Here, at last, is an indexing update; all the Eclipse-Style Races, Templates, Power Packages, and Sample Characters on the blog.
If you’re building a character, the usual sequence will be Race – Template (if any) – Basic Build, so that’s how this is organized. If you’re looking for “how-to” information, next up is the level-by-level class breakdowns and the general power-package information and examples. After that, for inspiration, swiping power packages from, and use in other games, comes the sample higher-level characters.
- +0 ECL Player’s Handbook Races; Humans, Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, and Halflings.
- +0 ECL Human Variants: Revised Human (how humans are different from other species), Spirit-Touched Humans (natural shaman), Elan (psychicly augmented humans, scroll down), God-Touched Humans (spirit channels).
- +0 ECL Human Variants/10-point Package Deals: Star Wars, Polluted Future, and Technical Expert Humans and Men of Faith (humans who draw strength form their religion).
- Elven Variants: High Eves (+0 ECL), Aquatic Elves (+0 ECL), Drow Elves (+2 ECL), Classical Drow Elves (+2 ECL), Gray Elves (+0 ECL), Noble Elves (+1 ECL), Wood Elves (+0 ECL), Wildwood Elves (+1 ECL), Xin Elves (+0 ECL), and 100 types of Affinity Elves (+1 ECL, 10 choices each of Terrain and Arcane affinities). Also, the Primal Elves.
- +0 ECL Wildfolk – generic anthropmorphic animals.
- +0 ECL Kitsune: Part I, Part II, and Part III (with higher ECL upgrades)
- +0 ECL Android: For when you want to play a construct.
- +0 ECL Half Plant-Fey. An example for making various half-fey templates.
- +0 ECL Ur-Human (Golden Dragon Heritage).
- The Blink Dog (+2 ECL), Bugbear (+2 ECL), Gnoll (+1 ECL), Goblin (+0 ECL), Hobgoblin (+0 ECL), Janni (multiple possible), Lizardfolk (+1 ECL), and Ogre (+2 ECL).
- +1 ECL Ri’aal: Non-humanoid cats with innate magic in lieu of tool use.
- +1 ECL Werewolf. As a species of their own, rather than as an infection, with assorted variants.
- +1 ECL Sentient Office Device for Battling Business World. This uses the half-price attribute rule, but the ECL would remain the same if it didn’t.
- +1 ECL Half-Giant.
- +1 ECL : Gargoyles and Bat-Winged Electric Cat Mutates. Yes, from the Gargoyles cartoon.
- +1 ECL Transhuman – for characters in post-cyberpunk settings.
- The Lesser (+1 ECL), Greater (+2 ECL), and High (+3 ECL) Fey.
- +2 ECL Satyrs and Centaurs (scroll down, note that the Centaurs are easily tweaked to +1 ECL).
- +2 ECL World Tree Races: Cani (Dog-Folk), Gormorror (Bear Folk), Herethroy (Insect Folk), Khtsoyis (Flying Octopi), Orren (Otter-Folk), Rassimel, Sleeth (Big Cats), and Zi Ri (Minature Dragons), all with innate spellcasting abilities.
- +2 ECL Dark Reaper, responsible for capturing evil spirits which have escaped into the mortal world.
- +2 ECL Rad’Egion, Initiates of the Arcane Forge – creatures reborn as things of magic.
- +2 ECL Race or +3 ECL Template: Darkchilde’, children of tempter-demons.
- +2 ECL Basic or +4 ECL Elder Sekirei
- +4 ECL Darkweird Dragon.
- +4 ECL Dream Entity. A creature born of popular belief.
- High-Powered Races. Those marked with an “*” use the half-price attribute rule; if this rule is not in use, their attribute modifiers should be reduced appropriately. Others are simply built for extreme efficiency.
- +0 ECL Basic Dragon: A minimalist dragon.
- +0 ECL Fedyra: Dragon-Fey hybrids.
- +0 ECL Tolkien’s Istari and Corrupted Maiar (scroll down to the racial breakdowns)
- +0 ECL Neanderthal*: Quasi-ursine cave dwellers with natural magic.
- +0 ECL NeoDogs and NeoDolphins*: Genetically-engineered animals.
- +0 ECL Pureblooded Humans*: Genetically enhanced humans.
- +0 ECL Atherian Races/Magical Birthrights*: Blood, Crystal, Death, Dimensional, Elemental, Forest/Plant, Ice, Illusion, Life, Light, Lunar, Order, Shadow, Solar, Totemism, and Dragon, Absolute Command, Divination, Venom, and Warding.
- +0 ECL Twilight Isles Races: Ikam (Culture and Racial Traits), Shadow Elves (Culture and Racial Traits), and Thunder Dwarves (Culture and Racial Traits). Since the Shadow Elves have numerous bloodlines, here are some samples – Part I, Part II, Part III,
- +1 ECL Twilight Isles Veltine (Culture and Racial Traits) – with an explanation of the races of the Twilight Isles. Also, the Veltine in Depth: More details on the culture of the Veltine
- +1 ECL Twilight Isles Hahn Beastmasters.
- +1 ECL Cartoon Pureblooded Human. For when you just need to get animated.
- +1 ECL Cinematic Hero*: +1 ECL movie-style action hero.
- +1 ECL: Childe of the Starborn Fire*. The offspring of a dimension-walking draconic power.
- +1 ECL Demonically Infused Pureblooded Human*. This is your character on demonic power.
- +1 ECL Loup-Garou: Another variant on the werewolf, this time as a very powerful nature spirit.
