Godlike: De Ville Tailleur

De Ville Tailleur

   Henri-Marcel Eustace was small, and inoffensive, and not particularly physically inclined. He was a surprisingly effective resistance fighter as well – with a cool head, a steady hand with a pistol, and a fine hand as a tailor (a skill he turned to turning out disguises, creating hidden pockets, and altering captured uniforms). He only wished that his creations could offer his friends some physical protection when disguise failed. The Germans had tanks, and heavy weapons, and machine guns to supply to the troops – and all he had was clothing.

   Then, one day, it was no longer just “clothing” – and the Resistance began to make some fairly substantial gains against the Germans. Unfortunately, that brought additional attention…

  • Attributes: Body 1 (3), Coordination 4, Sense 2 (3), Brains 1, Command 1, Cool 3 (4).
  • After Experience: Body 2 (7), Coordination 5, Sense 3 (7), Brains 1, Command 1, Cool 3 (6).
  • Skills (20):
    • Body: Health 1, Run1
    • Coordination: Anti-Tank Rocket 2, Dodge 1, Grenade 1, Pistol 1, Stealth 2, Tailor 3
    • Sense: Sight 2, Hearing 1
    • Brains:
    • Command:
    • Cool: Lie 3, Mental Stability 2
      • After Experience: Pistol 2, Language Group (Germanic, includes German and English) 1.

   Henri-Marcel – now often going under the name Rene’ (“Reborn”) to avoid enemy identification – can fix your clothing. He can also turn it into armor, cause it to give you a bit of extra Body, and let it allow you to run and swim at superhuman speeds – and he can maintain those benefits for a small squad, as well as for himself.

   In his later version, after he’s earned the GTE experience package, those benefits are even more impressive and can be maintained for a hundred men.

   Secondarily, he has impressive self-control, excellent senses, and can heal minor wounds – and damage to clothing – with a glance.

  • Talent Basics:
    • Quirks: Obsessed with clothing (1), shrugs off rudeness and barbarity from non-french (1).
    • Will Base: 1 Command + 4 Cool + 1 (remainder from base 25) + 2 (Quirks) = 8.
    • After Experience: Will Base 10.
  • Talent Powers:
    • “The Master Tailor” / Healing (2HD, 4) (Base 3/6/12): Extends to Clothing (+1/2/4), allows minor “Alterations” – but only in clothing (+1/2/4), Go Last (-2/4/8), Interfere (-2/4/8) = (1/2/4).
    • “Clothes Maketh The Man” / Alternate Form (2HD, 4), (Base 5/10/20): Endless (+1/2/4), Allows Minor Variants (+1/2/4), Only changes clothing, not personal appearance (-3/6/12), Goes Last (-2/4/8),Nervous Habit (must quickly brush off and tweak clothing, -1/2/4) = (1/2/4). Note that, if “killed”, Henri-Marcel will simply revert to himself dressed normally – although his various other powers will shut down as well, abruptly rendering his friends vulnerable – and they will remain so until he sees them again. He avoids this at all costs.
      • Hyper-Sense (1D, 1) (After Experience 4D) (Base 2/5/10): Attached to Alternate Form (-1/2/4).
      • Hyper-Cool (1D, 1) (After Experience 3D) (Base 2/5/10): Attached to Alternate Form (-1/2/4).
      • Hyper-Body (1D, 1) (After Experience 2D) (Base 2/5/10): Attached to Alternate Form (-1/2/4).
      • Tough Fabric / “Plasticine Touch” (4HD, 8) (After Experience 8 HD) (Base 5/10/20): Endless (+1/2/4), Clothing of those wearing his special unit patch remains flexible enough for normal use as far as they are concerned only (+2/4/8), No Touch (+1/2/4), Multiple Targets (+2/4/8), Cannot Interfere (-2/4/8), Go Last (-2/4/8), Nervous Habit (mentally note defects of targeted clothing, -1/2/4), Only Harder (-2/4/8), Only Targets Clothing (-2/4/8), Attached to Alternate Form (-1/2/4) = (1/2/4). In effect, this power is pretty simple: he looks at someone and their clothing (hardness 2) becomes equivalent to armor (initially 3 LAR, later 10 HAR). If they’re carrying his embroidered signature they suffer no penalties – although they gain the armor benefit. If they’re not, they have to break out of their clothing before they can move. He can keep doing this until he’s affected as much fabric as he can at one time (his lift in pounds), at which time to affect any further targets he’ll have to drop some of the old ones. A uniform can generally be considered to weigh about 20 pounds. Note that this does not trigger will battles (in general, the clothes are NOT the Talent) and cannot be “dispelled” by expending a point of willpower: the effect is actively supported.
      • Super-Speed / Body Abilities (Run, Swim, etc) (1D, 2) (Base 4/8/16): Endless (+1/2/4), Extend to Others (+2/4/8), first die “shared” with any given target does not count against total dice available (+1/2/4), Ranged (+1/2/4), Only works on those wearing his embroidered signature and dressed in clothing he’s turned into armor (-3/6/12), Go Last (-2/4/8), Nervous Habit (mentally note how much better the clothing fits and how much better the user can move since he fiddled with it,-1/2/4), Attached to Alternate Form (-1/2/4) = (2/4/8). At the moment, anyone he’s given his special “Tailoring” to can run and swim at up to 75 MPH.
      • Hyper-Body (1D, 3) (After Experience 3D) (Base 2/4/8): Endless (+1/2/4), Extend to Others (+2/4/8), first four dice “shared” with any given target do not count against total dice available (+4/8/16), Ranged (+1/2/4), Only works on those wearing his embroidered signature and dressed in clothing he’s turned into armor (-3/6/12), Takes a minute to take effect (-2/4/8), Nervous Habit (mentally note how much better the clothing fits and how much better the user can move since he fiddled with it,-1/2/4), Attached to Alternate Form (-1/2/4) = (3/6/12). While it will be the last thing that takes effect, at the moment anyone he’s given his special “tailoring” to will – after a minute or so to get used to it – find themselves augmented with +1D of Hyper-Body.

   Basically, Henri-Marcel’s clothing bestows Heavy Armor 10 (although this is NOT self-restoring; it is depleted by penetrating weapons normally), +3 Body, and the ability to run and swim at 75 MPH, on up to 100 men. Ultimately, he could potentially increase those figures to +4 Body, the ability to run and swim at Mach 1, and a total of 600 men. Of course, at that point, no sane commander would let an asset that valuable anywhere near the front lines.

   Working with Henri-Marcel drastically increases most people’s chances of survival. While his clothes won’t stand up to penetration weapons for long, they’ll handle any amount of small-arms fire, and the body and speed boosts aren’t bad either. Of course, unlike most other talents, Henri-Marcel is probably at his best with a sizeable group of normal people along; he can’t make them into talents, but he can keep the talents from leaving them too far behind.

   For some possible variants, remember that anyone with an alternate-but-human form offers a convenient way to play a female character. You could easily make him a seamstress with an alternate form as a male, or a maker of uniforms back on the supply side of things – who must be located, and persuaded to use his or her abilities in a more organized fashion.

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