Exalted – Lesser Sigil of the Moon (Artifact ***)

Full Moon view from earth In Belgium (Hamois).

She's watching you!

Here we have the last of Charles’s designs for augmenting his young mortal and god-blooded friends – another general booster. At the moment, he fully intends to give each kid a Soul Sheathe (Artifact ***) loaded with one of his Least Rune Weapons (Artifact *), a Greater Ring of Thaumaturgic Mastery (Artifact **), a set of Commando Armor (Artifact ***), and a Lesser Sigil of the Moon (Artifact ***) (Below) – for a complete set valued at roughly Artifact ***** (throwing in a Fivefold Harmonic Adapter to let the kids get the full benefit of the Commando Armor) with an final attunement cost of (6 – the user’s permanent will rating). Sadly, this still won’t make the user an Exalt – but it will make them far better able to take care of themselves.

Lesser Sigil of the Moon (Artifact ***)

These versatile amulets gather the ambient magic of the moon and channel it into the bearer’s body and spirit – strengthening both against adversity and allowing the user to adapt to meet new challenges in a wide variety of ways.

  • Self-Powered. The amulets, meant for use by enlightened mortals and godbloods, have no attunement cost – although some of their functions do require the expenditure of motes (Class-B).
  • +1 each to all attributes (9x Class-A).
  • The user gains “natural” stamina-based Soak as an Exalt (Class-A).

Thaumaturgic Functions: These thaumaturgic effects can be dispelled normally – but can be reinvoked with similar ease.

  • Lesser C’hi Infusion: The user may temporarily infuse his attacks with spiritual power – allowing him or her to effectively attack immaterial beings. That’s Thaumaturgic Countermagic: Six tick casting time (+2D), Duration of up to (2x Essence) Hours (+2D), Affects all the target’s attacks (+2D), Specific Effect/physical attacks may injure weapon dematerialized entities (+3D). As a Class-0 effect this gets 10 automatic successes at a cost of 1 mote (Class-0).
  • Seeing with the Inner Eye: This ability allows the user to see the flows of essence, revealing the presence of immaterial spirits, spells, active charms, and similar effects. That’s Thaumaturgic Detection: Six tick casting time (+2D), Duration of up (2x Essence) Days or until dismissed (+3D), Single Target (+0D), Personal-Only (-2D). As a Class-0 effect this gets 10 automatic successes at a cost of 1 mote. Given its duration this ability can be considered active unless countermagic dictates otherwise (Class-0).
  • Draught of the Dervish: Filled with supernatural vigor, the user may Stunt as an Exalt or other supernatural being. That’s Thaumaturgic Alchemy: Six tick casting time (+2D), Duration of up (2x Essence) Days or until dismissed (+3D), No Components or Lab (+4D), Single Target (+0D). As a Class-0 effect this gets 10 automatic successes at a cost of 1 mote. Given its duration, this ability can be considered active unless countermagic dictates otherwise (Class-0).
  • Harpist on the Strings of Fate: The user is blessed with a knack of slipping through the tinyiest loopholes of fate, negating up to four botches per scene that would otherwise harm him or her. That’s Thaumaturgic Fortune: Six tick casting time (+2D), Duration of up (2x Essence) Days (+3D), Single Target (+0D), Four Botches/Scene (+4D), As a Class-0 effect this gets 10 automatic successes at a cost of 1 mote. Given its duration, this ability can be considered active unless countermagic dictates otherwise (Class-0).
  • Cloak of the Wyld Lands. This ability allows the user to assume temporary mutations. That’s Thaumaturgic Lifeweaving: Six tick casting time (+2D), Duration of up (2x Essence) Days or until dismissed (+3D), Single Target (+0D), Induces Temporary Mutations (+5D), Personal-Only (-2D). As a Class-B effect, this gets 20 automatic successes, providing 12 Mutation Points at a cost of two motes. As with all thaumaturgy, it does not stack with similar effects (Class-B).

Artifact Design: Power 5 (4x Class-0, 10x Class-A, and 2x Class-B functions), Usefulness 5, Plot Impact 2, Script Immunity 3, Components -3 (As usual, Charles designs around Ambrosia. Working in Yu-Shan it’s relatively easy to get – and it’s just SO versatile). That gives a net artifact rating of 12/4 = ***. Since the Script Immunity cost neatly balances the Component cost, the rating is the same both for making them and for buying them.

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3 Responses

  1. […] Lesser Sigil of the Moon (3): Generic boosters for aides and allies. […]

  2. […] Lesser Sigil of the Moon (3): Generic boosters for aides and allies. […]

  3. […] Lesser Sigil of the Moon (3): Generic boosters for aides and allies. […]

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