- +1 ECL Number Lord Template: For when a crazed mathematical spirit who cannot even exist in sane universes seems appropriate.
- +2 ECL Generic Evil Outsider. For mighty demons and the like.
- +2 ECL Alien Symbiont. For turning your familiar into something REALLY strange.
- +1 ECL Chthonic Invested: Warrior-Mages, Assassins, and Black Knights.
- +2 ECL races/templates from Monte Cook’s World of Darkness White Wolf adaption: Vampires, Werewolves, Demons, Awakened and Mages (with sphere-based magic and notes on the innate specialization of the various White Wolf games).
- +2 ECL Greater Undead Template and +4 ECL Knight of Hades Template. For when you really want some horrors running about.
- +2 ECL Scion of the Damned: The offspring of life-draining horrors and cursed demons.
- +2 ECL Promethean Revenant: When Dr Frankenstein starts digging up Angels and Devils.
- +3 ECL Krell Psychic Adept*. Malevolent natural psychics, +4 ECL without the half-price attribute rule.
- +4 ECL Light Military Cruiser An example of stretching things for people who want to play a warship.
- +4 ECL Stormlord Template. Heirs to the Thunder Gods.
- +5 ECL Praetorian*: +7 ECL without the half-price attribute rule. An atrocity of raw physical power.
- Building Monstrous Races Level-By-Level: The Minotaur (and general principles) and the Succubus.
- In general, races may be used as templates at +1 ECL. This is especially handy with the Atherian Magical Birthrights and the Fey provided above. Here we have some note on Stacking Templates, just in case there are any questions.
- Negative ECL Races: Why they’re a bad idea, how to do them, and how to account for segments of templates which cancel each other out.
- +0 ECL Party Template and samples – the Knights of Yggdrasil, Forest Stalkers, Company of Kardeon, Angbokor Guild, and Royal Cartographic Society.
- +0 ECL Low-Level Hero Template: Using Eclipse to run low-powered, slow-advancement, d20 games.
- +0 ECL Talking Teapot Template: For creating animated utensils and furnishings.
- +0 ECL God-Blooded Template: For those unfortunate Greek heroes who are stuck with quarrelsome divine parents – along with some additional power packages.
- +1 ECL Generic Lesser Outsider: for minor angels, demons, spawn of chaos, jinn, etc.
- +1 ECL Allomancer or Talismanic Mage.
- +1 ECL Time Lord Template. For those who like Dr Who.
- +1 ECL Anime Character Template.
- +1 ECL Cyborg Super-Soldier*. The effects will vary with the available equipment.
- +1 ECL God-Favored, +1 ECL Noble-Blooded, and +2 ECL Divine Ruler – divinely-chosen nobles and rulers.
- +1 ECL Elemental “Bender“, along with the +5 ECL “Avatar” template.
- +1 ECL Ciarkian Anthropomorphic “Adventurer Template“. For making venturesome animal-people. Also Part II with power-signs, Part III with a city and it’s Ward Major, and their Guilds and Knightly Orders.
- +1 ECL Basic Vampire. For playing vampires at a reasonable ECL.
- +1 ECL Minimal Lich. For undead spellcasters who want to continue adventuring.
- +1 ECL Spirit. Spirits of the dead acting from the Outer Planes.
- +1 ECL Contagious Piracy. A template that’s better than Ninja!
- +2 ECL Ancient One – a mortal suddenly infused with many lifetimes worth of ancient memories.
- +2 ECL Magical Girl (or Boy) Template. For those who simply must.
- +2 ECL Spirit Binder. For those who wish to channel spirits.
- +2 ECL Elemental Infusion Template, for heroes and creatures filled with elemental power.
- +2 ECL Darkling Template: for making creatures of living darkness.
- +2 ECL Heritage of Darkness Template, for partial heirs of divine power. (Also usable for non-dark heritages).
- +3 ECL Wyld Magic Template. For when you’re infused with vast – but mostly uncontrollable – powers.
Eclipse handles Pathfinder just fine – so here are Eclipse breakdowns for Pathfinder –Basics and Races and the class breakdowns for the Alchemist, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer and Summoner. The sample characters are pretty much all compatible with Pathfinder; if they don’t already have the Pathfinder Package Deal from Basics and Races simply add +2 to an attribute and +3 to their skills.
Sample Level One Character Builds:
- Iron Dragon: unarmed and unarmoured tank.
- Shamanic Adept: a speaker to spirits.
- Vedic Master: a matter transmuter and self-enhancer.
- The Bulwark : a MMORPG – or 4′th Edition D&D – style tank/controller.
- Kabalistic Ritualist: a ritual mage. Includes the Priestly Scholar, Demonologist, Expert Ritualist, and Canny Spellblade variants.
- The Street Rat: a roguish street kid. Includes the Black Marketeer, Spellthief, Street Survivor, Gang Leader, and Wiz Kid variants..
- The Wraith: a short-range teleporter.
- The Swashbuckler: an unarmored fighter. Includes the Cinematic Hero, Experienced Duelist, Agile Master, Florentine Fighter, Demon Hunter, Dilettante Noble, Golden One, Shadow Adept, Military Man, Spirit Speaker Magical Dabbler, and Ruthless Questor variants.
- The Primal Warrior: a shapeshifter-berserker.
- Animist: a non-spellcasting wizard who speaks with creatures and objects.
- Harbringer of Doom: an optimized skirmisher, and what NOT to do.
