Star Wars – Lazlo Milvago

   Here we have a version of a proposed character for the upcoming Star Wars game – Lazlo Milvago. In this case there’s been some background tinkering to make the characters contacts fit in with the setting – which is Old Republic, but doesn’t have much to do with the “official” timeline or characters. Similarly, the origin details and alien powers have been tweaked to fit in with the legal and technological restrictions of the setting. Now to see if the prospective player finds this version agreeable.

   The “Felisi” are a race of genetically engineered demi-humans – created by some unscrupulous Elikari technicians to satisfy the demands of the slightly-crazy (or perhaps justifiably paranoid), but very wealthy, patrons – the Elikari nobility. Those patrons wanted guaranteed utterly loyal and obedient minions / natural slaves – whether due to a desire for dependable bodyguards, in fulfillment of power-fantasies, or as personal playmates. They wanted them legal and tailored to their specifications and throughly trained in a variety of skills, and they wanted them right away once the rumor got around that such creatures were available.

   In fact, what they wanted – as so often happens – wasn’t possible. Powerful instincts can be engineered, but true compulsions cannot be induced by technological means. Neural-programming and -training techniques invariably cause problems; the mismatch between the developed force-patterns of the mind and the structure of the brain causes various disorders. Slavery isn’t legal in the Republic (although it is on quite a few of the member planets). While that’s a sometimes-complicated subject, especially when dealing with genetically-modified organisms (it can be quite complicated trying to draw the line between “animal” and “person” in the galaxy), in general, a creature that’s sapient enough to object to being considered property will eventually win it’s case and species-recognition – although it may take some time. Finally, the forced-growth and artificial education tended to leave them with a desperate shortage of practical life experience – which was portrayed as a positive thing, since it left them more dependent on their buyers.

   Money talks however, and – naturally enough – the technicians who were unethical enough to create the Felisi felt no compulsion to tell their well-paying customers that they weren’t exactly getting what they wanted (in fact, they fed them a lot of lines about potential force-powers and incredible reflexes and so on) – and the defects (and legal difficulties) didn’t become apparent for some time. By that time, the operation (“Ralith Bodyguard Services”) had collected more than enough cash for those technicians to vanish quite completely into very very comfortable lives in distant places.

   As for the Felisi, who cared? There weren’t really enough of them around to worry about.

   The Felisi are basically humans with minor “feline” features – fuzzy mobile ears, very light soft fur, a flexible tail, small (and not-especially useful) retractable claws, and so on. Most of it’s more-or-less decorative. They do tend to be alert, energetic, and (at least in the laboratory-produced specimens who tend to find the real world endlessly fascinating) difficult to bore. One detail actually worked; they’ve got a remarkable knack for making their companions look good. The technicians put a lot of work into that; it made them incredibly easy to sell and kept the price up. They’re mildly sexually dimorphic. The males tend to be large and intimidating, females tend to be smaller and decorative – but that’s a tendency, not a guarantee; the genetic engineering was more than a bit slipshod. Similarly, the reputed “force abilities” they were supposed to be able to develop don’t appear any more often than force abilities do in the general population. That’s not surprising, since no one has ever been able to figure out how to induce force abilities or engineer them – but it’s certainly not as advertised. They do age very well, and tend to remain young-looking – which was a lot easier to engineer than actually giving them the greatly extended lifespans they were supposed to have.

   The originals were given powerful loyalty and submission instincts, and were generally trained for general obedience, bodyguard duties, personal service, and whatever else their buyers wanted. The few that have managed to produce offspring so far have found that their kids instincts tend to vary a lot.

   Lazlo was a rare small, lightly-built, cute-looking male. That was specially requested by his buyer (the engineers simply shrugged and picked out one from their stock who seemed to fit the request). Lazlo is still young, which enhances the effect, but he’ll never match his larger brethren.

   Lazlo had only one parental figure – although the two are, like most of the Felisi, closely related genetically. Arrior Milvago, his “big brother”, helped raise him and helped him learn to apply the skills and procedures that had been technologically dumped into his head. Like most bodyguards, he can capably keep his master away from most potential trouble – as long as his master doesn’t give him stupid orders. One Felis isn’t really enough to stop assassins (despite the technician’s claims), but they are trained bodyguards and can handle most ordinary threats.

