Krackothunder has set up a blog reviewing the various options in Eclipse: The Codex Persona (and how to optimize them) – and, as I have time, I’ve been commenting on them with clarifications, further options, and ways to do things. Since there are a number of posts up there, here’s a bonus post of a brief index.
Eclipse, Paths And Powers: The Basics Of Channeling
This entry covers Channeling and the basic upgrades that aren’t part of particular paths.
Eclipse, Paths and Powers: Channeling Subpaths Part I
This entry covers the Glorious Touch and Hatred’s Weal Paths.
Eclipse, Paths and Powers: Channeling Subpaths Part II
This entry covers the Hand of Darkness, Planar Bonds, and Infusions paths.
Eclipse, Paths and Powers: Channeling Subpaths Part III
This entry covers the Divine Wrath and Tides of Light and Darkness paths.
Today for something different: Optimized Character Concepts
This entry covers some of the “things to watch out for” character design possibilities – albeit more from a standpoint of “how to use limited versions of these designs to make interesting characters”.
Pseudo-Changelings: A few template ideas
This one looks like a fairly heavily optimized template for making opponents for ponies – although I’ll admit that I haven’t had time for a full evaluation yet.
The Ultimate Creator of Federation-Apocalypse: A Template
This is basically a +1 ECL writeup for being God proper – the omniscient, omnipotent, omnibenevolent creator and master of all things – who basically never confirms his/her/it’s/their existence or interferes in any detectable way since it would take away people’s free will.
Honestly, I never worried about writing this up, since game attributes for a character who never did anything observable and who couldn’t be proven to exist were not a priority – but it is certainly an interesting exercise.
Eclipse, Paths and Powers: Hexcrafting (sorta?)
An evaluation of the Hexcrafting card-based magical system.
Eclipse, Paths and Powers: Martial Arts
Obviously enough, a review of the Martial Arts system.
Ponies (yes, again) and Martial Arts
Here we have a writeup for Tatslponies – a creature invented by My Little Pony fans as a sort of a cross between Tremor’s “Grabboids” and Ponies. I’m not especially familiar with the idea, so…
Package-Deal: Cyber-Journeyman
A look at why some characters might opt for the Journeyman ability – and at Cyberware in Eclipse.
Short stuff: Unity and the Theurgy special ability
How to get access to pretty much all the spells there are.
Eclipse, Paths and Powers: Path of the Dragon, Part I
A quick look at the Path of the Dragon – Eclipses most blatant and straightforward route to super-heroism.
Really short posts: Are infinite CP possible?
A speculative way to get infinite CP.
And I really need to do an index for Alzrius too; there’s a list of the character’s he’s written up around (even if it needs updating), but no list of his other posts…
Filed under: Background, d20, Game Rules | Tagged: Classless d20, d20, d20 Point Buy, Game Rules, Role Playing Game, RPG |
Heh, yeah, the Pseudos seem to be a bit overwhelmingly strong at first, though I have to say that the Necromind isn’t too great when you think about it from an opportunity cost perspective.
The child soldier is a bit better on that front because the Berserker-ability hits pretty hard if you build your character around it and maybe put in a few upgrades.
Those two are the ones where I tried to make them playable, if optimized. Of course, that would fly out of the window if you reduce the ECL via the normal changeling-specialization, which would make a child soldier an incredibly good melee choice and the Necromind becomes incredibly cost-effective.
The Divine Channeler is more to show off what a powerful channeler could look like, and I’d be surprised if that template would be put to use in pretty much any game. It’s more or less an “Atrocity-Channeler”.