Granny, The Secret Overlord

Part I: History and Basics

Long centuries past, a Dark Enchantress ruled her domains with an iron fist and terrible powers, laying curses upon defiant villages, sending monsters against rebels and dissidents, and enforcing fairly reasonable rules and tax rates, because she was a Dark Enchantress, not a stupid one.

Still, eventually a shining hero – a charismatic bard, who’s own magics were a match for hers – brought an end to her reign, as shining heroes do. He ruled the realm well enough, for while he (like so many shining heroes) had little skill in management or administration, he had enough sense to defer to people who did on such matters.

And his wife was fine with this, for having a Shining Hero to serve as a focus for the realm she’d founded worked even better at keeping things peaceful than rumors of her wicked ways, terrible curses, and invincible sorceries. It took little more than a change of clothes and hair color to let the tales of the Dark Enchantress recede into legend.

And when the Shining Hero – now a King, wise and full of years – died at last, his three heirs divided the realm between them, for the retiring Dowager Queen would not hear of shortchanging her younger children, or of conflict between them, or of setting one above the others.

And the tradition continued onto the next generation, as the two Dukes and a Duchess divided their lands amongst their children – making them Earls and Countesses beneath the nominal authority of the long-retired Dowager Queen. And all was well across a well-managed and prosperous land.

Today there is a realm of sturdy, prosperous, freeholders – a carefully tended baobab of a family tree rooted throughout the realm and tens of thousands strong, There are mayors, and city councils, and the structures of a loosely-organized society of equals inhabiting a peaceful and prosperous land.

And there is Granny. No one is quite sure just WHO’S Granny she is – but there is a certain Confucian finality about being the Ancestress, the Eldest, and the Matriarch, and everyone is glad to have her. Her advice comes with the wisdom of age, and her gentle, welcome, tyranny will – the realm hopes – continue for many years to come.

And then another Eldest will presumably take over as the giver of incontestably good advice to provide stability and wisdom. After all, while no one can quite remember who the previous Eldest was, or just when Granny became the Eldest – it must have happened sometime, right?

Granny is a pretty standard matriarchal archetype; she’s the tough-as-nails old woman who has been around long enough to see it all, who tells everyone what to do, who is listened to because she’s usually quite right – and who won’t hesitate to fill your ears with venom if you cross her or hers. She is ruthless, vengeful, shows little care or compassion for outsiders (although she does care for her friends and family), and is quite thoroughly selfish – albeit with an equally thoroughly rational understanding of how a stable, prosperous, society benefits her and hers in the long run and so is worth supporting because she’s still not stupid.

This being d20 however, Granny’s wrath is considerably worse than that of Conan the Barbarian. Are you an outsider who’s leading bandits in raiding her great-great grandchildren’s farms? Price gouging in an emergency? Running a (competing) protection racket? Granny will not hesitate to curse your kids to transform into (obedient to her) Barghests and have them slowly eat you alive. After that? They’ll make good slave-minion-creatures for her after you’re gone, and when some adventurer kills them… well, they’re now horrors of the lower planes. They’ll be happy there.

Then, of course, she might be feeling creative today and come up with something much, much, worse than that.

And yes, that’s pretty thoroughly lawful evil. Oh well!

Granny has taken an unconscionably long time to write up, mostly because her concept is really much too broad. We have the protective grandmother, the elderly queen, the venomous harridan, the evil beldame, the desiccated teacher, the evil/pragmatic (if not necessarily treacherous) grand vizier, and the wicked witch, all rolled up into one – and that lack of focus has made it difficult to touch on all the major elements, much less cover the minor secondary details.

Available Character Points: 216 (L8 Base) +10 (Disadvantages: History, Obligations (to whatever family she is most closely associated with at the moment), and Secret (she is the Dark Enchantress of legend)) +16 (Duties; national advisor/leader) +24 (Restrictions; Armor, Martial and Exotic Weapons, Expensive Personal Magical Items (more than 5% or her wealth-by-level). Granny’s various powers are very much rooted in her supreme self-confidence; relying on too much external stuff will seriously dampen her powers) +24 (L1, 3, 5, and 7 Bonus Feats) = 290 CP.

That’s actually quite a lot, especially since Granny isn’t really an adventurer and won’t be investing in large hit dice, much of any base attack bonus, or big saving throw bonuses. She’s a sage, a witch, and a matriarch. That doesn’t mean that she can’t put up a fight one way or another – this is d20 after all – but her first priority will be on escaping any form of personal confrontation, not on fighting to the bitter end.

Given that she’s successfully escaped for many centuries now, she’s going to be very good at it.

Race: Granny could be of pretty much any pathfinder-compatible race, although I’m going to assume a +2 bonus to Cha – and at least a slightly-extended lifespan would probably suit her best. She is, in any case, of Venerable age – although, due to her various abilities, this doesn’t really hinder her at all.

Package Deal: Granny has the Pathfinder Package Deal. For her build, the important bits are that she gets:

  • Fast Learner, Specialized and Corrupted/only works as long as the user sticks to a particular archetype and relatively narrow plan of development chosen at level one at each level, points may only be spent on skills and additional hit points (2 CP).
  • The ability to spend CP to buy HP directly.
  • A +3 Pathfinder Bonus on all “in-class” skills.