   Lazlo keeps his necklace – a string of assorted alien semiprecious mineral beads with a strange, stylized warrior figurine hanging from it, a parting gift from his only “relative” – with him at all times. In casual circumstances, Lazlo wears simple pants and long-sleeved shirts, along with an old jacket, and spends his time acting as a casual servant and tidying up after his master. On more formal occasions he wears a red and black coat and an oversized hat if not otherwise ordered and nothing seems more appropriate. After all, given the number of races and cultures in the galaxy, “Formal Wear” is pretty loosely defined.

   Lazlo actually IS one of the (very rare) Felisi who DO have force potential; he’s both Force-Sensitive and a Latent Force-User. That means that he gets two force points (6), and a single force skill at one die (3), but he’s subject to a wide variety of irrationalities and can be consumed by the dark side if he misuses the Force enough (-3), can acquire Dark Side Points from major acts of evil and destruction even if they don’t misuse the force while committing them (-3), but does not have access to the other force skills and cannot raise his latent skill during character creation. Worse, that single skill is quite unreliable, occasionally flares up on it’s own, and makes him even more vulnerable to the dark side when it’s active; as a Latent Force Users Lazlo can gain Dark Side Points whenever he ignores the promptings of the force (that’s the GM telling them that they’re at risk) (-3). That’s a net cost of 0.

   Alien Powers:

  • Feline Adaptions: The Felis have excellent night-sight (reducing any penalties for darkness by 2d6), modest claws (+1 damage in unarmed hand-to-hand combat and +1d6 to climbing), and are remarkably flexible (+1d6 to attempts to escape bonds, squeeze through tight places, or perform acrobatics – such as breaking falls) (3).
  • Social Adepts: The Felis excel at making people comfortable, smoothing over social situations, and providing service. Having one or more assisting provides whoever they’re accompanying with a +1d6 bonus on peaceful social interactions, such as Bargain, Command, Con, and Persuasion. (3).
  • One extra attribute die (3). This is usually applied to Dexterity, which has a minimum of 3d6 for a Felis.

   Alien Disadvantages:

  • Epilepsy/Petite Mal: This is a side effect of the heavy rapid-learning neural programming, as well as the genetic tinkering used to create the Felisi. The epileptic fit is hard to notice (the tremors and unconsciousness may pass unnoticed if the victim is seated). It can be partially prevented using sunglasses that block rapidly-altering color displays. In combat it often passes as the result of a hit with a stun weapon. Fortunately, it doesn’t come up too often (-3).
  • Engineered Loyalty: The Felisi do have very strong instincts for loyalty and submissiveness. Whenever they act against those instincts they suffer a two-die penalty. As a note, installing this sort of thing in sapient creatures is quite illegal under Republic law (-3).
  • Slipshod Design: The Felisi are infertile without chemical supplements and a bit of medical assistance. In addition, they’re difficult for most medical systems to treat (-2d6 for droids and automated systems which aren’t specifically familiar with them); it’s not like there’s much in the way of references for their physiology. Worse, they may well be subject to some odd effects as they age; it’s not like anyone has had any experience with that. Finally, at least until some cases work their way through the Republic courts (check back in a decade or so) their legal status is dubious. (-3).

 

Dexterity 4d6 Brawling Parry +1d6, Rifles/Carbines +1, Dodge +1d6
Knowledge 2d6 Willpower +1d6
Mechanical 4d6 Speeder +1d6
Perception 3d6 Alertness +1, Search +1, Sneak +1d6
Strength 5d6 Brawl +1, Martial Arts +1, Carousing Specialization: Sex +1 (+1d6)
Technical 1d6  

   

Special:  
Inner Control 1d6 (Latent)
Force Points 2
Experience Points 10
Credits 50

 

   Equipment:

  • Basic Gear: Hold-Out Blaster, Fancy Clothes, Medical Kit, Commlink, Snacks (live meezles).

   Major Items (4):

  • Mysterious Relic
  • Speeder Bike
  • Coupon good for one free space fighter with purchase of freighter of equal or greater value at Crazy Jikny’s Used Starships on Nar Shadaa (no expiration date).
  • CLS10 Piloting Droid
    • Skills: Astrogation 6D, Starship Piloting 6D, Languages 3D (for dealing with port officials).
    • Built-In Gadgets:
      • Subspace Communicator.
      • Remote Ship Operations Link.
      • Light Armor (+2D as a major gadget, net 3D).
      • Repair Database for the ship being piloted (4D starship repair for that ship only).
      • Built-in starship toolkit (+2D starship repair).
    • The Droid is currently set up for a Kestral-type Starfighter. Margaf Tekyl used one as a personal transport to look dashing and exciting, although his was decorated to look far pricier and more powerful than it was.

