Professor Challenger, the Artificial Intelligence

And with the Challenger up, it’s time to put up Ameobro’s new friend – the Artificial Intelligence / Autopilot that comes with it. “Professor Challenger”, as empowered by the Sephirot Incident, is a formidable, mostly science-oriented, AI, capable of piloting the Challenger at near its full potential – although it can still only use one of the ships (rather minor) guns at any one time.  The Professor sees “his” purpose as the exploration and mapping of the Imaginal Planes and mineral resources of the Earth with a special focus on “subterranean” realms. Secondarily, of course, “he” assists and advises his current owner(s) and driver. The fact that his driver is a giant alien amoeba with the mind of a small child has no bearing on his job…

Value Characteristic Points
17 DEX 21
27 INT 17
15 EGO 10
4 SPD 13
Total 61
Points Powers END
23 Mental Defense (Psi-shielded Casing) (26 pts); Add to Total
15 Mind Link with Stone User; Minds: One Specific Mind, +5; Number of Minds: 1, +0; Distance: Any, +5; Dimension: Any, +5; Link with: Anyone, +0
1 Computer Powers Elemental Control (1-pt reserve)
a-2 Internet Access / Radio Listen and Transmit; Focus Mobility: Bulky, -½; IIF: -¼; Generic Limitation (Wireless Internet Only.): -½
b-2 Absolute Time Sense
c-2 Lightning Calculator
d-4 Eidetic Memory; Generic Limitation (Only for computer data and programs.): -1
e-1 Speed Reading; Generic Limitation (Only for computer data and programs.): -1
f-2 Cramming; Generic Limitation (Only for computer data and programs.): -1
4 Multiscanner Multipower (20-pt reserve); Extra Time: 5 min., -2; OAF: -1; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½. This is an internal piece of equipment for examining relics, genetic samples, and other oddities.
u-1 Psionic Analysis / Detect Psionic Energies (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5
u-1 Genetic Analysis / Detect Genetic Structures (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5
u-1 Biochemical Analysis / Detect Biochemicals (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5
u-1 Physical Analysis / Detect Physical Structure (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5
u-1 Electron Microscope / Microscopic Vision (×1,000,000)
u-1 N-Ray Vision / X-Ray Scanner
4 Biosynthesis System Multipower (20-pt reserve); Extra Time: 1 hour, -2½; OAF: -1; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; The system does need to be plugged into a serious power supply to make this multipower work; simply being on the power grid will not do.
u-1 1d6 Biochemical Synthesis / Transform: Stock Chemicals to Biochemicals (Major, Limited Class); Range: 95 2
u-1 1d6 Genetic Manipulator and Genesis Vat / Transform Cell Sample to Desired Organism (Major, Limited Class). This is a small facility, and normally produces eggs, infants, and so on. 2
u-1 1d6 Genesplicing / Transform for minor “tweaks” to living organisms (Minor, Limited Class). 2
u-1 Regeneration Induction (1 BODY/5 min.); Usable By Others: Power Lost, +¼; Usable by Others Number: 8, +¾; Regenerate: Standard, +0.
70 Total Powers  
Points Skills, Talents, Perks Roll
3 Combat Driving 12-
3 Navigation 11-
3 Systems Operation 14-
20 +2 level w/Overall Level
3 Scholar
Knowledge Skills
(2) Creatures of the Imaginal Realms 14-
(2) The Imaginal Realms 14-
(2) Geological Maps 14-
(2) Creatures of Elemental Earth 14-
(2) Earth Magic 14-
3 Scientist
Science Skills
(2) Anthropology 14-
(2) Archaeology 14-
(2) Biochemistry 14-
(2) Biology 14-
(2) Biophysics 14-
(2) Ecology 14-
(2) Geology 14-
(2) Genetics 14-
(2) History 14-
(2) Hydrology 14-
(2) Inorganic Chemistry 14-
(2) Medicine 14-
(2) Metallurgy 14-
(2) Microbiology 14-
(2) Minerology 14-
(2) Mining Engineer 14-
(2) Nuclear Physics 14-
(2) Parapsychology 14-
(2) Paleontology 14-
(2) Pharmacology 14-
(2) Prospecting 14-
(2) Vehicle Engineer 14-
89 Total Skills, Talents, Perks  
100+ Disadvantages
10 Overconfidence (Common, Moderate)
10 Overcurious (Common, Moderate)
20 Total Disadvantages
COSTS: Char. Powers Total Total Disadv. Base
61 + 159 = 220 120 = 20 + 100
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 5 26 0/0 0/0 3, 6, 9, 12

Like many another artificial intelligence, Professor Challenger has an immense list of scientific and knowledge skills, access to a few built in systems to help with “his” job (the exploration, mapping, and analysis of new realms), a few bits of relevant gear, the ability to operate the vehicle he’s “occupying” competently – and not a lot else. Still, within “his” fields he’s quite an expert, and can use the Challenger’s sensors to keep an “eye out” for odd goings-on in the vicinity.

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One Response

  1. […] Professor Challenger, the Artificial Intelligence: The Challenger’s Computer System. […]

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