- Alarian Legionaire Build and some Sample Legionaires (these characters use the half-price attribute rule).
- Courtly Witch: a noblie intriguer with hidden psychic powers.
- The Battlerager: a totemistic warrior with rage-based augmentations.
- The Witch: a low-powered but extremely flexible psychic.
- The Gifted Psion: a second-edition style psion build.
- The Dweomer Master: a master of particular psychic fields.
- The Starfire Adept: a stress-powered master of psychic skills
- The Revised Psion: variants on the standard Psion build. Psychic Knight, Expert Psion, Natural Psion, Tower Resident, Fatebound Psion, Spirit Warror, and Psychic Artificer.
- Transhumans: mutants and superheros with limitless use of some specific powers.
- Scholarly Priest: a master of channeling aid to his or her friends.
- The Hellguide: a revenant from the abyss
- the Werewolf: a young ECL1 shapeshifter
- The Cyber-Warrior: and how to buy Cyberware
- Runesmith: a caster who builds up spells a bit at a time = along with some additional explanations of their abilities and limitations.
- Tollers: characters who summon essences into themselves
- Poseur or Mad Cultist: single-school spellcasters
- Mystic Adept: a design-it-yourself spontaneous spell point caster available in many different flavors.
- The Collector: a ritualist and collector of magical devices
- The Tech Wiz: a build for hackers, security breakers, and tinkerers. Includes the Technical Hero, Kit-Basher, Robot Master, Intuitive Expert, Expert Technician, Wondersmith, and Hacker variants.
- The Hotshot Pilot: a master of some type of vehicle.
- The Investigative Reporter: the truth is out there. Includes the Hard-Hitting Detective, World Traveler, Intuitive Reporter, Lucky Intern, Magical Dabbler, and Tough Reporter variants.
- The Elementalist: a specialist in a particular branch of magic
- The Fortunate Hero: a character who can provide his own lucky breaks
- The Bloodmarked: a victim of his or her own innate powers. Essentially consists entirely of variants.
- Khamsin The Wanderer, a warrior-mage designed to buy each of his spells, and their casting level, individually.
- Inaro Montban, a mystical agent of the Limbo Wheel built using a house rule I don’t recommend – but found irresistably amusing.
- The Paladin of Death, a guardian of life’s cycle.
- Ruth Gelman: A young – if very deadly – level one sharpshooter from the Federation-Apocalypse setting.
- Ishinomorel. Shadow Elf Archer-Runemaster. Level Two Upgrade.
- Tristan. Shadow Elf Pirate-Elementalist. Level Two Upgrade.
- Ysmir. Shadow Elf Scout-Firemaster. Level Two Upgrade.
- Vehn Rageclaw: Veltine Warrior-Mad Scientist.
- Rudra Mogzul, Thunder Dwarf Warrior. Level Two Upgrade (offsite link).
- Peregrine, a Veltine Bodyguard-Companion.
- Building the Level One Bladesinger
- S’stam: An Ikam Follower-Bodyguard.
- Orin Markala: A Wildfolk mage-priest and his Level Two Upgrades.
- The Children’s Crusade – building starting child-characters for children and making a suitable setting and adventures. Part I with Julia Winters (a mystic warrior) and Georgina De’Flower (a positive-energy channeler and healer), Part II with Talios Asrian (swordmaster) and Horace of the Burning Blade (warrior-firemaster), Part III with Roland Huntley (skill monkey / trickster mage), Part IV with Nikoli Verburger (mystic archer), Melinissa (a ghostly dybbuk), and Tamlin Cooper (youthful shaman).
- “Ghost” the Shadowwalker. A shadowy trickster, her Level Two Upgrade and her Level Four Upgrade.
- Lerona Vendrith (Scroll Down): A youngster with a demon trapped inside her.
- Gareth Tamson, Feyblooded Cartographer of Dreams. With Mystic Artist/Cartography
- Lucas Arwin, the Master of the World. A young master of battle magic and his steam dirigible.
- Verdigrised Forge, Ironclad Pragmatic Engineer and Honorable Defender. A sapient golem-warrior and living artifice-furnace.
- Eliki Montari: An enthusiastic Kitsune Pirate.
- Level Zero Youngsters: Faelan, Mathghamhain, and Caiside, scout-apprentices, Edelbert a youngster transformed into a steed,
Level-by-Level Class Breakdowns:
- The Merchant: A complete level 1-20 point-buy example.
- Basic Classes: Barbarian, Bard, and Cleric, Druid, Fighter, and Sorcerer, Paladin and Ranger, Rogue and Wizard, Psion and Psychic Warrior, and Monk.
- Standard “Types” broken down.
- Star Wars d20 Base Classes broken down for Eclipse.
- The Blade Dancer / Wuxia Adept.
General Build Information and Power Packages:
- Compiled Martial Arts: All the martial arts from the sample characters and site, given alphabetically.
- Specialized Martial Arts Techniques – Daiken Vior (versus Undead), Silver Forge Kung Fu (versus lycanthropes), and other highly-focused forms.
- 24 CP Archetypes and Roles: Aristocrat, Berserker, Commander, Laborer, Magus, Messenger, Shadow, Wanderer, and Wise Companion,Broken Spirit, Brute, Elder, Great Leader, Official, Scholar, and Shaman, Centurion, El Diablo, Performer, Romantic, and Thief, Fortunate Scion, Merchant, Seducer, and Stoic, and the How-to-use-them guide
- 24 CP Sith and Jedi power packages, and translating Force Powers into Eclipse.
