Baen

   Baen is a young Celestial Dragon – one of the Dragon Circle, the group of 30-40 young dragons who have been left on Earth to mature as members of Earth’s developing civilization. Unfortunately, Baen – a sort of “Dragon Jock” who’d emphasized the development of his physical abilities – didn’t like fact that Chi’an Lung – a sorcerer-artificer – was rapidly being accepted as the de facto Flight Leader. He formally challenged Chi’an Lung for the leadership position, lost, and has had some of his abilities suppressed and been relegated to the position of dragon-steed until Chi’an Lung decides to let him go. That may be quite a while as humans count years, but the Celestial Dragons are immortal anyway. Unlike someof the other challengers, Chi’an actually has relatively little use for Baen’s abilities, leaving him rather bored much of the time – and sometimes available to those Chi’an favors.
.

Baen (60 Point Follower)

Value Characteristic Points
50/80 STR 40
20 DEX 30
28 CON 36
12/15 BODY 4
13 INT 3
11 EGO 2
20 PRE 10
13 COM 1
10/13 PD 0
10/13 ED 4
4/8 SPD 10
16 REC 0
36 END -10
51/54 STUN 0
  Total 130

 .

Points Powers END
6 Elemental Control; Draconic Powers (11-pt reserve); Plasmatic Powers Only (-.25), Dragon Powers Only (-.25), Visible (Easily Detectable with appropriate instrumentation, -.25).  
a-4 Growth-3 (×8 mass, ×2 height); Mass: 400 kg/880 lbs; Height: 308 cm/10’1″; Extra STR: 15; Knockback Reduction: -3; Extra BODY: 3; Extra STUN: 3; DCV Penalty: -2; PER Penalty: +2; Reduced END: Zero, +½; Always On: -½; Physical; Cannot be deactivated, needs extra “food”, etc.: -½ 0
b-4 Density Increase-3 (×8 mass); Mass: 400 kg/880 lbs; Extra PD: +3; Extra ED: +3; Extra STR: +15; Knockback: -3″; Reduced END: Zero, +½; Always On: -½; Physical; Cannot be deactivated, needs extra “food”, etc.: -½; Visible: Huge size and scales: -¼ 0
c-12 Armor (14 PD/14 ED); Always On: -½; Visible (Scales): -¼  
d-4 12″ Flight (NC: 24″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 71; Gestures (Must flap wings): Constant Power, -½; Must have enough room to spread wings: -½; Only in Hero (Draconic) Form: -¼ 2
e-8 Life Support (total); Always On: -½; Young children must be stabalized either by their parents or by being embedded in a biosphere. They cannot survive in space unaided for long. Older or “adolescent” children may or may not have learned to survive indefinitely in space, but can for at least a little while. In either case, youngsters need to eat a good deal, simply to add mass. Their sense of taste and smell is also somewhat limited.  
f-7 Shrinking-2 (DCV +4, Height 38½ cm/1’3″); Mass: 0.78125 kg/1.72 lbs; Knockback Increase: 6; PER Bonus: -4; Reduced END: Zero & Persistent, +1; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Concentrate: 0 DCV, -½; Does not provide DCV or Perception modifiers beyond cancelling out those for growth.: -½; Requires “Dragonlore” Skill Roll: -½; Side Effects: 3d6 Stun Drain: 30/Half, -½ 0
g-7 Shape Shift/Mammals (Limited Group); Reduced END: Zero & Persistent, +1; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Concentrate: 0 DCV, -½; Requires “Dragonlore” Skill Roll: -½; Side Effects: 3d6 Stun Drain: 30/Half, -½; Linked to Shrinking: -½ 0
h-6 Modified Characteristic: STR; Reduced END: Half, +¼  
i-6 Running (+11″, 17″, NC: 34″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 65 3
j-7 Enhanced Perception (all) (+8 to PER)  
     
10 Minor Draconic Powers; Easily detected with appropriate magic or instrumentation (Visible, -.25).  
(2) Extra Limbs (Wings and Tail) (3); Number: 3; Always On: -½; No fine manipulation: -½  
(3) Flash Defense (Sight, 5 pts); Visible (Dragons have secondary eyelids): -¼  
(3) Ultraviolet Vision; Causes color-value distortions when looking at pigments, art, decorations, & signals intended for human eyes.: -0.25  
(2) Immunity: The Eleven Lights Of Luathon; Frequency: Fairly Common  
     
