Erin, of Clan Syindar, a youthful Lord of Chaos and Order

Cover of "Knight of Shadows"

Yep. This place again.

So I’m not supposed to – it’s a DARE… I Have to. Besides – everybody peeks. So mommy had said never to go near the Logrus. Suhay wouldn’t get mad. Everybody peeked at the Logrus at least once when they were kids (Well OK – maybe some of them lied). You could see it through some of the world-cracks… There was supposed to be a hole that let you see it down this way without even any guardians on it…

There was.

Wow… That’s neato. All wiggly lines – an arcs of power – an all those things that are there – an aren’t there (at the same time) – an the way it sorta “twists off” into other “places” that’re really weird – an the way it – it… I don’ feel so good. It’s all dizzy an it’s goin roun an roun…

Erin started to back away. And then the world split wide open – as the Logrus reached out and grabbed him.

HELP! MOMMY! ARTHEEEN! LEMME GO! LEMME OUT! MOMMMY!

Space warped. Colors swirled. Lines of fire reached across the world. Doorways to a million million realms gaped open around him. Shifting instinctively, flowing with the raging current of primordial power, Erin rode a wave of blazing energy into the heart of the Logrus. A whirling vortex of pulsing force spun around him, as what currently passed for his feet carried him through the shifting maze…

Something laughed.

When things settled down, Erin got very sick.

Back in human form, He dazedly opened his eyes as a dry, old, voice spoke; “Congratulations child… Even among trained adults few successfully walk the Logrus” “Ooh… Is that what I did?” “Hmm… How did you come to reach the Logrus anyway child?” “I was peeking – AN IT GRABBED ME!”

Suhay muttered, frowned, and peered at the Logrus…

“Well – Come child. Intentional or not, I will have to tell you something about the powers of the Logrus.” “Hey! Where’d all these funny rings come from anyhow?” “Didn’t you have them before child? Let me see…” (BY THE SERPENT!!!) “Child…? We have much to talk about I think… What’s your name?”

Suhay spent several hours (minutes? days?) teaching Erin enough about “using” Logrus powers to keep things under control… He gave him some “gloves” to make the rings less magically conspicuous – and he told him not to tell anybody about this…

Erin didn’t… He went home and Arthen (the butler) put him to bed. He didn’t need to tell Arthen anything anyway. Arthen always seemed to know about everything he did – but Arthen never told on him.

He spanked him sometimes, but he never told mommy.

He’d have to get up early tomorrow… There’d be so many neat places he could go now – an people to meet – an some really neat places an things to find (I wonder where I heard about those?) – an he could beat Tevrinn up now – an – an – (Yawn)… (Tired)… an… (Sleep).

Erin’s childhood in the Courts of Chaos has been rather isolated, and has really been mostly under the control of Arthen – and the other house servants / creatures. His (presumed) mother has always been rather distant, and he has no idea at all who his father might be… Save for when he gives the servants the slip, he rarely gets to meet or play with children from other houses.

As for why the Logrus pulled him through – maybe it wanted an agent, or thought it was funny, or liked the potential for weird chaos inherent in a small boy with power, or was annoyed, or it was simply an accident…

As for what Suhay is up to – maybe he was just mad, or didn’t want to deal with a string of dead kids when the rest decided to try it too, or simply doesn’t know what the Logrus is up to, or actually wants to conceal the fact that kids are so adaptable that they can walk the Logrus with no problem (and would that ever make for confusion in the courts), or he’s just amused, or who- knows-what.

Game Statistics:

  • Strength : Human (Amber with Rings) (-25 points).
  • Psyche : Chaos (-10 points).
  • Endurance : Chaos (-10 points).
  • Warfare: Human (Amber with Rings) (-25 points).
  • Standard Disadvantages: Diary 10 points, Game Log 10 points.
  • Personal Disadvantage: Erin is a small child. He has few skills outside of being a passable sneak-thief (for stealing treats and sneaking out) and hacker (of limited use in Amber). He’s far too small to use a big sword, emotionally immature, and people never take him seriously. He’s bright and intuitive, but it’s still -5 points.