- (Mostly) 24 CP Star Trek Power Packages: Ensign, Infiltrator, and Engineer, Captian and Second In Command, Transporter Officer, Counselor, Mystic Counselor, and Doctor, Chief Security Officer, Cosmic Wedgie, Annoying Brat, the Mudd, and Holographic Characters.
- Eclipse Power Packages. Answers to requests on how to build particular powers with Eclipse.
- Buying Cyberware in Eclipse.
- Building Spellcasters. Various magical options in point-buy.
- Building Psychics: Power Sources and Basics, Types of Psychics.
- Advanced Companions: Templates for Companions, Familiars (Spirit Fetches, Liflings, and Shadow Guardians and the Wealth Level Templates from the Practical Enchanter), Mounts and Companion Creatures (Flying Steeds, Firehawks, Stormcrows, and other beasties), and Animal Companions.
- Literary Magic Items and Sample Relics: Part I, Part II, Part III, Part IV, Part V, Part VI, and Part VII (with Index and Summary). The Tongues of Heaven: Combined enchantment-relics and quest objects. Excalibur: The Blade of Kings. The Lives of the Saints: for preaching powerful sermons. Tolkien’s Rings of Power and the Silmarils.
- Political Positions: some rules for playing a politician, ambassador, general, or other influential individual.
- Martial Arts: Celestial Martial Arts, Harpist of the Weave Mystic Martial Art.
- Psychic Pilot Powers.
Building Reserve Feats in Eclipse.
Building Incarnum Weilders in Eclipse.
Building Weapon Specialists in Eclipse.
Building Narrative Powers in Eclipse.
Building the Thaumaturgist in Eclipse; a more detailed look.
Shapeshifters and Cursed Lycanthropes. Making Lycanthropy something to fear.
Revised d20 Skills System: An option for making rarely-used skills more attractive by reducing their cost.
Sample Thaumaturgy and Dweomer fields.
Character Types – The Expert: General requirements and limitations of such characters, and how to build one in Eclipse.
The Fellowship of the Ring d20: Converting characters from the books.
You Have No Power Over Me!: Purchasing immunities to particular foes and types of foes.
Companions: Notes on Companions: Appendums to the articles on Companions.
Alchemical Magic: A spell list and spells for alchemical hedge magicians.
- The Dreamspawn: The Basic Template, Timothy and Verendior, Dunangylaz and Antaeus Varin, Lerona and Queen Yintor, Oridon and Yinsloth. Mortal Children – and the Horrific Alien Monsters who love them. Akso Sevarangin – a thieflord
- The Society Mind and Psionic Focus: Building psychic networks in Eclipse.
- Hedge Magic Heroes: Practical magic for low-level characters: Part I, Part II and Part III (level zero spells), Part IV (level one spells), Part V and Part VI (level two spells and technological hedge magic), and Part VII (summary list and sample enchantments).
- Old School Skills: How to make skills a backup check in Eclipse.
- Village Heroes: Building A Campaign (the basics of building an Eclipse campaign – and a sample setup for a low-level low-powered campaign setting), Village Hero Package Deals Part I and Part II (background package deals for low-powered local characters), Argius and Jamiel (a hedge mage and a village smith), Ethan and Kordov (an apprentice forester and a militia trainee), Tarvel and Raymund (a streetwise youngster and a scholarly initiate), Nagindeyu (a wannabee adventurer), and Maylindarin Vrilnassyr (elven archer-mystic).
- Character Optimization and Broken Builds: Ways to build overly-efficient characters – and ways to restrain those builds.
- Over-Optimized Builds – and what to look out for – in Eclipse.
- The Shonen Jump: Sudden power-ups in Eclipse.
- Teenagers from Outer Space: Making such characters in Eclipse d20.
- The Trickster Magi power package: Building mages with unlimited use of relatively minor powers.
- Mutants of the Eclipse: A guide to using Eclipse to run a “Mutant Superhero” game. The Basic Templates, The Element Master, The Feral, The Strongman, The Gadgeteer, The Blaster, The Speedster (and his spells), The Exokinetic, The Stealth Expert, The Healer, The Paragon, Minor Mutants, Weres, Alter-Egos, Metamorphs, Power Mimics, and Shapeshifters, The Duplicator, The Adept, The Channeler (and the basis of “Mutant Powers”), The Long-Range Teleporter, Power Duplicator, and Power Negator / Manipulator, Guardians and Monotalents, The Stuntman, The Armorsmith, The Immortal, The Combat Expert, and Adept Themes.
- Designing Subraces and the Mothu – sample human empaths.
- Role Playing Disadvantages – With Teeth. Why vague social disadvantages are NOT the soft option.
- Using Theurgy: How to use the Theurgy advanced magic system. Also, in the same category, Amnesia Magic.
- The Gravespeaker: Assorted necromantic power packages.
- The Serpent Master. A snake-themed dark magic package.
- Advanced Armor Training. For those who want their armor to be more than a bonus to AC.
- Leveling Intelligent Items. Turning your magic items into henchmen.
- Retraining and Exchanging Old Abilities: When you want to rewrite your character a bit.
- Making “Skill Tricks” in Eclipse. Part I and Part II.
- Playing Half-Dragons and High-ECL Races. Breaking down races into levels.
- Megalithic Magic. How to use massive structures to work very high-level effects.
- Atherian Package Deals: Landkeepers and Adopted Imperials.
- Immunity: The Fourth Wall. How to buy in-character metagaming abilities, or just to justify snarky remarks.
