Agrios

   Agrios is high-powered centaur brick-archer written up for Champions. He’s equipped with a selection of technological gear, most of which has been enchanted so that it will work in magical realms, as well as technological ones.

Value Characteristic Points
45/71 STR 35
24/26 DEX 42
23/26 CON 26
12/19 BODY 4
18/24 INT 8
13/16 EGO 6
20/26 PRE 10
18/30 COM 4
12/15 PD 2
12/15 ED 7
5 SPD 16
15/18 REC 0
36/48 END -5
50/60 STUN 0
  Total 155

.

Points Powers END
5 Elemental Control; Equine Powers (12-pt reserve); Equine Powers Only (-1), Physical Abilities (-.25).  
a-6 Growth-4 (×16 mass, ×2½ height); Mass: 880 kg/1,936 lbs; Height: 250 cm/8’2″; Extra STR: 20; Knockback Reduction: -4; Extra BODY: 4; Extra STUN: 4; DCV Penalty: -3; PER Penalty: +3; Reduced END: Zero, +½; Always On: -½; Physical; Must eat more, but special equipment, etc.: -½ 0
b-4 Running (+7″, 13″, NC: 52″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 52; Reduced END: Half, +¼; Four legs, not usable if ground obstructed.: -½ 1
c-8 Hand-to-Hand Attack; Kick (10d6, Total 24d6); Range: 0 3
d-5 Enhanced Perception (all) (+8 to PER)  
e-5 Damage Resistance (24 PD/24 ED)  
f-10 Modified Characteristic: STR; Reduced END: Zero, +½  
   
3 Regeneration (1 BODY/Turn), Activation: 8-, -2  
5 Power Defense (5 pts)  
12 Mental Defense (15 pts)  
   
5 Advanced Military Electronics Package; Computer: Int 13, Dex 0, Spd 1 (-27 Points Base).  
(1) Elemental Control: Electronics (3-pt reserve); All abilities Conventional Technology (-1)  
a-3 Radio Listen and Transmit; Usable By Others: Simultaneous Use, +½; Invisible (Scrambled: Detectable, but untranslatable.): One Sense Group, +½  
b-2 Infrared Vision; Usable By Others: Simultaneous Use, +½  
c-3 Telescopic Vision (Sight, +4 to PER); Usable By Others: Simultaneous Use, +½  
d-2 Flash Defense (Sight, 5 pts); Usable By Others: Simultaneous Use, +½  
e-2 Flash Defense (Hearing, 5 pts); Usable By Others: Simultaneous Use, +½  
f-2 Detect Health of User (+1 to PER); Time Required: Instant, +2; Range: Touch, +0  
g-2 Enhanced Perception (all) (+2 to PER); Usable By Others: Power Lost, +¼  
h-3 Eidetic Memory; Always On (Memory is either perfect or utterly gone): -½  
i-2 Basic Computer Functions  
(1) Absolute Time Sense  
(1) Inertial Locator/Bump of Direction  
(1) Lightning Calculator  
j-2 Detect Environmental Hazards (+1 to PER); Time Required: Instant, +2; Range: Touch, +0; Detects Chemical Weapons, High Radiation, Etc.  
k-4 GPS/Heads-Up Map Display: Navigation; Usable By Others: Power Lost, +¼ 14-
l-7 +3 level w/Rangefinder/Targeting System: Ranged Combat; Usable By Others: Power Lost, +¼; OCV Only: -½  
m-5 Energy Scan  
(5) Detect Energy (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5  
(2) Discriminatory Sense (Normal Sight)  
n-4 2d6 Aid: Programs/Databases (Fade/week, Max. 12); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 min., -1½; Activation: 11-, -1; Must have program available to load: -2; This allows the user to load maps (area knowledge), mission information, and so on. All of it should be Usable By Others/Power Lost, so you can load a total of 10 points worth of information. 3
(3) Programs; 1) Monitor instruments and transmit information to user and command systems. 2) Place call for emergency assistance if serious health issues are detected. 3) Refuse to activate without proper identification of authorized user. The first two programs normally run continiously after boot-up. The third runs at boot-up but shuts down once satisfied.  
(1) English (Basic Conv.); Literacy: Standard, 0  
(4) Easy Interface: Computer Programming; Usable By Others: Power Lost, +¼ 14-
   
6 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
6 2d6 60-Point Available Equipment Allowance Aid (Fade/week, Max. 60); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×2, +¼; Increased END: ×10, -4; Only to GM-specified items: -2; Actual point total of equipment available limited by GM decision.: -2; Must actually locate gear, availability is not automatic.: -2; This allows a character to haul along 60 CP worth of customized gear. 30
8 +8 points on Armor  
   
68 Usual Equipment  
(22) Armor (15 PD/15 ED); OIF (Barding): -½; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; This is actual barding, and therefore takes a little while to put on.  
   
