Champions – The Chauffeur, Founding Member of the Mandate

The Chauffeur was a founding member of The Mandate, has been a constant presence through most of it’s activities, and currently leads the group – although he is semi-retired to deal with a variety of concerns – the Mandate picked up a considerable number of responsibilities (extra-dimensional children, werewolves, alien mercenaries, student heroes, quarrelsome adolescent celestial dragons, war gods, some angels needing guides to earth, their own children, etc) during their major periods of activity.

His abilities are relatively simple; he’s a minor personal and ambient-magic mage with a variety of specialized magical knacks that enhance or modify whatever vehicle he happens to be using at the moment and the ability to summon up mid-level vehicles. If an area was too small to bring a vehicle into, he simply shrank the vehicle (and those inside it) until it was small enough to fit. Overall, this made him frustratingly hard to get at, provided the Mandate with rapid transport, and allowed him to deploy reasonably powerful weaponry – while he, of course, pretty much never left his vehicle while on a mission.

Unlike most heroes, the Chauffeur is a reasonably pragmatic fellow, he tends to dress in normal driving or piloting gear, and he spent most of his experience points buying off disadvantages rather than increasing his powers (making him far more stable than most heroes) – although he did increase them somewhat later on. Here he is towards the middle of his career.

The Chauffeur

 

Value Characteristic Points
13 STR 3
11 DEX 3
18 CON 16
15 BODY 10
13 INT 3
11 EGO 2
15 PRE 5
18 COM 4
4 PD 1
4 ED 0
4 SPD 19
7 REC 0
36 END 0
20 STUN -11
Total 55

 

Points Powers END
53 Variable Power Pool; Magic (40-pt Pool); Control Cost: 20; Generic Limitation (Powers of above 20 active points must draw on Ambient Magic and suffer it’s limitations. That usually means being powered from the Endurance Battery.): -½
7 END Reserve / Ambient Magic (120 END, 2 REC/turn); Generic Limitation (Ambient Magic Reserve, recharges only at mystical nexi): -1
11 Summon; One 100-Point Vehicle (1 100-point creatures); Range: 0; Summon; Any Vehicle: Limited Group, +¼; Increased END: ×4, -1½; Extra Time: full phase, -½; Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Burnout: 12-, -½; Charges: +4, -1; Costs END: -½ 24
5 Elemental Control; Vehicular Enhancement (12-pt reserve); Focus; Vehicle: Obvious Inaccessible, -½; Focus Type: Vehicular, -½; Powers ONLY work on vehicles/occupants: -1; Usable By Others: Power Lost, +¼
a-7 Armor (10 PD/10 ED); Focus; Vehicle: Obvious Inaccessible, -½.
b-9 Clairsentience (Normal Sight); See: Future, +20; Dimensions: Current, +0; Range: 100″; Only works while driving: -1; Only works a few seconds in advance; user does not need to make reaction checks while driving/piloting at unsafe speeds ONLY: -1; Reduced END: Zero, +½. 0
c-5 Running (+6″, 12″, NC: 48″); Non-Combat Multiplier: ×4, +5; Non-Combat (MPH): 36; Reduced END: Half, +¼. 1
d-5 5″ Flight (NC: 80″); Non-Combat Multiplier: ×16, +15; Non-Combat (MPH): 119. 1
e-4 Superleap (+17″, 20″, NC: 160″); Non-Combat Multiplier: ×8, +10; Incantation: Instant Power, -¼; Increased END: ×3, -1; Non-Combat (MPH): 202. 9
f-11 Shrinking-3 (DCV +6, Height 0 cm/0″); Mass: 0 kg/0.00 lbs; Knockback Increase: 9; PER Bonus: -6; Reduced END: Zero, +½; Incantation: Instant Power, -¼. 0
g-3 Invisibility (Normal Sight); Extra Time: 1 turn, -1; Only works when “Parked”: -1; Reduced END: Half, +¼. 1
h-5 Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Activation: 11-, -1; Requires Mechanics Skill Roll: -½.
i-5 2d6 Flash (Spotlight) (Normal Sight); Range: 150; Reduced END: Half, +¼. 1
j-4 2d6 Aid (Fade/year, Max. 20); Range: 0; Extra Time: 1 hour, -2½; Gestures: Instant Power, -¼; Affects: Single Power of Special Effect, +¼; Requires Skill Roll (Tinkering): -½; Increased END: ×6, -2½. Can tinker with vehicles with a successful mechanics check, adding up to 20 CP worth of abilities. 24
3 Clinging (Clinging STR +0); Focus: Obvious Inaccessible, -½; Focus Mobility: Bulky, -½; Focus Type: Vehicular, -½; Usable By Others: Power Lost, +¼; Usable by vehicle ONLY.: -1
137 Total Powers  

 

Points Skills, Talents, Perks Roll
17 Combat Piloting; Includes Transport Familiarity; Boats 18-
17 Combat Driving; Includes Transport Familiarity; Small Spacecraft, learned from simulations… 18-
6 Knowledge; Vehicles 15-
5 Transport Familiarity (Ground Vehicles, Air Vehicles, Submarines)
1 Familiarity with Vehicle Weapons
1 International Driver’s License
3 Navigation 11-
3 Mechanics 11-
3 Electronics 11-
18 +6 level w/Vehicle Weapons
25 +5 level w/Piloting, Driving, Mechanics, Electronics, and Navigation
4 +5 level w/Navigation, Mechanics, and Electronics.; Costs END: -½; Extra Time: 1 turn, -1; Focus: Obvious Accessible, -1; Requires belt toolkit to use. A mystic, intuitive, talent.
5 Smartclothes (A light armored outfit with many convenience gadgets included).
5 Cramming
20 Spellweaving (Power Pool Control Skill). 21-
5 Base (Invested in Jurassic Manor): 25
138 Total Skills, Talents, Perks  

 

125+ Disadvantages
15 Psychological Limitation; Speed Freak (Very Common, Moderate)
10 Psychological Limitation; Prankster (Common, Moderate)
20 Code Against Killing (Common, Total)
20 Normal Characteristic Maxima
15 Hunted; Police (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Limited, -5; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Hunted; Dagger (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Secret Identity; At least he doesn’t want the cops to know…
10 Distinctive Features; Trendy, Vain, Well-Groomed; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
5 Rivalry; Other Drivers; Situation: Professional, 5; Position: Equal, +0; Rival: NPC, +0
125 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base Exp.
55 + 275 = 330 330 = 125 + 125 + 80

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
4 4 / 10 4 0 4/0 4/0 3, 6, 9, 12

 

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4 Responses

  1. […] Champions – The Chauffeur, Founding Member of the Mandate: And current dragon-sitter, orphanage director, and all around stuck-being-responsible person. […]

  2. […] The Chauffeur, Founding Member of the Mandate: And current dragon-sitter, orphanage director, and all around stuck-being-responsible person. […]

  3. […] Champions – The Chauffeur, Founding Member of the Mandate: And current dragon-sitter, orphanage director, and all around stuck-being-responsible person. […]

  4. […] Champions – The Chauffeur, Founding Member of the Mandate: And current dragon-sitter, orphanage director, and all around stuck-being-responsible person. […]

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