Eclipse – Sample Races, Templates, and Characters

Here, at last, is an indexing update; all the Eclipse-Style Races, Templates, Power Packages, and Sample Characters on the blog.

If you’re building a character, the usual sequence will be Race – Template (if any) – Basic Build, so that’s how this is organized. If you’re looking for “how-to” information, next up is the level-by-level class breakdowns and the general power-package information and examples. After that, for inspiration, swiping power packages from, and use in other games, comes the sample higher-level characters.

Character Creation and System Primer

Sample Races:

Sample Templates:

Eclipse Pathfinder:

Eclipse handles Pathfinder just fine – so here are Eclipse breakdowns for Pathfinder –Basics and Races and the class breakdowns for the  Alchemist, Barbarian, Bard, Cleric, Druid, FighterMonk, Paladin, Ranger, Rogue, Sorcerer and Summoner. The sample characters are pretty much all compatible with Pathfinder; if they don’t already have the Pathfinder Package Deal from Basics and Races simply add +2 to an attribute and +3 to their skills.

Sample Level One Character Builds:

Level-by-Level Class Breakdowns:

General Build Information and Power Packages:

Sample High-Level Characters:

. . Note that these characters were generally built for particular campaigns, and so are sometimes built using campaign-specific variants – usually a price break on especially-relevant abilities. These are covered in the Campaign Sheets for the relevant campaigns – Federation-Apocalypse Campaign, Ironwinds Campaign, Atheria Campaign, Twilight Isles Campaign, and Darkweird Campaign.

Level Two Sample Characters:

Level Three Sample Characters:

Level Four Sample Characters:

Level Five Sample Characters:

Level Six Sample Characters:

Level Seven Sample Characters:

Level Eight Sample Characters:

Higher Level Sample Characters:

Level Ten and Twenty Breakdowns:

Christopher West has put up a fair number of Eclipse character designs over on his RPG Blog – so here are some links. His notions of how to build things tend to be very different from mine – and that’s a very good thing; original approaches and differing interpretations create interesting characters.

  • The Battle Sage (Basic Concept, Build, and an Adventure Log). I really like this one; I’ve always been rather partial to the notion of including a scholar in a group as something other than a primary spellcaster – and this character (a scholar so knowledgable that he can call forth a weapon designed to work against a particular opponent) works in that role very nicely.
  • The Planer Mage-Assassin: Some notions for a magical assassin specializing in destroying extra-planar beings. The things certainly make enough trouble to justify a small society of such people after all.
  • Building Warlocks in Eclipse: Basic Thoughts and Greygin the Render – a Warlock-style build using Spirit Weapon. Both definite contrasts with the way I was building a Warlock and (in Greygin’s case) an EXCEPTIONALLY nasty specialization.
  • The Jester: A basic layout for creating that old second-edition April-Fools favorite class.
  • Star Wars Eclipse – thoughts on converting the Saga Edition.
  • Dark Era Priests – a partial design for priests as a medieval player might have viewed them. Most suited for a low-magic world.
  • Burnt Meat – an (extremely) troubled young woman with flame powers.
  • The Anti-Magus. A few possible designs for a character who’s very presence negates magic – a powerful, but not-especially advantageous ability.
  • The Shifting Mind – a character who has the classic day/night split personality problem – although, in this case, the “monster” only comes out during the day…
  • The Healer: A dedicated healer – and an exceptionally good one.
  • The Dagger Master: A roguish specialist in Daggers in a second-edition style – back when daggers were faster, and got more attacks, than other weapons did.
  • The Arch Mage: A youthful mage who is being consumed by her own, terrible, powers.
  • The Blood-Fueled Mage: A notion for creating a mage who draws power from blood and slaughter. Sadly, I have some serious doubts about the first option on this one; a requirement for killing other creatures doesn’t really effectively substitute for a personal cost. Most of the others look good if you can get the speciality spells past your game master.
  • Creating A Monster: This one is a massively deadly barbarian-type, mostly revolving around using Augmented Bonus to get massive numbers of hit points. I’d – as usual – want a good explanation for why you got to add your strength modifier to your constitution modifier for calculating your hit points – but there are certainly more atrocious builds out there, even in standard d20.
  • The Elder Scrolls Hero: Here we have a generalist adventurer – some skills, some combat, and some magic – but not too much of anything.
  • A Healer’s Nightmare: A healer with a severe flaw – the life she grants must be taken from elsewhere…
  • Wasting Time with 3.5: More or less a short review of Eclipse (and why Mr West is enjoying it more than 3.5).
  • The Squirely Squire –  Here we have a classic young squire – a student who specializes (at least for the moment) in working as a part of a combat team, rather than as a solo warrior.
  • The Summoner Controller – A summoner who can seize control of other people’s summoned monsters, rather than taking the usual course of augmenting his own.
  • The Specialist Sniper –  RPG’s tend to be designed to make life difficult for snipers: yes they’re cool – but they’re only at their best in specialized situations and the players tend to really hate it when a sniper blows away a few of the more vulnerable PC’s at the start of a battle. Fortunately, in Eclipse, the easiest way to build a “sniper” is to simply make a more effective ranged combatant – and that’s no worse than any other specialist.
  • Hunter of Magus  Basically a witch-hunter who gains power from resisting spells.
  • The Apprentice – A spellcaster with a wide range of tricks – and the ability to cast spells spontaneously from his or her spellbook.
  • Spell Touched Mind –  A spellcaster with random access to magic, rather than control.
  • A Perfect Thief – Here we have an actual fantasy thief – someone who specializes in getting in, stealing stuff, and getting away again and uses enough magic of their own to counter magical defenses and help with emergency escapes.
  • An Eclipse Review: A quick review of Eclipse here. OK, it’s not a character build – but there’s no reason to get out of order with the Eclipse topics on the blog.
  • Saboteur – Destructor –  Here we have a blaster / trapsetter who is very good at blowing things up – starting with inanimate objects. Of course, such things are often in the way.
  • Desert Dancer Elementalist –  A character who persuades the elemental forces of the world to produce effects using the Rune Magic system. A nice idea and an excellent bit of background here.
  • The Fallen Mage –  A once-powerful spellcaster who has lost much of his or her power.
  • Dead Sight – A sort of a medium, who gains strength when creatures die nearby. I haven’t read the story it’s based on, but the build works just fine.
  • Spy vs Spy –  A fairly straightforward deep-cover secret agent.
  • Infernal Seduction – A demonic seducer in service to his/her/its demonic masters.
  • Fearmonger – A specialist in raw, primal, terror.
  • Skyborne Archer – Another semi-sniper build, favoring shooting from somewhere well out of reach.
  • Mage – Assassin – A spellcaster who specializes in getting in, eliminating a target, and getting out.
  • The Dabbler – A youngster with partially-controlled spontaneous magic. I really like this one; the untrained wannabe with more power than is at all good for him (or her) makes such a wonderful plot hook…
  • The Sneak Thief – A character who can use his or her skills very swiftly indeed. An interesting idea, but perhaps a bit over-specialized.
  • The Draining Wilder – A psionic expert who goes berserk when out of power. An entertaining surprise for people who think that running the psion out of power points is the optimal strategy.
  • Kinetic Mage Apprentice – A specialist in telekinetic powers.
  • Dark Priest of Misty Dawn – A warrior-priest who drains the souls of those he kills.