15 Dragonlore Multipower (60-pt reserve); The Dragonlore channels the living magic of a dragon’s supernatureal life-force into various effects. This can easily overstrainthe unskilled and leaves a lot of information – the user’s species, sex, rough power levels, state of health, approximate age, rough level of skill, etc – available to skilled observers. It requires an unmodified or “flat” skill roll to use (-.25) and a normal skill check to change slots (-.5), has a side effect of draining 2d6 Stun and 2d6 End if you fail to use it (-.5), and creates a unique power signature as above (-.25). In Baen’s case, his current master must approve of his use of his abilities (-1.5).  
u-1 6d6 Dragonfire Energy Blast; Range: 300; Versus: ED; Area Effect (Cone): 6″ long, +1 6
u-1 +30 PRE Dragonaura; For attacking only: -½  
u-1 Hand-to-Hand Attack (Elemental Energy) (8d6, Total 24d6); Range: 0; Reduced END: Half, +¼ 1
u-1 Starchilde; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼  
(1) Doesn’t Eat, Excrete or Sleep; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼  
(2) Celestial Navigation; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼ 14-
(7) Faster-Than-Light Travel (2000 LY/Year); Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼  
u-1 Magesight  
(2) Enhanced Perception (Normal Sight, +5 to PER)  
(2) Detect Magic (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5  
(1) Discriminatory Sense Magesight (Normal Sight)  
u-1 10d6 Telepathy 5
u-1 Shields; Force Field (15 PD/0 ED); Hardened: ×1, 0.25; Variable Defence; May shift between PD, ED, MD, Flash D, & Power D, as desired.: Any, +½; Reduced END: Half, +¼ 1
u-1 +4 SPD; Charges: 3, +½; Continuing Charges: 1 Day, -7 lev  
u-1 Desolidification; Reduced END: Half, +¼ 2
u-1 Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Charges: +3, +½; Continuing Charges: 1 Day, -7 lev; Difficult to Dispel: ×4, +½; Cannot regenerate genetalia: -1  
     
6 2d6 60-Point Available Equipment Allowance Aid (Fade/week, Max. 60); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×2, +¼; Increased END: ×10, -4; Only to GM-specified items: -2; Actual point total of equipment available limited by GM decision.: -2; Must actually locate gear, availability is not automatic.: -2; This allows a character to haul along 60 CP worth of customized gear. 30
     
56 Current Equipment  
(12) Follower (“Dragonseye” Arcane Computer) (1, 60 pts, 0 Disad.); Number: 1, +0  
(21) Metal Plating (12 PD/12 ED); Only in Hero ID (Removable with time and effort): -¼; Blocks Shapeshifting: -½  
(15) Dragonlore Amplifier: Usable by Others, Power Shared.; IIF (Saddle): -¼  
(3) Clinging (Clinging STR +0); Reduced END: Zero & Persistent, +1; No Conscious Control: -2; Only to keep rider on: -3; OIF (Saddle): -½  
(5) 2d6 Aid: 4d6 to Endurance (Fade/turn, Max. 12); Range: 0; Affects: Single Power, +0; Trigger (When at 0 End): Set, +¼; Charges: 6, -¾; OIF (Amulet): -½ 0
112 Total Powers  

 .

Points Skills, Talents, Perks Roll
5 +1 level w/HTH Combat  
     
  Draconic “Everyman” Skills :  
0 Concealment 8-
0 Conversation 8-
0 Draconic (Native Accent); Literacy: Standard, 0  
0 Dragon “Pack” (Flight) Tactics 8-
0 Deduction 8-
13 Dragonlore
; Skill in manipulating their natural magic. Required for multipower use.
16-
0 Flight 8-
0 Knowledge; The Great Old Ones and their Minions 8-
0 Paramedic 8-
0 Rune Magic
; Similar to “Electronics” and “Computer Programming” when dealing with rune magic devices.
8-
0 Stealth 8-
     
0 Language from Birth Planet (Native Accent); Literacy: Standard, 0
; For most dragons this is a dialect from the 1400’s or thereabout. Most have acquired a few more languages, although a few just rely on the Dragonseyes to provide them.
 
0 Home Area Knowledge 8-
18 Total Skills, Talents, Perks  

 .