(14) Archery Multipower (60-pt reserve); OAF (Bow, -1), Linked to Strength (-.5), Variable Limitations -.5 (Per Slot, 8 Charges unless otherwise noted, -.25), Gestures (-.25), All powers must work on charges (-.25), Real Archery: will not work underwater, hindered by strong winds, etc (-.25), Arrow and “Trick Arrow” effects only (-.5). 8 Charges unless otherwise specified  
u-1 4d6 Killing Attack (RKA); Range: 300 0
u-1 12d6 Stun Energy Blast: Blunt Arrow; Range: 300; Versus: ED 0
u-1 6d6 Entangle Paste Arrow (DEF 6); Range: 300 0
u-1 3d6 Flash Arrow (Normal Sight); Range: 300; Area Effect (Radius): 3″ radius, +1 0
u-1 Missile Deflection: Weighted Arrow (Arrows, None, OCV 19); Deflect Attacks: At Range, +1; Deflection Bonus: 10, 20; OCV: 19  
u-1 4d6 Aid to All Damaged Characteristics, Healing Arrow (Fade/turn, Max. 24); Range: 0; Affects: All Powers of Special Effect, +2 0
u-1 Darkness Arrow of the Night (Normal Sight, 1″ radius); Range: 225; Area Effect (Radius): 250″ radius, +1; Increased Area: ×125, +1¾; Active Points: 45; Charges: +8, +¾; Continuing Charges: 1 Hour, -5 lev; Activation: 14-, -½ 0
u-1 1d6 Killing Attack (RKA) Acid Arrow; Range: 300; No Normal Defense: +1; Does Body on NND: +1; Continuous: +1; Activation (On any given phase): 14-, -½; Charges: 6, +0; Continuing Charges: 1 Minute, -3 lev 0
u-1 12d6 Mind Control: Arrow of Domination; Communication: Verbal, +0; Mental Power Based on CON: -½; Charges: +8, +0; Clips: 4 0
u-1 10″ Teleportation: Vortex Arrows (Long Range 10″); Increased Range: ×1, +0; Long Range: 10″; Long Range (miles): 0.01; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; Usable Against Others: ×1 mass, 1; Ranged: +½; Usable by Others Number: 4, +½ 0
u-1 Tunneling: Disintegrating Arrow (12″ through DEF 12); Tunnels: Left Behind, +0 0
u-1 8d6 Energy Blast Inciendary Arrow; Range: 300; Versus: ED; Explosion (Extended Area +0″/DC): +½ 0
u-1 12d6 Suppress Flight/Gravity Arrow; Range: 300; Affect: Single Power, +0; Charges: +6, +0; Continuing Charges: 1 Minute, -3 lev 0
u-1 16d6 Dispel Magic Arrows; Range: 300; Affects: Any Single Power of Special Effect, +¼ 0
u-1 Extra-Dimensional Movement: Astral Arrow; Dimensions: One, +0; Time Travel: None, +0; Mass Multiplier: ×1, +0; Carrying Mass: None; Usable Against Others: ×1 mass, 1; Ranged: +½; Usable by Others Number: 4, +½ 0
u-1 12d6 Energy Blast: Lighting Arrow; Range: 300; Versus: ED 0
u-1 6d6 Energy Blast: Magic Disrupting Arrow; Range: 300; Versus: ED; No Normal Defense (Not being a creature of magic): +1 0
u-1 2d6 Drain vrs All Characteristics, Enervation Arrow (Return/turn); Range: 0; Affects: All Powers of Special Effect, +2 0
u-1 Stretching: Grapple Arrow (12″, NC: 24); Non-Combat Multiplier: ×2, +0; Charges: +4, -¼; Continuing Charges: 1 Minute, -3 lev; Activation: 15-, -¼ 0
u-1 Cursed Arrow  
(10) 1d6 Transform: Induces Disadvantages: Curse Arrow (Minor, Limited Class); Range: 225; Cumulative: +½; Autofire: 5 shots, ½; Full “Autofire” Only: -¼; Does “Body” on NND: +1; No Normal Defense: +1; Charges: 30, +¼ 0
(3) +7 level w/Only to determine number of “hits”  
u-1 Wormhole Arrow; Dimensions: Any, +20; Area Effect (One-hex): 1 hex(es), +½; Time Travel: None, +0; Mass Multiplier: ×1, +0; Carrying Mass: None 0
   
(4) Oxygen Mask: Need Not Breathe; OIF: -½; Conventional Technology: -1  
   
(7) Horseshoes of the Storm: 6″ Flight (NC: 12″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 22; OIF: -½; Visible (Noisy thunderclaps with each step): -¼ 1
   
88 Total Powers  

.

Points Skills, Talents, Perks Roll
40 +4 level w/Overall Level  
8 +4 level w/Bows  
3 Computer Programming 14-
3 Survival 11-
3 Knowledge: Centaur Customs 14-
3 Knowledge: Dimensions 14-
3 Seduction 14-
3 Tactics 14-
4 Weaponsmith: Bows and Arrows 16-
   
10 Money (Wealthy)  
80 Total Skills, Talents, Perks  

.

125+ Disadvantages
20 Psychological Limitation; Animal Instincts (Very Common, Strong)
15 Womanizer (Common, Strong)
10 Likes to Show Off (Common, Moderate)
5 Overconfidence (Uncommon, Moderate)
15 Distinctive Features; Centaur; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0
20 Vulnerability: Darkforce (1½× STUN and BODY); Attack: Common, +10
5 Rivalry: All other male centaurs; Situation: Romantic, 5; Position: Equal, +0; Rival: NPC, +0
10 Public Identity
15 Hunted: Knights of Hades (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunted: Voltz (or GM-selected supervillian) (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted: The Black Unicorn (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Reputation: Creature of Myth (14-)
8 Watched: The Archmage (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
15 Phys. Lim: Awkward Form (Frequently, Greatly)
10 Enraged if virility questioned or threatened (11-, 8-); Circumstances: Uncommon, +5
10 Dependent NPC: random child or centauress (Normal, 8-); Skills: Normal, +0
 
 
198 Total Disadvantages

.

COSTS: Char.   Powers   Total Total   Disadv.   Base
  155 + 168 = 323 323 = 198 + 125

.

 OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
9 9 / 6 5 15 30/30 30/30 3, 5, 8, 10, 12

.

Height: 100/250cm (3’3″/8’2″), Weight: 55/880kg (121 lbs/1,936 lbs), Sex: Male, Age: 16, Race: Centaur

Appearance: Agrios is powerfully built, stands roughly 8 feet tall, and is a roan on his horse-section, caucausian-amerindian on his human half.

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