Eclipse – The Level One Fortunate Hero Build

   Here we have another sample level one classless Eclipse d20 character – in this case, one of the common types of cinematic protagonists – the Fortunate Hero.

   We’ve all seen them. The heroes who always find a convenient weapon, a stash of oil, or secret door, just when they’d be dead otherwise. They’re especially prolific in cinematic productions, but they pop up in pulp novels, newspaper serials, and fairy tales.

   There are heroes who rely on their quick wits, on their strong right arms, on their dynamite fists, on their outstanding agility, on their mystic lore, on their stealthy ways, or on their marvelous skills – and then there are those who rely on coincidence, convenient last-moment escapes, and retakes. The ones for whom everything just seems to go right, who always manages to pull through somehow, who’s dialogue is so hackneyed as to be actively painful. They have the backing of the gods, or even of the mysterious authors, and who thus – at least in those worlds fully under the control of such beings – need never lose.

   Of course, in a game, all powers have their limitations. Rely on it too much, and your luck just might run out.

   Still, there are much worse things than being a Fortunate Hero.

  • Disadvantages: (Select three disadvantages for 10 CP).
  • Duties or Restrictions (Fortunate heroes often find it almost impossible to refrain from coming to the aid of random people, giving villains a second chance, or going to absurd lengths in pursuit of vengeance. Alternatively, they may have duties to some organization or religion, refuse to use various powers and/or types of equipment, or otherwise place themselves at a disadvantage sufficient to dramatically make up for their absurd luck on occasion, +2 CP/Level).
  • Total available character points: 48 (Level One Base) + 10 (Disadvantages) +2 (Duties) + 6 (Level One Bonus Feat) = 66, 18 of which (from disadvantages, duties, and the bonus Feat) may be spent outside of the Adventurer framework restrictions.

   Basic Attributes: Variable. Fortunate (Action) Heroes tend to be muscular, dexterous, and good-looking. Fortunate (Comedy) Heroes tend to be durable and sociable. Fortunate (Detective) Heroes tend to be perceptive and intelligent. In general, their attributes have little impact on their success or failure anyway; it all depends on how well they can take advantage of their good luck.

   Basic Purchases (31 CP):

  • Proficient with All Simple and Martial Weapons (9 CP) and Light Armor (3 CP). (Oddly enough, no matter what kind of armor it looks like a Fortunate Hero is wearing, it acts – and is worn – just like light armor).
  • +3 Skill Points (3 CP).
  • +2 on either Reflex or Fortitude Saves (6 CP).
  • d10 Hit Die (6 CP).
  • Initial BAB +1, Corrupted/does not add to iterative attacks (4 CP).

   Special Abilities (35 CP):

  • 2d6+2 Mana with the Reality Editing option. Corrupted/only usable for Reality Editing (10 CP). The Fortunate Hero can always find a way to gain an advantage or escape certain death.
  • Rite of Chi with +2 Bonus Uses, Specialized/only usable while sleeping for at least an hour or when the game master cuts to a later scene. (4 CP).
  • Universal (also affects energy damage) DR 2/-, Specialized for Double Effect (4/-): only converts lethal damage to nonlethal damage (3 CP)
  • Universal Jack of All Trades: is treated as having one skill point invested in any skill he or she wishes to use, Corrupted/only applies to the standard skills available in the setting, not to more esoteric abilities (8 CP).
  • Innate Enchantment: Four use-activated level one spells at caster level one, usable three times per day each (4800 GP, 6 CP), True Strike, True Save, True Evasion, and True Skill (all provide a +20 insight bonus to a single roll or against a single attack, activating when needed). Perhaps fortunately, it will require 32 CP each to activate these uses – a total of 284 to activate them all. The Fortunate Hero will probably have to endure a few failures – showing that he or she is indeed mortal and fallible – before the constant stream of successes begins.
  • Grant of Aid, Corrupted/requires at least a minute’s rest, or a several-round show of deep concern by another character, to activate (4 CP).

   Further Advancement: Hit Dice, BAB, and a few points on Skills are a given – but Saves are a must; nothing bad ever seems to happen to a fortunate hero. After that? Special combat tricks are a good idea, as is upgrading pretty much every one of their initial abilities – more Mana, more Bonus Uses on Rite of Chi, and more Grant of Aid. Sadly for the Fortunate Hero, their Innate Enchantments are already at the maximum available for insight bonuses – but there are lots of other minor enhancement spells that the Fortunate Hero can get, gaining a wide variety of +1 and +2 bonuses. Immunity to having those effects dispelled or disrupted would then be in order.

   The Fortunate Hero is very much a player-based character. A tactical player, one who’s simply in search of efficiency or one who likes solving puzzles, will probably find such a character boring. A player who wants to be flamboyant, come up with unlikely-but-dramatic solutions, and who would like to bypass inconvenient questions – such as “why would there be a handy trench under their feet and a stockpile of oil handy?” or “You’ve never learned to fly a plane, now you want to land a crippled jumbo jet during a hurricane?” – will probably have a blast. Finally he or she will be able to get that sort of stunt to work when he or she really needs it to!

   And the fact that the number of such stunts which can be gotten to work each day is limited will ensure that the other players can continue making a meaningful contribution with their own approaches. That way the cinematic narrative and bizarre hijinks won’t take over the game.

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One Response

  1. […] Fortunate Hero: a character who can provide his own lucky […]

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