Hela’s Accursed Warriors, Knights of Hades, the Legions of the Damned… Spectral Warriors appear in a hundred tales. Unsurprisingly given the nature of such tales, such creatures – quasi-material entities, long dead and decayed, their spectral “weapons” and “armor” little more than extensions of themselves – can readily be called forth from the Imaginal Realms and bound to service.
It is most unwise to lose control of such manifestations of nightmare. Dread Wraiths know no pity or remorse, but only a cold hunger for the vitality and souls of the living. If one should somehow acquire a soul… it will generally make itself the master of a pack of lesser Dread Wraiths and ride forth, passing from the realms of dream and imagination into the material world.
Fortunately it is the nature of such beings to be repelled by manifestations of the light; such rampages are always brief, and there is usually plenty of time to gather heroes to deal with them before the night falls once again.
|10||Elemental Control: Spectral Sword (18-pt reserve); Only in Hero ID: -¼; Visible (Radiates deathly energies, creates a powerful magical flare, easily tracked later.): -¼; Gestures: Instant Power, -¼|
|a-17||1d6 Drain Constitution (Return/day); Range: 0; Affects: Single Power, +0; Autofire: 5 shots, ½; Armor Piercing: 1, +½; Penetrating: +½; Reduced END: Zero, +1.||0|
|b-8||Hand-to-Hand Attack (5d6, Total 8d6); Range: 0; Armor Piercing: 1, +½; Penetrating: +½; Active Points: 37; Reduced END: Zero, +½; Linked (To Constitution Drain): -½.||0|
|c-8||1d6 Transform : To near-catatonic nightmare fugue (Minor, Single Object); Range: 0; No Range: -½; Cumulative: +½; Autofire: 5 shots, ½; Reduced END: Zero, +1; Armor Piercing: 1, +½; Penetrating: +½; Linked (To Constitution Drain): -½.||0|
|d-8||+15 DEX; Generic Limitation (Only for calculating how often the autofire hits): -1; Doesn’t Affect Figured: -½.|
|e-10||Force Field / Spectral Parries (12 PD/12 ED); Reduced END: Zero, +½.||0|
|9||Elemental Control: Wraith Powers (15-pt reserve); Always On (Horrible Undead, effectively maxed-out reputation, distinctive features, etc.): -½; Visible (Ghastly Undead Spirit): -¼|
|a-17||15″ Flight (NC: 30″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 67; Reduced END: Zero, +½.||0|
|b-9||Life Support (total).|
|c-9||Armor / only quasi-material (10 PD/10 ED).|
|d-16||Armor (25 PD/25 ED); Generic Limitation (Only versus Darkness or Cold Based Attacks): -2.|
|e-9||Mental Defense (32 pts).|
|f-9||Power Defense (30 pts).|
|g-9||Modified Characteristic: STR; Reduced END: Zero, +½; Armor Piercing: 1, +½.|
|h-9||Lack of Weakness (-30 to Roll).|
|Points||Skills, Talents, Perks||Roll|
|20||+10 level w/With Sword|
|20||Total Skills, Talents, Perks|
|20||Vulnerability to Magic (2× BODY); Attack: Common, +10|
|15||Vulnerability to Fire (1½× BODY); Attack: Very Common, +15|
|40||Susceptibility to Sunlight (1d6 STUN and BODY/Turn); Condition: Very Common, +15|
|30||Susceptibility to Holy Relics and People (1d6 STUN and BODY/Turn); Condition: Common, +10|
|20||Fear and Avoidance of Holy Relics, Holy Ground, and Holy People (Common, Total)|
|20||Thirsts for Human Life Energy (Con) (Very Common, Strong)|
|10||Aversion to Sunlight (Common, Moderate)|
|8||8||3||32||32/22||32/22||2, 4, 6, 8, 10, 12|
Dread Wraiths are relatively easy to take out – but will usually manage to inflict a certain amount of damage first on all but the very toughest heroes. It is very unwise to get into melee with any sizable group of them.