Nightmare, Terror’s Alternate

   Nightmare is Terror’s alternate – and more-or-less-original – form. He’s a high-powered vigilante superhero/supervillain in his own right. Secondarily, I think I like the overall design well enough to recycle it now that Terror and company have been relegated to occasional bit parts in the ongoing campaign.

Value Characteristic Points
13 STR 3
23/41 DEX 39
23 CON 26
10 BODY 0
13 INT 3
15 EGO 10
20 PRE 10
8 COM -1
3 PD 0
5 ED 0
6 SPD 9
8 REC 0
20 END -13
29 STUN 0
  Total 86
Points Powers END
18 Multipower (60-pt reserve); Chi Powers Only (-.5), Powers may not exceed 30 active points (-.5), Requires Jitsu skill roll to use (-.5), Side Effects (Drains 2d6 Each Endurance and Stun, -.5), Gestures (-.25).  
u-1 Superleap (+17″, 20″, NC: 80″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 152; Reduced END: Zero, +½ 0
u-1 Shape Shift: Human Forms (Limited Group); Reduced END: Zero, +½ 0
u-1 10″ Flight (NC: 40″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 89; Reduced END: Half, +¼ 1
u-1 6d6 Mental Illusions 3
u-1 Spatial Awareness  
u-1 Darkness (Hearing, Sight, 2″ radius); Range: 150 3
u-1 Running (+10″, 16″, NC: 32″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 45; Reduced END: Zero, +½ 0
u-1 Images (Normal Sight, 8″ radius); Range: 100; Observer PER Penalty: 0, +0; Reduced END: Half, +¼ 1
u-1 2d6 Aid: All Damaged Attributes (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2 3
   
18 Elemental Control: Chi Powers (27-pt reserve); C’hi Powers Only (-.5),  
a-19 Modified Characteristic: STR; Affects Solid: +2; Area Effect (Radius): 20″ radius, +1; Selective Target: +¼; Reduced END: Zero, +½; Increased Area: ×4, +½  
b-22 Desolidification; Reduced END: Zero, +½ 0
c-18 Armor (18 PD/18 ED)  
d-18 +18 DEX  
   
2 Elemental Control: Taoist Immortal (5-pt reserve); Immortality Powers Only (-.75), Must meditate daily and maintain “natural” dietary regimen to maintain (-.25).  
a-12 Life Support (total)  
b-2 Immortality  
c-2 Regeneration (1 BODY/Turn); Regenerate: Standard, +0  
d-2 Mental Defense (13 pts); Add to Total  
e-2 Power Defense (10 pts)  
144 Total Powers  
Points Skills, Talents, Perks Roll
40 +10 DC for Martial Attacks  
4 Killing Strike (OCV -2, DCV +0, 3d6 HKA)  
3 Martial Grab (OCV -1, DCV -1, STR 73)  
4 Martial Escape (OCV +0, DCV +0, STR 78)  
4 Nerve Strike (OCV -1, DCV +1, 7d6 NND)  
4 Fast Strike (OCV +2, DCV +0, 14½d6)  
4 Martial Block (OCV +2, DCV +2)  
4 Fatiguing Strike: Endurance Drain (OCV +0, DCV +0, 12d6); Phase: ½; Damage Type: Dice; Extra DC: -1  
   
3 Stealth 17-
3 Acrobatics 17-
7 Jitsu Mastery 19-
2 (Archaic) Japanese (Fluent Conv.); Literacy: Standard, 0  
2 (Archaic) Mandarin (Fluent Conv.); Literacy: Standard, 0  
2 Knowledge: Asian History 11-
3 Security Systems 12-
3 Electronics 11-
3 Politics 14-
95 Total Skills, Talents, Perks  
125+ Disadvantages
20 Code Against Killing (Common, Total)
20 Paranoid (Very Common, Strong)
10 Enjoys Frightening People (Common, Moderate)
10 Attracts would-be students (Common, Moderate)
15 Secret Identity
10 Distinctive Features (Oriental martial arts master); Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
20 Hunted: Nemesis (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: Tetsoro Clan (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunted: Ripper (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Susceptibility: Being Teleported (2d6 BODY/Turn); Condition: Uncommon, +5
10 Vulnerability: The attacks of Fear (2× STUN and BODY); Attack: Uncommon, +5; This is really rare: -1
10 Enraged: When superheroes go berserk (11-, 11-); Circumstances: Common, +10
10 Accidental Change to Terror when Frustrated (11-)
5 Rivalry: Other martial artists; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
15 3d6 Unluck
200 Total Disadvantages
COSTS: Char.   Powers   Total Total   Disadv.   Base
  86 + 239 = 325 325 = 200 + 125
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
14 14 5 13 21/18 23/18 2, 4, 6, 8, 10, 12

Story: The alternate form of Terror (QV). While not as strongly affected by Fear’s transformation powers as The Metal Fury – now Terror – since he was the inactive form at the time, Nightmare has still changed a good deal from the philosophical taoist of past centuries.

Height: 148cm (4’10”), Weight: 42kg (92 lbs), Sex: Male, Age: 760, Race: Japanese Human

Appearance: “Nightmare” is a slender japanese gentleman of indeterminate age, and normally dresses in black suits with a small red abstract Mon on the breast.

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