levels equal to the character’s successes on an (Intelligence + Occult) check. Creating detailed items, or entrapping someone, requires a (Dexterity + Occult) check and normally allows a dodge check to escape.

   Sadly, The Ebon Cloak is incompatible with Light of Truth. In fact, they counteract each other very neatly.

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3 Responses

  1. […] Performing for Creation: Manipulating Deception, Light, and Darkness. First edition charms, but still quite usable. […]

  2. […] Performing for Creation: Manipulating Deception, Light, and Darkness. First edition charms, but still quite usable. […]

  3. […] Performing for Creation: Manipulating Deception, Light, and Darkness. First edition charms, but still quite usable. […]

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