“Granny”

A.K.A. Endora (or Theodora), Zelena, Elphaba, Mama Yaga, Morgana, and many more names. For some reason, however, except when she’s going by “Smith” she always uses a name that ends in an “a”.

Titles: Realmfounder, Dark Enchantress, Queen and Dowager Queen, Dynast of the Realm, The Exalted One, The Wicked Witch of the West, Nightwarden, Matriarch, Ancestress, Grand Vizier, Dame, Mentor of Heroes, and Eldest.

Basic Attributes: Str 8 (+2 Leg = 10), Dex 8 (+2 Leg = 10), Con 14 (+4 Tat =18), Int 15 (+3 Age +6 Leg = 24), Wis 13 (+3 Age +4 Leg = 20), Chr 17 (+3 Age, +2 Level +6 Leg +2 Race = 30) (32 Point Buy, Aging Penalties bought off using Dominion Points).

Granny uses Tattoo Magic to boost her constitution because it provides her with a blatantly obvious explanation for why she isn’t frail and sickly, like so many extremely elderly people. The fact that she doesn’t really need it is easy to hide that way.

Basic Abilities (53 CP):

  • Hit Points: 12 (L1 3d4, 16 CP) + 22 (L2-8d4) +12 (Immortal Vigor) +48 (Con Mod x 12) +18 (Pathfinder Favored Class Bonus as enhanced, see below) = 100 HP.
  • BAB: +2, Specialized and Corrupted / Only for swatting unruly children, chasing animals with brooms, killing vermin, and similar household tasks (4 CP). Granny has never really practiced physical combat and any skill she acquired in passing in her youth has long since atrophied after centuries as a venerable old lady.
    • Technically, if you aren’t actually inflicting an effect it’s not an attack and does not require a roll. Ergo, Granny can automatically smack people with brooms and canes as long as this has no effect whatsoever beyond expressing irritation non-verbally.
  • Saves:
    • Fortitude: +2 (Purchased, 6 CP) +4 (Con) +5 (Res) +1 (Luck) = +12
    • Reflex: +2 (Purchased, 6 CP) -1 (Dex) +5 (Res) +1 (Luck) = +7
    • Will: +6 (Purchased, 18 CP) +5 (Wis) +5 (Res) +1 (Luck) = +17
  • Combat Information:
  • Proficiencies: All simple weapons (3 CP). Granny may not have any serious martial training, but she is centuries old and she’s not an idiot.
  • Initiative: +0 (Dex). Granny does get to roll twice and keep the best roll though.
  • Move: 30′.
  • Armor Class: 10 (Base) +4 (Mage Armor) +4 (Force Shield) +1 (Luck) +4 (Martial Art) = 23 (35 and DR 12/- versus those who refuse to negotiate, see Skills).
  • Usual Weapons: Magic. What’s the point of being a Dark Enchantress if you’re going to fight with a weapon?

Part II will cover her various skills, skill-based powers, and a wide variety of skill tricks.

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4 Responses

  1. Build-speculation time :3
    Hmm… she’s level 8, which means that she can count as level 17 for the purpose of buying a single magical progression. She could be a wilder that has 5 levels of the progression innate and make a 4 CP relic (Specialized and Corrupted: Can only grant a spell progression, can only advance wilder) via Enthusiast/Double (Specialized in relics) to boost it by 12.

    She wouldn’t have many spell slots, but if she uses a Greater Invocation for Pathfinder Witch spells, she should still be able to cast all up to level 4, 3, 2 and 1 Witch spells via a Witch-list based Greater Invocation of level 8, 7, 6, 5. Assuming a lot of PP, which she should have relative to her level, it shouldn’t be too weird for her to cast spells that way. She could even learn some level 5 spells that way.

    Other than that… She seems like she’ll have Witchcraft with the Light path (because that’s where you can get protection powers, which would be fitting for the protective grandma-part). It also seems like she has dominion for some reason… Maybe a leftover for when she was an Enchantress?

    • Well, she’s more of a politician-noble than an adventurer – which means that she’s expecting “combat” encounters (or confrontations of some sort) perhaps once a month, rather than 4.5 times per day – and is retired to boot. Thus her focus is much more on versatility, utility, and large-scale influence than on battle. If she does get into battle… her strategy is “survive and escape”, not “victory”. She has guards for that!

  2. […] start at the beginning with Granny’s History and the Basics click HERE. To go back to her Skills, Skill Tricks, and Skill-Related Abilities click […]

  3. […] Granny, The Secret Overlord: Racial Template Free – but what if, say, Granny Smith was an ancient witch-queen, and one of the secret founders and powers of the realm? Why ARE Celestia and Luna only “princesses”? Part II: Skills, Skill Tricks, and Skill-Related Abilities, Part III: Architectural Wonders, Experience by Study, the Thieves Guild, the Defense of Greendale, and her Legendarium Panoply, Part IV: Witchery, Poisons, and the Ruinous Powers, Rulership, Miscellany, Investments, and Equipment. Granny and Player Characters, […]

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