   Contacts (3):

  • Arrior Milvago / Big Brother: The coolest, awesomest ass-kicking bodyguard in history (at least in Lazlo’s eyes), as well as Lazlo’s “surrogate parent”. Arrior helped Lazlo and a few of the other young Felis sort out their programmed skills, giving them some real-world tutoring in how to fight, how to watch for enemies, and how to defend their masters. Arrior was eventually sold to a throughly thuggish owner – and became one of the triggers for the collapse of Ralith Bodyguard Services when he demonstrated that the programmed loyalty of the Felis did indeed have limits by killing said owner and stealing his entire starship. Arrior has apparently managed to transfer his loyalty to either an abstract cause or to some organization, and is now out hunting down pirates and slavers – selling their stuff to support his private crusade.
  • Yuthura Ban: A Twi’lek anti-Sith activist, Yuthura gives interviews, writes about her experiences with the Sith, and details their atrocities in graphic detail. Many individuals, and some entire worlds, regard her as an nuisance who’s exploiting the Sith war for personal fame and glory. While she has raised consciousness about the Sith, her claims to be a former Sith master (now somehow stripped of her powers) and to have fled from a Sith Academy destroyed by Darth Revan (one of the few known Sith Masters, although not known to be anything special) are open to doubt. She’s been sued a number of times by various individuals that she’s implicated in various activities (including Margraf Tekyl, whom she accused of slave-trafficking), but so far only in local courts; the Republic has few rules about “libel”, since it’s generally assumed that anyone with a multi-system reputation to besmirch is a public figure anyway and most insults and accusations don’t translate well between species.
  • Parlan Meny: Parlan is a retired professional butler, who has achieved a certain amount of fame amidst the Elikari for his perfectly proper and yet brutally cutting resignation from the Tekyl family. Parlan performed his duties exactly as they requested for a month, including all the various tasks the various family members wanted done to harass each other. The intra-family war was both spectacular and – thanks to Parlan – broadcast live. He now stars in a broadcast program teaching people how to be more suave, sensible, and proper.

   Plot Hooks (2):

  • The genetic hacks behind Ralith Bodyguard Services weren’t about to actually do any more work than they had to. The Felis are actually modified variants on the Rydanthori, an obscure subspecies from most of the way across the galaxy – although no one except the original technicians knows it. Meddling with an existing and recognized sapient species removes all doubt about their legal status, and takes the Ralith technicians from “unethical” (working with presumably-nonsapient base stock) to “major criminals” – not that anyone is too likely to care in the middle of a Sith war. Unfortunately, this means that everyone who has any clear idea what was done to them, what genetic tweaks were used, and what kind of medical care they’ll need, has vanished with Ralith Bodyguard Services.
  • Lazlo has been taught to respect and obey whomever is his owner. Normally, this doesn’t transfer, as most owners don’t want to resell such a respectable prize, and the company has a contractual right to repurchase him after his master’s death (or would have, if they hadn’t up and vanished). However, it can transfer – and Margraf Tekyl gambled him away in a futile attempt to win back his already-substantial losses. While Lazlo isn’t unhappy with his lot in life, he secretly craves real freedom. Right now, he has few resources, no real place in the universe, and little self-confidence. Moreover, he could never have children without chemical and possibly more complex medical assistance, and he lacks a great many “life skills” that most people take for granted. Simply put, he doesn’t even know how to live.

   Enemy (1):

  • Margraf Tekyl (of the Elikari nobility) was Lazlo’s previous owner. He was, and is, a thoroughly unpleasant man. A drunk and a bad gambler (especially when drunk), he has a habit of having his servants beat up people who win from him. Most casinos won’t serve him once he’s visited once or twice, but his power and influence make many hesitate to cross him. He’s petty and vindictive and generally despicable. He tends to blame Lazlo for his losses and difficulties, because he firmly believes that Lazlo does, indeed, possess a wide variety of force powers – and therefore was derelict in his duty because he didn’t arrange for him to win all the time. After all, he knows that the Jedi have the ability to change dice rolls.
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2 Responses

  1. […] Lazlo Milvago, genetically modified bodyguard […]

  2. […] Lazlo Milvago, genetically modified bodyguard […]

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