And with the Challenger up, it’s time to put up Ameobro’s new friend – the Artificial Intelligence / Autopilot that comes with it. “Professor Challenger”, as empowered by the Sephirot Incident, is a formidable, mostly science-oriented, AI, capable of piloting the Challenger at near its full potential – although it can still only use one of the ships (rather minor) guns at any one time. The Professor sees “his” purpose as the exploration and mapping of the Imaginal Planes and mineral resources of the Earth with a special focus on “subterranean” realms. Secondarily, of course, “he” assists and advises his current owner(s) and driver. The fact that his driver is a giant alien amoeba with the mind of a small child has no bearing on his job…
Value |
Characteristic |
Points |
17 |
DEX |
21 |
27 |
INT |
17 |
15 |
EGO |
10 |
4 |
SPD |
13 |
|
Total |
61 |
Points |
Powers |
END |
23 |
Mental Defense (Psi-shielded Casing) (26 pts); Add to Total |
|
|
|
|
15 |
Mind Link with Stone User; Minds: One Specific Mind, +5; Number of Minds: 1, +0; Distance: Any, +5; Dimension: Any, +5; Link with: Anyone, +0 |
|
|
|
|
1 |
Computer Powers Elemental Control (1-pt reserve) |
|
a-2 |
Internet Access / Radio Listen and Transmit; Focus Mobility: Bulky, -½; IIF: -¼; Generic Limitation (Wireless Internet Only.): -½ |
|
b-2 |
Absolute Time Sense |
|
c-2 |
Lightning Calculator |
|
d-4 |
Eidetic Memory; Generic Limitation (Only for computer data and programs.): -1 |
|
e-1 |
Speed Reading; Generic Limitation (Only for computer data and programs.): -1 |
|
f-2 |
Cramming; Generic Limitation (Only for computer data and programs.): -1 |
|
|
|
|
4 |
Multiscanner Multipower (20-pt reserve); Extra Time: 5 min., -2; OAF: -1; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½. This is an internal piece of equipment for examining relics, genetic samples, and other oddities. |
|
u-1 |
Psionic Analysis / Detect Psionic Energies (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5 |
|
u-1 |
Genetic Analysis / Detect Genetic Structures (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5 |
|
u-1 |
Biochemical Analysis / Detect Biochemicals (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5 |
|
u-1 |
Physical Analysis / Detect Physical Structure (+6 to PER); Time Required: Half Phase, +0; Range: Touch, +0; Addition (Discriminatory): +5 |
|
u-1 |
Electron Microscope / Microscopic Vision (×1,000,000) |
|
u-1 |
N-Ray Vision / X-Ray Scanner |
|
|
|
|
4 |
Biosynthesis System Multipower (20-pt reserve); Extra Time: 1 hour, -2½; OAF: -1; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; The system does need to be plugged into a serious power supply to make this multipower work; simply being on the power grid will not do. |
|
u-1 |
1d6 Biochemical Synthesis / Transform: Stock Chemicals to Biochemicals (Major, Limited Class); Range: 95 |
2 |
u-1 |
1d6 Genetic Manipulator and Genesis Vat / Transform Cell Sample to Desired Organism (Major, Limited Class). This is a small facility, and normally produces eggs, infants, and so on. |
2 |
u-1 |
1d6 Genesplicing / Transform for minor “tweaks” to living organisms (Minor, Limited Class). |
2 |
u-1 |
Regeneration Induction (1 BODY/5 min.); Usable By Others: Power Lost, +¼; Usable by Others Number: 8, +¾; Regenerate: Standard, +0. |
|
70 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
3 |
Combat Driving |
12- |
3 |
Navigation |
11- |
3 |
Systems Operation |
14- |
20 |
+2 level w/Overall Level |
|
|
|
|
3 |
Scholar |
|
|
Knowledge Skills |
|
(2) |
Creatures of the Imaginal Realms |
14- |
(2) |
The Imaginal Realms |
14- |
(2) |
Geological Maps |
14- |
(2) |
Creatures of Elemental Earth |
14- |
(2) |
Earth Magic |
14- |
|
|
|
3 |
Scientist |
|
|
Science Skills |
|
(2) |
Anthropology |
14- |
(2) |
Archaeology |
14- |
(2) |
Biochemistry |
14- |
(2) |
Biology |
14- |
(2) |
Biophysics |
14- |
(2) |
Ecology |
14- |
(2) |
Geology |
14- |
(2) |
Genetics |
14- |
(2) |
History |
14- |
(2) |
Hydrology |
14- |
(2) |
Inorganic Chemistry |
14- |
(2) |
Medicine |
14- |
(2) |
Metallurgy |
14- |
(2) |
Microbiology |
14- |
(2) |
Minerology |
14- |
(2) |
Mining Engineer |
14- |
(2) |
Nuclear Physics |
14- |
(2) |
Parapsychology |
14- |
(2) |
Paleontology |
14- |
(2) |
Pharmacology |
14- |
(2) |
Prospecting |
14- |
(2) |
Vehicle Engineer |
14- |
89 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
10 |
Overconfidence (Common, Moderate) |
10 |
Overcurious (Common, Moderate) |
20 |
Total Disadvantages |
COSTS: |
Char. |
|
Powers |
|
Total |
Total |
|
Disadv. |
|
Base |
|
61 |
+ |
159 |
= |
220 |
120 |
= |
20 |
+ |
100 |
OCV |
DCV |
ECV |
Mental Def. |
PD/rPD |
ED/rED |
Phases |
6 |
6 |
5 |
26 |
0/0 |
0/0 |
3, 6, 9, 12 |
Like many another artificial intelligence, Professor Challenger has an immense list of scientific and knowledge skills, access to a few built in systems to help with “his” job (the exploration, mapping, and analysis of new realms), a few bits of relevant gear, the ability to operate the vehicle he’s “occupying” competently – and not a lot else. Still, within “his” fields he’s quite an expert, and can use the Challenger’s sensors to keep an “eye out” for odd goings-on in the vicinity.
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