- Spellcasting Modification Feats. Giving characters signature magical knacks.
- Character Traits Explained. How to play effectively with the Character Trait system.
- Peasant Powers: A six=point power package to turn scrabbling medieval peasants into contended d20 peasants.
- A Feat Full of Tricks: Using Witchcraft to given characters a unique touch. Clerics, Fighters and Wizards
- Dangerous positive-energy abilities, Part I and Part II
- Building Unlimited-Use Shapeshifters, Players Handbook II or Pathfinder Style.
- Reducing Action Types: Doing more in the same time.
- Building the Possessed: Making characters like Naruto or Etrigan – with some powerful beast trapped in them.
- Creating Troublesome Relics: For items with drawbacks.
- Maker of Potions, Talismans, and Scrolls: For characters who stock up on minor magic items between adventures.
- Building Mad Scientists and Inventors: For when you’ve just got to invent something new.
- Occult Talent Builds: For characters who have just a touch of magic.
- Military PC’s and Fantasy Armies: Functional fantasy-style military groups for PC’s, to go with Mass Combat Made Simple.
- Building Mysterious Magic Items:
- Building True Love: When you want the power of heart.
- Gear and the Big Six Magic Items: How to buy extra gear, stipends, and wealth in various settings. Also Wealth in Eclipse Part I and Part II.
- The Oath of the Postulant: Religious Training through Spiritual Guidance. Includes the +1 ECL Spiritual Guide template.
- Condensed d20 Skills List: with magical skill applications.
- United We Stand and Group Magic: Two different takes on how to build characters who pool their magic for greater effects.
- Building Dragons: Part I (the basic small dragon), Part II (a playable ECL 5 Dragon), and Part III (a level one golden dragon hatchling).
- Building the Thrallherd in Eclipse: And why it’s a bad idea.
- The Sacerdos Pastor: A high-efficiency 24 CP package for village priests and wise men.
- Building Complete Gear-style Influence Points in Eclipse.
- The Houngan Conjurer: Enhancing your party with Conjures.
- Uses for Leadership – buying traps and tomb guardians, acting as a mentor to children, and improving intelligent items.
- Effective Castles; as bought with character points on the cheap.
- Do =-it-yourself Charms and Talismans: Part I, Part II, Part III, Part IV, Part V, Part VI, Part VII, and Part VIII. Exotic proposals for more Charms and Talismans.
- Gun Fu. Yes, just like in all those movies.
- Narrative Manipulation: How to buy the ability to get bonuses for describing wild stunts.
- True Names and Nymic Magic: In a system that makes them worth using.
- Using vehicles in the game and buying them as followers and companions.
- Sample Occult Skills: Legendarium, Gadgetry, and Glowstone Alchemy, Dwarven Rune Mastery, Subsumption, and Identities, Faith, Gathering, and Accounting, Foresight, Governance, Command, Ninjaneering, Dream-Binding, and Secrets
- Spirits in Eclipse: Building classical not-easily-killable spirits in Eclipse.
- Arcanist Casting in Eclipse: How sorcerer-types can swap out their known spells.
- Time-Manipulation Power Packages. How to meddle with that Timey-Wimey Thing.
- Eclipse and Mythic Ascension: The Basic Mechanic, How to Use The Secondary Progression Mechanic in Other Ways, Basic Mythic Abilities, The Universal Abilities,
- Buying Basic Survival Magics as Innate Enchantments and Crafting In The Game.
- Making Skills Magical – and why Craft and Profession (say… Demonologist) are not wastes of skill points.
Sample High-Level Characters:
. . Note that these characters were generally built for particular campaigns, and so are sometimes built using campaign-specific variants – usually a price break on especially-relevant abilities. These are covered in the Campaign Sheets for the relevant campaigns – Federation-Apocalypse Campaign, Ironwinds Campaign, Atheria Campaign, Twilight Isles Campaign, and Darkweird Campaign.
Level Two Sample Characters:
Abigail Saunders-Tabard, Iron Homemaker. Housewife, Mystical Cook, and Martial Artist.
Ahriman, a second level Thunder Dwarf.
Arnold Jeremyn: a cyborg superhero.
Lotus Lefarge: an influential on-the-spot reporter who can influence what happens with what she says.
Jarvian Mitchell: a wandering mechwarrior (and his mech).
Kevin Sanwell, unseelie knight and would-be demon lord.
Marty Tabard, a cartoon businessman from Battling Businesss World.
Rudra, A thunder dwarf warrior from the twilight isles.
Terin Aderath, mystic ritualist and martial-artist assassin.
Flowing River, an Ankorath Smuggler.
Sem the Sin-Eater, an oathbound “Paladin” from Kharidath.
Fauve, a Chelmian Adventurous Scholar.
Killers, Diplomats and Technomagi: Eclipse Sample Characters, Jarek Zindel (assassin), Boran Nong (half orc apologist), and Rochar Lindolfsen (dwarven technomage).
Taric the Pit Fighter: A simple warrior build for Eclipse.
Olivia Marcanti: Level zero Ancient One, visionary, and secretary.
- The Red Knights of Iskarin in the Twilight Isles: Hilsaryn Rollyn (Ikam Thief), Temorath Marbane (Veltine Runemaster), Serrulan (Thunder Dwarf Ranger), and Obian Bloodwrath (Shadow Elf Barbarian).
- Zachary Marron, Level Zero (ECL 2) Darkchilde’ Alchemist. A dark-blooded young adventurer.
- The Fey Swordsman: a very tricky warrior.
