Vasilko

Value Characteristic Points
29/50 STR 19
18/26 DEX 24
18/31 CON 16
10/23 BODY 0
13/19 INT 3
11/14 EGO 2
20/26 PRE 10
23/35 COM 6
10/13 PD 0
9/12 ED 3
4/6 SPD 6
16/19 REC 0
40/52 END -8
59/65 STUN 0
Total 81
Points Powers END
4 Elemental Control; Master Werewolf Powers (9-pt reserve); “Master” Werewolves are generally simply born weres, occasionally they’re created magically or simply grow into this status. They can transform others into lesser werewolves, who are weaker, cannot transform others, and are subordinate to master werewolves.
a-5 Armor (10 PD/6 ED); Half value when not in wereform: -½
b-8 Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Cannot be permanently “killed” while owner survives. This replaces the usual “unless slain by silver”.
c-7 Supernatural Senses
(5) Enhanced Perception (all) (+4 to PER)
(4) Detect (See) Astral and Magical Energies (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5
(2) Ultraviolet Vision
d-6 Enhanced Scent
(4) Tracking Scent
(2) Discriminatory Sense (Smell)
(4) Enhanced Perception (Smell, +5 to PER)
e-4 Shape Shift; Wolf/Wolfman/Human (Single Form); Reduced END: Zero, +½; Side Effects; Animalistic Instincts.: 30/Half, -½; Difficult to Dispel: ×4, +0.5 0
f-4 Running (+6″, 12″, NC: 24″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 27; Reduced END: Zero, +½ 0
g-6 Damage Reduction (Physical, 50% Resistant); Not vrs Silver, Magic: -1
h-6 Damage Reduction (Energy, 50% Resistant); Not vrs fire or mystical attacks: -1
i-3 Power Defense (18 pts); Automatically protects against any attempt to remove werewolf disadvantages or abilities: -½
j-22 2d6+1 Killing Attack (HTH) (Total 4d6+1); Range: 0; Reduced END: Zero, +½; Gestures: Instant Power, -¼; Affects Desolidified: +½ 0
k-6 1d6 Transform (To subordinate werewolf) (Major, Single Object); Range: 0; Cumulative: +½; No Normal Defense: +1; Reduced END: Zero, +½; No Range: -½; Gestures: Instant Power, -¼; Only acts once per hour: -1; Works only when conditions are right and victims can accept spirit bond.: -2; Activation: 11-, -1; Uncontrolled: +½; Continuous: +1; No Conscious Control: -2; Does not work on those with mystic defences vrs spirit bonding: -1 0
l-8 +15 STR; Reduced END: Zero, +½; Affects Desolidified: +½ 0
m-4 +6 DEX
n-4 +2 SPD
o-4 +10 CON
p-4 +10 BODY
q-4 Survival 19-
9 Elemental Control: Spirit Powers (15-pt reserve); Astral Entity Powers only: -½; Variable Limitations: -½, -¼
a-7 Life Support (total); Always On: -½; Astral Entity Powers only: -½; Variable Limitations: -½, -¼
b-7 Desolidification; Only when in immediate vicinity of owner: -2; Astral Entity Powers only: -½; Variable Limitations: -½, -¼ 4
c-7 Armor (10 PD/10 ED); Always On: -½; Astral Entity Powers only: -½; Variable Limitations: -½, -¼
d-7 Mental Defense (33 pts); Add to Total; Always On: -½; Astral Entity Powers only: -½; Variable Limitations: -½, -¼
e-9 Astral Senses; Astral Entity Powers only: -½; Variable Limitations: -½, -¼
(6) Astral Sight (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5; Astral Entity Powers only: -½; Variable Limitations: -½, -¼
(6) Astral Scent (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5; Astral Entity Powers only: -½; Variable Limitations: -½, -¼
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; Vasilko usually uses various trinkets of shamanic magic. 20
6 +6 points towards shamanic magic multipower reserve
36 Equipment
(2) Radio Listen and Transmit; OAF (Minitransciever on collar.): -1
(2) Contraceptive Amulet: Immunity/Parenthood; Frequency: Common; OIF: -½
(15) Shamanic Magic Multipower (62-pt reserve); Gestures (-.25), All slots must use Charges (-.25), Charges may only be regained at Power Nexi (-.5), Regaining Charges/Rebuilding Powers requires several hours (-.5), Activation 14- (-.5), Costs Endurance (-.5), Concentrate (0 DCV, -.5).
u-1 2d6 Aid to All Damaged Characteristics (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2; Restore Only Lost Characteristics and Powers: -½; Area Effect (Radius): 32″ radius, +1; Selective Target: +¼; Increased Area: ×8, +¾; Continuous: +1; Charges: +6, +0; Continuing Charges: 1 Minute, -3 lev 6
u-1 Change Environment/Holy (8″ rad.); Effect: Fixed, +0; Difficult to Dispel: ×4, +½; Charges: 16, +0; Uncontrolled: +½; Reduced END: Zero & Persistent, +1; Active Points: 60 0
u-1 Clinging (Clinging STR +15); Active Points: 56; Charges: 250, +2¾; Continuing Charges: 1 Day, -7 lev
u-1 16d6 Dispel Magic; Range: 300; Affects: Any Single Power of Special Effect, +¼; Charges: +16, +0 6
u-1 12d6 Energy Blast (Lightning); Range: 300; Versus: ED; Charges: 16, +0 6
u-1 6d6 Entangle: Swallowed by the Trees (DEF 6); Range: 300; Charges: 16, +0 6
