For today, its a few of the local villagers from a small fishing village that’s about to play a notable role’ in the Champions campaign…
Whan Hoo: This elderly fisherman no longer has the endurance for long fishing trips, but still uses a small boat for local fishing and teaching the smaller children, of whom he is quite protective. He often spins fanciful tales about his encounters with sea-dragons, giant turtles with islands on their backs, and similar traditional creatures. Dex 14, Speed 3, Fishing, Sailing, Teaching, and Storytelling at 14-, and two levels with ranged attacks. Whan possesses a Greater Pearl of the Seas (+2′ Swimming, Breathe Underwater, Immunity to Pressure Variations), a Lucky Charm (+2d6 Luck), a selection of Nets (3d6 Entangle), Harpoons (1d6+1 Killing Attack with Stretching), Gutting Knives (1d6 HKA total), and knows a few charms – Detect Fish, Combat Ward (6 PD, 4 ED Force Field) and Mighty Labors (+10 Strength), all with the usual restrictions for basic human magic.
Nurse Chan Zeman: An efficient middle-aged woman with two children (Jing, now sixteen and working at an inland factory, and Yusheng (see below)), Zeman was born in the village and – despite being qualified for a better post elsewhere – insisted on being stationed in the village to remain near her aging (and now deceased) father. She tends to place little confidence in any form of outside intervention: it’s never really helped anyone she cares much about. Zeman knows several of the basic medicinal charms – 2d6 Healing, Cure Disease, and Diagnosis, but has to refer patients to the city physicians for surgical or high-powered magical interventions. Since the floods a few years ago she, and several of the other villagers, have been practicing the 1 PD/1 ED Force Barrier spell.
Chan Yusheng: Now eight, Yusheng has precociously mastered a small illusion spell (one-hex audiovisual, 14-activation) and knows pretty much every hiding place, back route, and path through the local bamboo groves, woodlots, and bushes in the area (12- Roll). Yusheng likes cats, dislikes the mandatory history lessons (Whan Hoo’s stories are MUCH more interesting), and often gets up to mischief – especially swiping treats – with the other village children. Like most of the village children, Yusheng has been given a couple of protective charms (2 PD/2 ED Armor and 2d6 Luck only for keeping out of major trouble). Like most small children, Yusheng is quick and fast (Dex 15, Speed 3, Run 8″) rather than especially strong or enduring.
Ikun Weizhe: This young man is quite patriotic. He’s a member of the national military reserve, takes a good deal of pride in his ongoing martial arts training, and can usually be found wearing his uniform. He’s quite fond of Chan Jing, and – while he definitely sees the village as a backwater – is well aware that it’s home. For good or ill, he tends to try to take charge whenever something unexpected happens and would like to see less stress placed on age and tradition. Dex 14, Speed 3, Run 7″, 1 Combat Level, Martial Arts (5d6 Strike, Block, Dodge, Throw), Rifle (1d6+2 RKA),
Soong Huifen: Quiet and retiring, Huifen possesses poorly-controlled psychic abilities – and tries not to get too excited for fear of accidently upsetting people with accidental manifestations. She tends to use old-fashioned manners and formality to avoid letting anyone get close to her. Huifen has a 20-point Multipower (TK, Force Wall, Telepathy, Clairvoyance, Force Field) and a fair energy reserve to draw on, but has poor control: she can only get her abilities to do what she wants on an 11-.
Kitsune Shan: While most of the older villagers recognize Shan for what he is – a shapeshifting “demon fox” – his girl-chasing and the food-swiping is hardly worrisome enough for the village to risk a serious confrontation with a supernatural being – however minor – over. They have cautioned the children not to let him lure them off somewhere or to take presents from him without an adult around however. On his part, Shan likes hanging around with Humans. It’s a lot safer and more comfortable than being a wild animal. He’s even gotten personally fond of some of them. Shan has Dex 14, Ego 11, Com 18, and Speed 3, as well as a 20-point power pool (Darkness, Illusion, and Transformation / Shapeshifting Magic), but is notably weaker, more fragile, and more skittish than a normal human being. His forte’ is trickery, not battle.