- Heng Xia: a mutant panda martial artist and c’hi master.
- The Servant of a Fallen God: A Sorcerer-Priest and his Companion Deity.
- Gar Ashwood, Pathfinder/Dragonstar Soulmech Gunslinger-Detective
- The Balancer Of Scales, Dragonstar/Pathfinder Paladin
Level Three Sample Characters:
- Sir Laurent Onn, a knight who channels celestial energies into magical auras.
- Kysen Nial, a nemesis for low-level characters.
- John Jack: a paranoid James Bond-style gadgeteer/secret agent.
- Kesara Galano: a delusional shadow elf who thinks she’s a dragon.
- Tarlin Malority: a death-affinity Thunder Dwarf Assassin and his History. Also, a version of him as transformed into a magma elemental; Tarlin “Magma” Malorty.
- Volund Saril, budding thief-lord and Dreamspawn Companion.
- Coran Mordant, Thief of Scrolls: a villain who steals magic from dying magi.
- Wildfire: A fire-projecting cheetah-morph superhero.
- Dante Allegori, the Divine Comedian. A Catman-mystic weaponsmaster.
Level Four Sample Characters:
- Cadmel, Anime Sorcerer. A roguish anime-style sorcerer with unlimited use of his spells.
- Ithulsin the Outcast: a powerful mentalist with the Krell Psychic Adept template.
- Li Kao, a d20 Samurai and Shintoist mystic. Exchanges favors with spirits for his magical talents.
- Lingering Smoke, a quick conversion of a Sidereal Exalted character to Eclipse.
- Jamie Wolfe – a MLELF Cyborg Super-Soldier.
- Dr Solomon Brenner: A highly skilled, if monstrously immoral, surgeon from the Linear Realms.
- Rahne Diende, a human runemage healer.
- Anatolia Demonslayer, a modern demon hunter.
- Yolande of the Sternwaters, a shapeshifter-witch-shaman
- Kelelawar, Vigilante Hero a mystic martial artist with skill-powered magic.
Level Five Sample Characters:
- Doctor Wrath, a power-armor supervillian who can fit nicely into most d20 parties.
- The Iron Raptor, a basic superstrong / flying / super-tough superhero build.
- Julius Gaius Maximus, a healer-priest of the Imperium.
- Charles Stevenson. An exceptionally deadly martial artist and master of C’hi Manipulation via Acupressure.
- Kristin Stanwell. A cyborg firearms expert.
- Matthew Carrington. An anime-styled paladin-archer and servant of the light.
- Shadow-of-Dark-Wings. A Dark Reaper, responsible for capturing evil spirits which have escaped into the human world.
- Terry Jenkins (offsite link). Battling Businesswoman, occult accountant, and Champion of the Numbers.
- Jim Corrigan, psychiatrist, road rager, and Battling Businessman.
- Aumakua Puka, the guardian of the Wolf Wood and his Companions.
- Sylthis Torr, a Sapient Leopard Warrior-Adept of the Obsidian Order.
- Baron Ectar, a supervillian and master of vocal powers.
- The Toller of the Darkness: A fifth level “Warlock” build for Eclipse.
- Variations on the Monk: The basic “Monk”, the C’hi Master, and the Exorcist at level five for Eclipse.
- Ifhitel the Assassin and Chandia the Snakewitch: Snake-themed bad guys.
- Marhandur the Son of the Serpent. A would-be hero with a dark heritage and some inherent supernatural gifts.
- Yuki Tendo, Mystic Ninja (relies strongly on Atherian world laws).
- The Walker in Darkness: a devilish warlock-styled priestess of Asmodeus.
- Noita Verduur, psychic shapeshifter and special agent.
Level Six Sample Characters:
A’ikana Kalil, a psychic monk, a dimension walking chi master, and agent of the Unified Church.
Thrall, a jackal-barbarian Lesser Dark Lord.
Amber the Dragon Sorceress. A young (ECL 6) dragon-sorceress.
Edward Elric, the Full Metal Alchemist.Yes, it’s the anime character. Someone wanted to know how to build him in Eclipse.
Bernie “Coach” Thompson, Floorherd: A Battling Business World Stockbroker.
Todd Jenkins, Battling Business World English Traditionalist-Archer.
- Howl-of-Death, Level Six Hyena Gravespeaker. A Bandit Queen, Demonologist and Necromancer, and all-around unpleasant person.
- Lynxi Abysinia: World-Conquering Sorceress Super-villainess Catgirl. Need I say more?
- Little Bear, Wrestler of Magic: A mage who pounds magic into submission, with the Spellbreaker martial art.
- Taric of Alderdale, Dragon Warrior. Taric the Pit Fighter is growing up – and into his draconic heritage.
Level Seven Sample Characters:
Esteria, a slightly senile old woman with poor control of her magic and entirely too many dragon-cats.
Kelsaru Ana’Nasu, a crystal dragoness, powerful telepath, and Kevin Sanwell’s girlfriend.
Xaliotl, an obsessive fire mage.
Marty Tabard (offsite link), Battling Businessman and dimensional wanderer.
- Yuki Tendo – L5 to L7 Update. A slight upgrade to the original mystic ninja.
- Tomonoko (“Tomo”) Sayuki, a Power-Armor Superhero.
- An Arcane Rogue: A mystical thief and a very complex conversion.
- Dallyn Vortys, Ebonthane of Nidhogg the Devourer, Would-Be Dark Lord. A Warrior-Priest of Nidhogg.