u-1 Force Wall (12 PD/12 ED); Range: 300; Width: 12″, +0; Charges: 6, +0; Continuing Charges: 1 Minute, -3 lev 6
u-1 Invisibility (Hearing, Sight, No Fringe); Charges: 6, +½; Continuing Charges: 1 Hour, -5 lev 6
u-1 Instant Change; Clothes: Any Set, 10; Usable Against Others: ×1 mass, 1; Area Effect (Radius): 24″ radius, +1; Selective Target: +¼; Increased Area: ×8, +¾; Charges: 500, +1
u-1 12d6 Mind Control; Communication: Verbal, +0; Charges: 16, +0 6
u-1 12d6 Mental Illusions; Charges: 16, +0 6
u-1 Telekinesis (STR 20); Range: 300; Manipulation: Fine, +10; Charges: 12, +½; Continuing Charges: 1 Minute, -3 lev 6
u-1 10″ Teleportation (Long Range 320″); Increased Range: ×32, +25; Long Range: 320″; Long Range (miles): 0.40; Mass Multiplier: ×8, +15; Fixed Locations: 0; Floating Locations: 0; Charges: +16, +0 2
u-1 1d6 Transform: Fires of Creation (Major, Anything); Range: 300; Cumulative: +½; Continuous: +1; Charges: 16, +½; Continuing Charges: 1 Turn, -2 lev 6
u-1 Hand-to-Hand Attack (10d6, Total 15d6); Range: 0; Charges: 32, +1; Continuing Charges: 1 Minute, -3 lev 6
u-1 5″ Flight: Tornado (NC: 20″); Non-Combat Multiplier: ×4, +5; Usable Against Others: ×1 mass, 1; Active Points: 60; Area Effect (Radius): 8″ radius, +1; Selective Target: +¼; Increased Area: ×2, +¼; Ranged: +½; Charges: 6, +0; Continuing Charges: 1 Minute, -3 lev; Non-Combat (MPH): 45 1
u-1 5″ Flight: Walk the Winds (NC: 625″); Non-Combat Multiplier: ×125, +30; Non-Combat (MPH): 1,395; Charges: +6, +½; Continuing Charges: 1 Hour, -5 lev 1
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
66 Aid Enhancements
(4) +3 BODY; Doesn’t Affect Figured: -½
(6) +12 COM
(4) +3 CON; Doesn’t Affect Figured: -½
(4) +2 DEX; Doesn’t Affect Figured: -½
(3) +3 ED
(6) +3 EGO
(6) +12 END
(6) +6 INT
(3) +3 PD
(6) +6 PRE
(6) +3 REC
(6) +6 STR 1
(6) +6 STUN
173 Total Powers
Points Skills, Talents, Perks Roll
15 Danger Sense (In Combat, Immediate Vicinity); Works: In Combat, +0; Range: Immediate Vicinity, +5 11-
10 +1 level w/Overall Level
5 +1 level w/HTH Combat
3 Bump of Direction
3 Combat Sense 13-
3 Immunity: “Detects” as normal human/canine to technological sensors; Frequency: Common
3 Lightsleep
3 Perk: Always respected by other canines
3 Stealth 14-
3 Tactics (Pack) 13-
2 Area Knowledge: Siberia 11-
3 English (Completely Fluent w/accent); Literacy: Standard, 0
0 Russian (Native Accent); Literacy: Standard, 0
56 Total Skills, Talents, Perks
125+ Disadvantages
Physical Limitations :
10 Underage (Infrequently, Greatly)
10 Werewolf Legal Restrictions (Infrequently, Greatly)
15 Bound to obey Ranko (Frequently, Greatly)
Psychological Limitations :
15 Animalistic Instincts (Very Common, Moderate)
20 Pack Loyalty (Very Common, Strong)
15 Overconfidence (Very Common, Moderate)
15 Hunted: Order of the Silver Forge (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Dependent NPC: Packmate or Child (Slightly Less Powerful, 11-); Skills: Normal, +0
10 Enraged: If packmate seriously harmed or threatened (11-, 11-); Circumstances: Common, +10
20 Vulnerability; Silver (1½× STUN and BODY); Attack: Common, +10
; Not actually all that common, but everybody knows that silver hurts werewolves…
15 Reputation (Everyone knows about werewolves) (14-)
10 Accidental Change; During Full Moon (11-)
10 No Identity (Pet)
10 Destitute
10 Distinctive Features; Werewolf; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
10 Watched by Huitzilopochtle (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
10 Rivalry: Other male werewolves; Situation: Professional and Romantic, 10; Position: Equal, +0; Rival: NPC, +0
215 Total Disadvantages
COSTS: Char. Powers Total Total Disadv. Base
81 + 229 = 310 340 = 215 + 125
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
9 9 5 33 33/20 28/16 2, 4, 6, 8, 10, 12

Story: A pup belonging to Mikaels siberian pack, he was a born werewolf with the ability to pass on lycanthropy. Sadly, he had the misfortune to bite (Nibble at) Ranko Tendo, and thereby became a “suitor”. While the aztec war god currently pursing Ranko spared his life, he did snatch, neuter, disembody, train, enhance and enslave him, turning him into a pet / guard dog / servant / present for Ranko. He got out of that, and was rewarded with his body, testicles, and the bodyguard enhancements he’d been given when he helped get Ranko to accept the war god’s suit.

Height:
168cm
(5’6″), Weight:
63kg
(139 lbs), Sex: Male, Age: 13, Race: Human (Werewolf)

Appearance: Vasilko looks like a sturdy 13-15 year or a wolf a few months short of full maturity. Like most weres he can vary his appearance somewhat, and bulks up notably in actual combat.

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