Eclipse d20 – Village Heroes, Ethan and Kordov

   And here we have the next two characters in this series…

   Why don’t these characters have attributes or skills? It’s simply because they’re sample builds – and some of them may not have very many skill points to spend. They should all have at least three for being level zero humans, and they do all get Adept (half cost on four selected skills) thanks to a bit of game-master generosity on the campaign design sheet – but they’re still going to have to spread their skill points pretty thinly to avoid that -3 penalty for being unskilled that helps pay for the Low-Level Adventurer template and those vitally-needed bonus hit points.

   Ethan

   Ethan survived the monster attack that killed his parents by hiding – as they’d instructed him to do. Unlike many orphans, Ethan had something of an inheritance, and was better than half-trained in living on the edge of the wilds. He never went hungry, and even often had something to share.

   Now that he’s a few years older, Ethan feels that it’s time to go back out into the deep wilderness – and to wipe out the demon-weasels that killed his parents. Of course, he’ll need some friends to help with that, and joining a group of wanna-be adventurers should do just fine.

   Personally, Ethan is more than a bit grim, and runs more to “agile and enduring” than to massive muscles. Hopefully he will lighten up if he either gets his revenge or finds some better purpose for his life.

  • Package Deal:
    • Forester: Gains Travel/Forests (3 CP) with Trailblazing (Specialized/only in areas which he is specifically acquainted with, 3 CP), Tracking/Wilderness (3 CP), and +3 Specialities in Survival/The Local Wilderness, Knowledge/Nature/The Local Wilderness, and Knowledge/Geography/The Local Wilderness.
  • Low-Level Adventurer Template:
    • +(12 + 2x Con Mod) HP. These are added to the 3 + Con Mod base for level zero – which will become (Purchased Die + Con Mod) at level one.
    • Talents: +2 AC and +3 BAB with Bows.
    • Skill Modifiers: -3 on all Unskilled Skill Checks, +3 on Hide, Knowledge / Nature, Move Silently, Survival, and Listen.
  • Race: Human. Provides Fast Learner/Specialized in Skills for half cost (3 CP), and a Bonus Feat.
  • Total Character Points: 24 Base for L0 + 6 for the human bonus feat +3 for the Compulsive (kill any and all demon weasels) Disadvantage = 33.

   Purchased Abilities:

  • Proficient with Simple and Martial Weapons (9 CP) and Light Armor (3 CP).
  • Resist/Reflex +2 (6 CP).
  • +1 BAB, Specialized/only with Bows (3 CP).
  • Inherent Spell/Level One Enhance Herb (from Paths of Power II) four times per day. Ethan can call forth the natural magics of plants and herbs, producing a wide variety of relatively weak effects – if he happens to be carrying any of the appropriate herb. Of course, if he ever acquires any of the (many) legendary plants and herbs, he will have access to more powerful effects until his supply runs out (6 CP).
  • +3 Speciality in Knowledge/Nature/Magical Plants and Herbs (1 CP).
  • Buying the basic human Fast Learner ability up to +2 Skill Points/Level (3 CP).
  • +2 Skill Points (2 CP).

   Ethan would have liked to pick up the rest of the Militia Training package deal so that he and his militia-trained friends would get some bonuses when fighting together (you can only have one free package deal; no one says you can’t buy another normally), but he just doesn’t have the extra six character points available to spend at the moment proficiency with shields and Legionary at the moment. Still, he could drop the BAB and drop back to a limited set of martial weapons – or perhaps drop the saving throw bonus. With a good dexterity and his inherent knack with bows, he could probably get along without some of those items for a few sessions.

   Kordov

   Kordov is a strong, solid, farmer’s son – and would like to move up a bit beyond that position. He’s not cut out for the pursuit of magic, he’s not all that quick and cunning, he’s adequately skilled with his hands, but shows no potential for the magic of true master craftsmen – and he’s only ordinarily pious (although that might change fast during a career as an adventurer) – which mostly leaves him with the path of the warrior. He’d like to make guard-captain, or (everyone needs a dream) actually become a local lordling – and for that, you need some experience and personal ability, and – preferably – a little wealth.

   The fastest – if riskiest – way to get that is to be an adventurer, at least for awhile. Besides, some of his friends are going adventuring, and they’re certainly not going to be leaving him behind.

   Depending on how things go, Kordov might lean towards the path of a noble knight, or even a paladin – or become a bitter-and-ruthless mercenary.

  • Package Deal:
    • Militia Training. Provides Proficiency with Light Armor, Shields, and All Simple Weapons (totaling 9 CP) plus a Specialized version of Legionary (only usable with other people with the Militia Training package, 3 CP).
  • Low-Level Adventurer Template:
    • +(12 + 2x Con Mod) HP. These are added to the 3 + Con Mod base for level zero – which will become (Purchased Die + Con Mod) at level one.
    • Talents: +1 to Attacks and Damage and +1/- Damage Reduction.
    • Skill Modifiers: -3 on all Unskilled Skill Checks, +3 on Bluff, Climb, Jump, Ride, and Survival.
  • Race: Human. Provides Fast Learner/Specialized in Skills for half cost (3 CP), and a Bonus Feat.
  • Total Character Points: 24 Base for L0 + 6 for the human bonus feat +3 for the History Disadvantage = 33.

   Purchased Abilities:

  • Upgrade Proficiencies to include All Martial Weapons (6 CP) and Medium Armor (6 CP).
  • Resist/Fortitude +2 (6 CP).
  • +1 BAB (6 CP).
  • Damage Reduction 2/-, Specialized/Only versus Physical Attacks (Total 3/- with his talent, 1 CP).
  • Buying the basic human Fast Learner ability up to +2 Skill Points/Level (3 CP).
  • +5 Skill Points (5 CP).
  • That – as suits the character – is nothing particularly specialized or elaborate, but it is a solid base to build on later.
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