60+ Disadvantages
  Physical Limitations :
10 Poor manipulative abilities as a dragon (Infrequently, Greatly)
10 Poor understanding of “normal” beings. (Frequently, Slightly)
15 Neuter (Infrequently, Fully)
10 Inherently Magical. Mood and health somewhat affected by current magical environment, readily detected by mages, etc. (Infrequently, Greatly)
25 Phys. Lim: Bonded slave, must obey master (All the Time, Fully)
   
  Psychological Limitations :
15 Overconfidence (Very Common, Moderate)
20 Docile Slave (Very Common, Strong)
10 No Code vrs Killing (Uncommon, Strong)
5 Mild Claustrophobia. This won’t stop them, but things like sneaking thru confined spaces just don’t tend to occur to them. (Uncommon, Moderate)
   
20 Distinctive Features; Dragon. Concealable with magic.; Concealability: Concealable, 10; Reaction: Extreme, +10
20 Prohibition (QV; Mystic Masters sourcebook) (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
; Must obey the strictures of the Codex Draconis – honorable combat with other dragons, discouraging all-out duels (“Friendly” little dominance-struggles are fine), always doing what they can to frustrate the Great Old Ones, and so on) on pain of being ostracized – and possibly regularly beaten up, enslaved, or even (In really EXTREME cases) slain by all the other dragons on the planet.
15 Hunted; Minions of the Great Old Ones (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Accidental Change to true draconic form when exposed to space conditions. (14-)
15 Secret Identity
; This can get pretty complicated between their longevity, shapeshifting, and pursuers, dragons may have quite a few ID’s. Fortunately, these only tend to involve the host culture; they generally know who each other are.
10 Rivalry; Any other young dragons of the same sex in the vicinity (IE; On the same planet).; Situation: Professional and Romantic, 10; Position: Equal, +0; Rival: NPC, +0
; Dominance-squabbles are an occasional aspect of this, but aren’t too serious as far as dragons are concerned.
5 Reputation. Almost anyone can recognize a dragon and has a general idea of what they do. (11-); Only applies to true dragonform.: -1
200 Total Disadvantages

 .

COSTS: Char.   Powers   Total Total   Disadv.   Base
  130 + 130 = 260 260 = 200 + 60

.

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
7 7 / 5 / 11 4 0 39/26 39/26 2, 3, 5, 6, 8, 9, 11, 12

Height:154/308cm 5’1″/10’1″), Weight: 50/3200kg (110 lbs/7,040 lbs), Race: Celestial Dragon

.

   The sparkling magical “gems” called “Dragon’s Eyes” are actually a dragon’s cell phone, pocket secretary, phrase book, laptop computer and reference library. Since a dragon’s “hands” are kind of clumsy, they’re designed to interact with the mind directly. Of course, most of the few “eyes” in mortal hands are throughly obsolete.

  • Computer; Int 23, Dex 0, Spd 1. Base Cost : -17
  • Scholar (3), Knowledges, all at 14- : Occult Knowledge, Dragon History, Galaxtigraphy, Medicine, Entertainment/Games, Dragonlore Tutoring, “Local” Encyclopedia, (Select One Additional, Total Cost 16).
  • Paramadic 14- (3)
  • All skills save “Tutoring” are “Usable By Others” (+.25, net 4).
  • 5 Point Cosmic Power Pool : Usable for Languages Only (-2). 7 Points
  • Eidetic Memory (10)
  • Lightning Calculator (3)
  • Mindlink (No Range) … 3
  • Mental Defence, +10. Usable By Others (+.25) (12)
  • Arcane Link (“Radio” Listen & Transmit, Based on ECV (IE; It’s an arcane contact with indefinite range, +1), one turn to activate (IE; It’s got to “dial”, -1), does not detect “conventional” radio signals (-1), sometimes gets “calls” at bothersome times (-1). (OK, so this is a supernatural cell phone. How else could the celestial dragons keep in touch?)). Net Cost = 2.
  • AudioVisual Display (Images, Sight & Sound, 1/2 End. Data Display Only (Obvious projection, cannot fool any- one, -2), Full Phase to Activate (-.5), No Range (Can’t project beyond the adjacent hex, -.5)). Net Cost = 4.
  • Second Sight (Detect “Inner Essence”, Discriminatory and Ranged, Usable By Others (+.25, total 15). Requires Concentration (0 DCV) to activate (-.5) & Limited Power (Tends to be symbolic and difficult to understand, does not explain what the user “sees”, -1). Net Cost = 4.
  • The Linguistics Pool usually operates at the 4-point level with the “usable by others” (+.25) advantage. It can thus handle a maximum of three languages at a time. One is normally the user’s (So that it can take his/her commands), the others vary.
  • Programs; Search Database(s), Secretary/Office Package, Emergency Beacon, Security Package, & Scan & Store . (5)
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