Eclipse – The Street Rat Level One Build

   Our next Eclipse Classless d20 (available in print HERE and in a shareware version HERE) sample build is the Street Rat – a character who is at his or her best operating out of a small group of cities and their environs. Like most Eclipse characters, the Street Rat tends to start off less skilled than a classical d20 character, but with a few more defining abilities. Street Rats should fit into most campaigns, at least as long as they have a stable urban base of operations to return to. They aren’t at their best in highly mobile campaigns – although they can certainly function in them for a time.

   Disadvantages: (Select three for 10 CP), and add

   Duties (to a feudal overlord, school, deity, faith, or whatever, +2 CP/Level).

   Total available character points: 48 (Level One Base) + 10 (Disadvantages) +2 (Duties) + 6 (Level One Bonus Feat) = 66, 18 of which (from disadvantages, duties, and the bonus Feat) may be spent outside of the Adventurer framework restrictions.

   Basic Attributes: Str 14, Int 14, Wis 10, Con 14, Dex 14, Chr 10 (28 point buy).

   Basic Purchases (30 CP)

  • Proficient with Proficient with All Simple Weapons and any one Martial Weapon (6 CP) and Light Armor (3 CP).
  • +8 Skill Points (8 CP).
  • +2 on Reflex Saves (6 CP)
  • +1 on Will Saves (3 CP)
  • d8 Hit Die (4 CP).
  • Initial BAB +0 (0 CP)

   Special Abilities (36 CP):

  • Augmented Attack/+2d6 Sneak Attack (6 CP). Out on the streets, you soon learn how to hit things so as to hurt them as much as possible.
  • Adept (6 CP): May buy the Knowledge/Local, Search, Sleight of Hand, and Gather Information skills at half cost.
  • Favored Foe/Favored Cities variant (6 CP): At level one this provides a +2 bonus to Appraise, Gather Information, Hide, Move Silently, and Knowledge/Local while in the primary campaign city. Other bonuses will accrue with level.
  • Immunity/Divination (Common, Minor, Minor/effects of up to level three, 4 CP).
  • Contacts: usually a reliable fence and some notable (such as a local gang leader, killer for hire, weapons merchant, or smuggler) in the local criminal underworld (2 CP).
  • Just for variety, here are some Street Rat variants, each costing the remaining 12 CP available.
    • The Black Marketeer: This Street Rat is connected, and can sell your loot quickly – realizing a full 90% – err, 80% (gotta make a profit) of it’s value and get you the gear you want. He or she can also borrow magical trinkets – either two one-point relics or one two-point relic – from his or her patrons, although this depends on what they’ve got available. Equipage with Purchasing and 90% Returns. Specialized/may take several hours or even days (in less urban areas) to obtain items, Corrupted/no matter how much money may be available, the user cannot gain items which are unreasonable for his or her level or normally unavailable in the setting (8 CP), Enthusiast, Specialized in Relics for double effect, Corrupted/game master decides what is available at any given moment (2 CP), and +2 Contacts (2 CP).
    • Spellthief: This brat can swipe spells right out of your head if you’re not careful… Inherent Spell with +2 Bonus Uses/Spell Transference three times per day (steals a spell of up to third level from another spellcaster – in priority one he or she is casting, one at the forefront of his or her mind, one at random from among those he or she has memorized, or one random slot from a spontaneous caster, will save applies. Corrupted/user must make a DC 15 will check to activate this power and it may sometimes activate on its own, 6 CP), Power Words (Specialized: only works to store stolen spells, may store [2x Con /3] total spell levels, each with the caster level and modifiers of the original “owner”, 6 CP).
    • Street Survivor: This feral youngster has been on the streets for a long, long, time – and it shows. Augmented Bonus/Long Practice (6 CP); may add (Con Mod) to his or her effective (Dex Mod) when using Dex-based skills, Universal DR 2/- (also affects energy attacks and weather, 3 CP), Action Hero/Stunts, Specialized in defensive abilities only (3 CP).
    • Gang Leader: The gang leader may not be the toughest, the most skilled, the best armed, or even the most deadly – but when he or she loses his or her temper, they’re by far the most vicious, and hit better than some mid-level fighters. Leadership (a small gang of other first-level street types, 6 CP), and Berserker/ “Deadly Temper” (+8 BAB when active, 6 CP).
    • Wiz Kid: This young magician has potential, but may well – thanks to the unreliability of his or her magic – be hiding it. Mana (2d4 generic spell levels available per day. In this characters case, roll daily). Specialized/ only usable for Theurgy (3 CP), +1 Caster Level Specialized in Theurgy (3 CP), +1 to each of the eighteen Theurgy Skills, Specialized/ can only be used to attempt to reproduce effects the Street Rat has seen and has some notes on, Corrupted/ causes bothersome side effects instead of simply wasting time and power when a spell fails (6 CP).

   Skill Points: 8 (Intelligence) + 8 (Purchased) = 16

   Skills: Knowledge/Local +6 (2 SP x Adept, +2 Int), Search +6 (2 SP x Adept, +2 Int), Sleight of Hand +6 (2 SP x Adept, +2 Dex), and Gather Information +4 (2 SP x Adept, +0 Cha). The remaining eight skill points should be spend to suit the campaign. Don’t forget the “Favored Cities” modifier.

   The Street Rat is moderately dangerous in a fight, fairly tough, tolerably skilled, and throughly at home in an urban center as part of the criminal underworld. They’re pretty fair generalists, instead of being hyper-specialized for particular styles of combat, particular magics, or other situations. Further development is probably going to be roguelike, although a lot depends on what sub-package they have: a wiz kid is probably going to develop his or her magic as well as street abilities – but a gang leader is probably going to work on combat enhancements.

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One Response

  1. […] The Street Rat: a roguish street kid. Includes the Black Marketeer, Spellthief, Street Survivor, Gang Leader, and Wiz Kid variants.. […]

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