- Illurion Voice-Of-Nightmares, Bard of the Unmaking. A Bard specializing in the music of destruction.
- Raykul Tepes, Scion of the Damned. The accursed offspring of a Necromancer Vampire Lord and a true, Demonic Lycanthrope
- Kivan Lark, Biologist and Monster-Maker.
- Lukas Scourgeson, a human prince – and a rampaging monster.
- Gravewright Eyes-Of-The-Dead, Lesser Lich.
- Whispering Songbird, cultist.
- Rake and Rokean, a dark druid and his aberrant familiar.
- Heir to Darkness, a partial vessel of a fallen god.
Level Eight Sample Characters:
- Gandalf and the Balrog. Surely I don’t need to explain who these are?
- Haurgrim the Sagacious, a magus, mystical artist, and demonstration of how to build an advanced skill.
- Arith Lewauken, a tribal warrior and witch-doctor turned mecha pilot.
- Ragnar the Questionable, a prismatic warrior from the Illusion Domain.
- Fred Gelman (Offsite Link), battling businessman and friend to sentient office devices.
- Ulric Kyrie Dunholtson, a mystical guardian, wielder of the Dragon Path, and hedge mage.
- Brendalen Kathin: a mid-level Loup-Garou.
Higher Level Sample Characters:
Level Ten: Raven, a druid/thief/dragon who’s wandered in from older editions.
- Level Ten: Darius Metaxis, Siege Engineer. Along with his portable castle.
- Level Ten: Darth Vader (as a character-conversion example)
- Level Ten: Building the Kensai or “Sword Saint”.
- Level Eleven: One, the Number Lord of Identity.
- Level Eleven: Dark Lord Kevin, an ascending godling specializing in bestowing power on his minions. Also his bestowed Power Package from fairly early on.
- Level Eleven: Conley Mac’Gregor, a master shapeshifter.
Level Twelve: Peter Leland (Offsite Link), a cartoon business raider and possum breeder.
- Level Twelve: Ryan “Tools” O’Malley. A tinkerer-engineer-artificer.
- Level Twelve: Anek Borez, Lord Goth: A fallen Paladin, now an undead Knight of the Abyss. With an ECL 16 Upgrade.
- Level Twelve: Haurgrim the Sagacious, Magus-Politician. Moving up in level and into politics.
Lord Zero: The Number Lord of Eternity. A crazed godling.
Level Thirteen: Adam, Praetorian Nightmare: a melee death-machine nightmare for entire high-level parties.
- Level Eighteen: The Atrocity Build: A grossly abusive build designed for raw sorcerous power – and his Companions.
- Level Nineteen: Torak Rosul, ECL 19 Accursed Primordial Vampire and his Followers
Epic Level: A Balor, spawn of darkness…
- Epic Level: Ptaysanwee, Priestess-Archer.
- Epic Level; King Dorsian, ECL 30 Warrior-Mage. Not an especially efficient build, but at this point who cares?
Level Ten and Twenty Breakdowns:
- The Warlock (and variations thereof).
- The Duskblade (and variations thereof)
- The Malconvoker and the Master Summoner variations.
- The Crusader, Swordsage, and Warblade from the Book of Nine Swords.
- The Soul Archer (ten-level prestige class).
- The Iron Heroes Harrier.
- The Empiric Masquerader: A ten-level build that can impersonate many other classes.
- The Soul Knife: Along with how to upgrade them to make them usable.
- The Mastercrafter, Artificer, or similar.
- The Factotum and the Seneschal
- The (Totally Revised) Truenamer. For when you want a character like this who’s actually useful.
- The Soul Eater. When the flavor text is at war with the mechanics.
Christopher West has put up a fair number of Eclipse character designs over on his RPG Blog – so here are some links. His notions of how to build things tend to be very different from mine – and that’s a very good thing; original approaches and differing interpretations create interesting characters.
- The Battle Sage (Basic Concept, Build, and an Adventure Log). I really like this one; I’ve always been rather partial to the notion of including a scholar in a group as something other than a primary spellcaster – and this character (a scholar so knowledgable that he can call forth a weapon designed to work against a particular opponent) works in that role very nicely.
- The Planer Mage-Assassin: Some notions for a magical assassin specializing in destroying extra-planar beings. The things certainly make enough trouble to justify a small society of such people after all.
- Building Warlocks in Eclipse: Basic Thoughts and Greygin the Render – a Warlock-style build using Spirit Weapon. Both definite contrasts with the way I was building a Warlock and (in Greygin’s case) an EXCEPTIONALLY nasty specialization.
- The Jester: A basic layout for creating that old second-edition April-Fools favorite class.
- Star Wars Eclipse – thoughts on converting the Saga Edition.
- Dark Era Priests – a partial design for priests as a medieval player might have viewed them. Most suited for a low-magic world.
- Burnt Meat – an (extremely) troubled young woman with flame powers.
- The Anti-Magus. A few possible designs for a character who’s very presence negates magic – a powerful, but not-especially advantageous ability.
- The Shifting Mind – a character who has the classic day/night split personality problem – although, in this case, the “monster” only comes out during the day…
- The Healer: A dedicated healer – and an exceptionally good one.
- The Dagger Master: A roguish specialist in Daggers in a second-edition style – back when daggers were faster, and got more attacks, than other weapons did.
- The Arch Mage: A youthful mage who is being consumed by her own, terrible, powers.