Alzrius has also put up quite a few Eclipse characters on his Intelligence Check blog – including quite a few interpretations of popular characters from a variety of sources. Pretty much all of them are written up for Pathfinder, and usually use the Pathfinder Package Deal.

  • Rinoa, from Final Fantasy via Dead Fantasy, a powerful 15’th level spellcaster – along with the Hyne Witch template and a discussion of many of the other characters.
  • Pyrrha Nikos, a 7th-level Huntress-in-training, along with statistics for Vytal Humans, three Martial Arts, and some world background and discussion.
  • Sharalia, a Level One Fire Dancer – a character who controls flame through dance.
  • A 20’th level breakdown for an Antimage –  a “class” that specializes in negating the powers of dangerous spellcasters.
  • The Maedar – a racial template breakdown for a male medusa.
  • Sailor Saturn – a fragile young woman from the Sailor Moon anime with some exceptionally over-the-top powers.
  • Scorpion from Mortal Kombat, written up at the peak of his powers – along with the Netherrealm Ghost template and three Martial Arts.
  • Sam Winchester, a level three paranormal investigator from the Supernatural television series.
  • Varek, a Level Six Cleric with some support abilities.
  • Abraham Lincoln, Level Twelve Civil Warrior of the United States of America – with a touch of Vampire Hunter and including his Martial Art.
  • Agent Spin – a Second Level Elite Beat Agent who gets sent… to encourage people in trouble.
  • Gargamel, a First Level Incompetent Ritualist and Bumbler – perhaps fortunately, without statistics for Smurfs.
  • Spinnerette, a Level Five Spider-Style Superheroine/
  • Malecite, a Level Ten Villainous Mage from Suburban Knights, along with Malecite’s Hand, a vastly powerful relic and various new spells.
  • Dirk Markson, a Level One Dark Witch – and possible hero.
  • Barney Stinson (Scroll Down), a Level One Sitcom Inhabitant – from How I Met Your Mother.

5 Responses

  1. What an incredible index! I can’t imagine the amount of work this took to construct, but this is quite the resource! Thanks for making it!

    My one nitpick would be that the listing for the Runesmith level one sample build also mention that it gets some later discussion over at Forging the Runesmith, which can be helpful for understanding how the class’s magic was built (certainly, it did for me).

  2. […] I appreciate “broken” characters too; there’s a page about optimized and broken builds as a resource; with any luck the reviewer will let me know what builds broke easily so that I can add any new ones to what’s already there. If anyone is interested, here’s a reasonably up-to-date index page for Eclipse races, templates, and characters. […]

  3. Wonderful!!
    I love options, so you’re kind of blessing to my hunts :-)
    I would like something more on spirits as PCs, to act as mentors/companions for one of the party members…
    Thank you in advance!

    • Well, I’m glad you’re finding some useful stuff!

      As a general rule, spirit PC’s are easy enough to build – but are hard to keep involved with a party since most spirits “live” in other dimensions and only project their powers into the material realms. If stuff is happening in that other dimension… you have a more-or-less permanently split party which cannot get back together – which is VERY awkward. If they can switch back and forth… incorporality has a LOT of applications.

      If not, you have a near-invulnerable character. If they can manifest enough power to have a real impact, this really messes up most games. If not, the player will have very little to do and will likely become bored or irritated.

      Keeping up the balancing act is a dreadful nuisance.

      Could you give me a little more on what you had in mind? There are several examples of people who deal with spirits, can take a spirit form, or have spirit advisors on the site, and with a little more detail I might be able to help more.

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