This provides Erin with a total of 195 points to buy other powers with – including:

  • Basic Magic (5 points):

This covers a fair amount of theory, a simple spells (comparable to AD&D’s Cantrips and first-level spells), and the ability to recognize magical items and effects. In Amber terms this is pretty trivial – but it’s handy and well-suited to a child.

“I discovered a dark three-cornered one (a hat) which fitted me perfectly. The color was a little off, but I recalled a spell which altered it.” -Merlin, Knight Of Shadows.

  • Amber Devotee (6 points):

At the moment, the identity of Erin’s amber parent remains unknown – at least to him.

  • Chaos Devotee (4 points):

Erin assumes that the Lady of Chaos he knows as “mother” is his indeed his mother. Of course, given the intrigues of the setting, it’s possible that this is wrong.

  • Family Friend (2 points):

Lord Theovin of Chaos – his (presumed) elder brother.

  • Shapeshifting (35 points):

As a denizen of Chaos, Erin is, of course, a full shapeshifter.

  • Minor Logrus Powers (20 points):

It is debatable whether Erin has Logrus Powers or if the Logrus has him. While Erin can use Logrus Defense and Sight, his ability to manipulate Logrus Tendrils is limited by his youth, inexperience, and his inability to concentrate for very long. Unless whatever-it-is turns up in a minute or two he gets bored and loses focus. This does offer one interesting ability; he can travel through shadow in a series of very short “hops”, about equal to a hellride – but this includes little ability to navigate. Unless the Logrus (or something) decides to steer him, he tends to get lost a lot, and blunders all over shadow.

If Erin walks the pattern any time soon, it’s very, very, likely that he’ll acquire a “partial” version of that as well. It requires concentration too.

  • Good Stuff (12 points):

Things just tend to go well for Erin. Given the general lack of pre-planning and deep consideration which goes with his age, that’s probably a very good thing.

  • Runic Rings (90 points)

The Runic Rings can be found over HERE. They’re incredibly complex – and powerful – items. Sadly, the character they were originally written up for wound up almost never actually using them. It seemed a pity to waste all that work though – but coming up with a reason for a starting character to have a ninety-point set of items is a little awkward. Hence Erin…

  • Ten Power Words (15 points):

While the Runic Rings have plenty of power words built into them, Erin does have some of his own.

  • Resume True Form; Standard.
  • Burst Of Psyche; Standard.
  • Fugue; “Stretches” .01 seconds into 10-15, although the utility is limited by the massive inertia of items that don’t belong to the user.
  • Reconstruction; Summons or recreates any item which the user paid the points for. Summoning is far easier, and will be what happens if the item still exists.
  • Instinct Tap; Draws on the instincts that go with a form, allowing a shapeshifter to avoid practicing.
  • Power Tap; Draws on the powers of an item, allowing the user to briefly use one of them as his own.
  • Chaos Bolt; Focuses the energy of the Logrus into a (tiny) bolt of primal chaos… This is hard on anything of shadow that it hits, but fades away swiftly. It’s nowhere near the critical limit where it becomes self-sustaining.
  • Phasing; Turns the user briefly intangible, letting him move through things and pull various tricks.
  • Instant Shift; Lets a shapeshifter accomplish about five minutes worth of shifting.
  • Summon Logrus; Brings the logrus instantly to mind.

Obviously enough, most of those just let Erin use his other powers more spontaneously, although that would normally tire him rapidly. Given that his rings grant him endless stamina however, they now let him play a lot more.

  • Personal Shadows (6 points):

Yes, this is Amber, where – for a handful of points – you can own a set of personalized universes. Erin’s Shadows include several video-game universes, a carnival world, a realm for outdoor sports and camping with some rustic villages to play in, a giant shopping mall world where you can get almost anything (and he never has to pay), and so on. Fundamentally they’re all the same – fun places with lots of interesting things to do and a lot of inhabitants (both human and animal) who like him and are quite willing to help him out. This is a Named and Numbered (x2 cost for a set of twelve) set of Personal Shadows (1 point) with Restricted Access (+2 points, mostly due to being hidden off in obscure corners of shadow – but partly due to various childish procedures for gaining entry).

Sadly, Erin never got much play time either. Ah well; maybe one of these days.

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