- The Blood-Fueled Mage: A notion for creating a mage who draws power from blood and slaughter. Sadly, I have some serious doubts about the first option on this one; a requirement for killing other creatures doesn’t really effectively substitute for a personal cost. Most of the others look good if you can get the speciality spells past your game master.
- Creating A Monster: This one is a massively deadly barbarian-type, mostly revolving around using Augmented Bonus to get massive numbers of hit points. I’d – as usual – want a good explanation for why you got to add your strength modifier to your constitution modifier for calculating your hit points – but there are certainly more atrocious builds out there, even in standard d20.
- The Elder Scrolls Hero: Here we have a generalist adventurer – some skills, some combat, and some magic – but not too much of anything.
- A Healer’s Nightmare: A healer with a severe flaw – the life she grants must be taken from elsewhere…
- Wasting Time with 3.5: More or less a short review of Eclipse (and why Mr West is enjoying it more than 3.5).
- The Squirely Squire – Here we have a classic young squire – a student who specializes (at least for the moment) in working as a part of a combat team, rather than as a solo warrior.
- The Summoner Controller – A summoner who can seize control of other people’s summoned monsters, rather than taking the usual course of augmenting his own.
- The Specialist Sniper – RPG’s tend to be designed to make life difficult for snipers: yes they’re cool – but they’re only at their best in specialized situations and the players tend to really hate it when a sniper blows away a few of the more vulnerable PC’s at the start of a battle. Fortunately, in Eclipse, the easiest way to build a “sniper” is to simply make a more effective ranged combatant – and that’s no worse than any other specialist.
- Hunter of Magus Basically a witch-hunter who gains power from resisting spells.
- The Apprentice – A spellcaster with a wide range of tricks – and the ability to cast spells spontaneously from his or her spellbook.
- Spell Touched Mind – A spellcaster with random access to magic, rather than control.
- A Perfect Thief – Here we have an actual fantasy thief – someone who specializes in getting in, stealing stuff, and getting away again and uses enough magic of their own to counter magical defenses and help with emergency escapes.
- An Eclipse Review: A quick review of Eclipse here. OK, it’s not a character build – but there’s no reason to get out of order with the Eclipse topics on the blog.
- Saboteur – Destructor – Here we have a blaster / trapsetter who is very good at blowing things up – starting with inanimate objects. Of course, such things are often in the way.
- Desert Dancer Elementalist – A character who persuades the elemental forces of the world to produce effects using the Rune Magic system. A nice idea and an excellent bit of background here.
- The Fallen Mage – A once-powerful spellcaster who has lost much of his or her power.
- Dead Sight – A sort of a medium, who gains strength when creatures die nearby. I haven’t read the story it’s based on, but the build works just fine.
- Spy vs Spy – A fairly straightforward deep-cover secret agent.
- Infernal Seduction – A demonic seducer in service to his/her/its demonic masters.
- Fearmonger – A specialist in raw, primal, terror.
- Skyborne Archer – Another semi-sniper build, favoring shooting from somewhere well out of reach.
- Mage – Assassin – A spellcaster who specializes in getting in, eliminating a target, and getting out.
- The Dabbler – A youngster with partially-controlled spontaneous magic. I really like this one; the untrained wannabe with more power than is at all good for him (or her) makes such a wonderful plot hook…
- The Sneak Thief – A character who can use his or her skills very swiftly indeed. An interesting idea, but perhaps a bit over-specialized.
- The Draining Wilder – A psionic expert who goes berserk when out of power. An entertaining surprise for people who think that running the psion out of power points is the optimal strategy.
- Kinetic Mage Apprentice – A specialist in telekinetic powers.
- Dark Priest of Misty Dawn – A warrior-priest who drains the souls of those he kills.
Alzrius has also put up quite a few Eclipse characters on his Intelligence Check blog – including quite a few interpretations of popular characters from a variety of sources. Pretty much all of them are written up for Pathfinder, and usually use the Pathfinder Package Deal.
- Rinoa, from Final Fantasy via Dead Fantasy, a powerful 15’th level spellcaster – along with the Hyne Witch template and a discussion of many of the other characters.
- Pyrrha Nikos, a 7th-level Huntress-in-training, along with statistics for Vytal Humans, three Martial Arts, and some world background and discussion.
- Sharalia, a Level One Fire Dancer – a character who controls flame through dance.
- A 20’th level breakdown for an Antimage – a “class” that specializes in negating the powers of dangerous spellcasters.
- The Maedar – a racial template breakdown for a male medusa.
- Sailor Saturn – a fragile young woman from the Sailor Moon anime with some exceptionally over-the-top powers.
- Scorpion from Mortal Kombat, written up at the peak of his powers – along with the Netherrealm Ghost template and three Martial Arts.
- Sam Winchester, a level three paranormal investigator from the Supernatural television series.
- Varek, a Level Six Cleric with some support abilities.
- Abraham Lincoln, Level Twelve Civil Warrior of the United States of America – with a touch of Vampire Hunter and including his Martial Art.
- Agent Spin – a Second Level Elite Beat Agent who gets sent… to encourage people in trouble.
- Gargamel, a First Level Incompetent Ritualist and Bumbler – perhaps fortunately, without statistics for Smurfs.
- Spinnerette, a Level Five Spider-Style Superheroine/
- Malecite, a Level Ten Villainous Mage from Suburban Knights, along with Malecite’s Hand, a vastly powerful relic and various new spells.
- Dirk Markson, a Level One Dark Witch – and possible hero.
- Barney Stinson (Scroll Down), a Level One Sitcom Inhabitant – from How I Met Your Mother.