Eclipse d20: Noita Verduur, Psychic Shapeshifter

Brown bear rearing2

Not so cute and cuddly up close

Here we have another character request – in this case a shapeshifting psychic “special agent” for a semi-military game. Noita tends to enter the field most deceptively unarmed – not that it matters much when you can turn into a huge bear with deadly psychic powers.

Now, if only her commanding officer could keep track of her…

Noita Verduur, Level Five Special Agent

Changeling (or classical doppleganger) Racial Template (19 CP, +0 ECL):

  • Shapeshift (Specialized, only as a prerequisite, 3 CP), Variants (Specialized, only to alter their personal appearance. While physically-based, this is essentially equivalent to Disguise Self and does not affect clothing or gear – although it does provide a +10 bonus to disguising themselves, 3 CP).
  • Resistance, +2 on saves versus Sleep and Charm effects (3 CP).
  • Adept: Changelings may buy Deception, Persuasion, Sense Motive, and Speak Language for half cost (6 CP).
  • +2 Racial Bonus to their Adept skills (4 CP).

Available Character Points: 144 (L5 Base) +10 (Duties) +10 (Disadvantages) +12 (L1 and L3 Bonus Feats) = 176.

Basic Attributes: Str 14, Int 16 (18), Wis 10, Con 14, Dex 14, Chr 14. (36 Point Buy). The L4 attribute bonus has been left up to the player…

Basic Abilities (90 CP):

  • Hit Points: 8 (L1;2d4, 8 CP) + 24 (4d8, L2-5, 16 CP) + 12 (6x Con Mod) = 44
  • Skill Points: 24 (24 CP) +24 (Int) = 48 SP.
  • BAB: +3, Corrupted/only for light weapons and unarmed/natural weapons combat (12 CP).
  • Saves:
    • Fortitude: +1 (Purchased, 3 CP) +2 (Con) +1 (Res) = +4
    • Reflex: +1 (Purchased, 3 CP) +2 (Dex) +1 (Res) = +4
    • Will: +3 (Purchased, 9 CP) +0 (Wis) +1 (Res) = +4
  • Proficiencies: All simple and Martial Weapons (9 CP), Light Armor with the Smooth Modifier (6 CP).
  • Initiative: +2 (Dex).
  • Move: 30′
  • Armor Class: 10 (Base) +2 (Dex) +5 (+1 Chainmail Shirt) = 17, 21 if using Force Shield.
    • As Bear: Additional +1 Dex -1 Size +5 Natural = 22, 26 if using Force Shield.

Usual Weapons:

  • (As Brown Bear): Claws +13/+13, 1d8+10 (Str), Crit 20/x2, Bite +8, 2d6+10 (Str), Crit 20/x2.

Special Abilities (85 CP):

  • Fast Learner, Specialized in Skills for +2 SP/Level (6 CP).
  • Adept x2: Acrobatics, Gather Information, Linguistics, Martial Art, Martial Art, Perception, Stealth, and Thievery (12 CP). For quick play… In general all skills are at Base 8, +2 Att (+4 if Int, +0 if Wis), +2 Comp. Witchcraft often +6.
  • Witchcraft I, II, III (18 CP, provides 14 Power and access to Glamour, The Hand of Shadows, Healing, The Inner Eye, Shadowweave, Witchfire, and Witchsight) with Advanced Glamour (+6 CP), Advanced Shadowweave (+6 CP), and Leaping Fire (+6 CP).
    • Total Power: 61, “Caster Level” six, Save DC Will 15 (for all effects). May produce emotion-influencing, telepathic, hypnotic, and illusion-based spell effects of level 0/1-2/3 for 1/2/4 Power, minor animation effects for 2 Power, or spend 3 Power to Haste herself for 3d4 rounds among other, less dramatic, talents. See Witchcraft.
    • Three Witchcraft Pacts: (-18 CP); Taboos (which sometimes trip her up when infiltrating), Tithe, and Duties.
  • Six Int-Based Wilder Casting Levels (36 CP). Provides (35 + 3 x Int Mod) Power and access to the Force Screen (+4 Shield to AC), Sustenance, Knock (Psionic), and Energy Burst (5d6 in a wide radius) disciplines.
  • Racial Shapeshift to Corrupted/Only Bears instead of being Only as a Prerequisite (+1 CP) with the Exemption (items will continue to work as a Hybrid), Hybrid, Large, and Attribute Modifiers enhancements (+12 CP).
    • Brown Bear Hybrid form: Large, Str 30, Dex 16, Con 18, Move 40′, +5 Natural Armor, 1d8 Claws, 2d6 Bite, Low-Light Vision, and Scent.

Current Items:

  • Headband of Intellect +2 (2000 GP)
  • Cloak of Resistance +1 (1000 GP).
  • Chain Shirt +1 (1250 GP).
  • Ring of Competence +2/All Skills (2000 GP)
  • Ring of Mind Shielding (8000 GP).
  • Normal Gear: 750 GP, assorted.

Game Role: Noita is an infiltrator, beguiler, and assassin. While she isn’t the most powerful warrior around by a long ways, at least in her largest bear-form she’s pretty formidable – and she has a knack for getting into JUST the right place to take out the foe. Her psychic talents are not yet tremendously potent, but they are tremendously flexible, especially considering the immense variety of ways they can compliment her many skills.

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3 Responses

  1. A slight variant on the Changeling Race package (which for legal could just be called a “lesser doppelganger”. Buy the bonus against sleep and charm as a corrupted Immunity rather than a Resistance. It lets them develop more like a Doppelganger if they buy off the Corruption later to simulate the full Doppelgangers actual immunity to such.

    Immunity Enchantment (Common, Minor, Trivial L1 effects and +2 on higher effects) 6/3=2CP
    Corrupted: No Immunity to L1 effects, only the +2 on Saves,
    Specialized: Only the subschools of Charm and Sleep.
    Net: 1CP with the above Corruption and Specialization,
    Which really over restricts it if anything, but lets the character grow the ability to a higher resistance later on when higher spell effects like Charm Monster and Greater Sleep come online, as well as getting rid of the Corruption to give real Immunity and not just a save benefit.

    • Oops, it looks like I forgot to post this. My error.

      Immunity would indeed provide greater benefits; it just didn’t fit the discription the player requested on this one. Ergo, this one isn’t especially optimized. Ah well.

      As far as legal arrangements go… The first mention of “Changelings” as a fantasy RPG Race that I can think of offhand is Palladium Fantasy RPG (1983) –

      “Changelings are an ancient race of shape changers universally feared and hunted by all other races of the Palladium world, except elves. But even elves exhibit caution and suspicion when dealing with a changeling. They are feared because they can assume the shape of any humanoid and are so skilled with their shape changing ability that they can imitate specific people perfectly. Thus they make the ideal assassin, spy, and invader… This makes it virtually impossible to identify a changeling that’s disguised as a different life form. Even their aura is too similar to human and elf to be conclusive evidence. Their high mental endurance makes other psionic probes difficult.” (Palladium Fantasy)

      – but it may go back further. Then of course we have White Wolf’s more traditional Changeling games (with another kind of shapeshifting), Magic: The Gathering Changelings, Eberron Changelings, Pathfinder Changelings, and more – and the mechanics here are not the same as for any of them. Doppleganger is classic, but in use… perhaps Vardøger? That one’s not in use as far as I know offhand…

  2. […] Noita Verduur, psychic shapeshifter and special agent. […]

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