Christopher West has been putting up a fair number of Eclipse character designs over on his RPG Blog over the past month or two – and I thought I’d set up some links here. His notions of how to build things tend to be very different from mine – and that’s a very good thing; original approaches and differing interpretations create interesting characters.
Ergo, here we have some links…
- The Battle Sage (Basic Concept, Build, and an Adventure Log). I really like this one; I’ve always been rather partial to the notion of including a scholar in a group as something other than a primary spellcaster – and this character (a scholar so knowledgable that he can call forth a weapon designed to work against a particular opponent) works in that role very nicely.
- The Planer Mage-Assassin: Some notions for a magical assassin specializing in destroying extra-planar beings. The things certainly make enough trouble to justify a small society of such people after all.
- Building Warlocks in Eclipse: Basic Thoughts and Greygin the Render – a Warlock-style build using Spirit Weapon. Both definite contrasts with the way I was building a Warlock and (in Greygin’s case) an EXCEPTIONALLY nasty specialization
- The Jester: A basic layout for creating that old second-edition April-Fools favorite class.
- Star Wars Eclipse – thoughts on converting the Saga Edition.
- Dark Era Priests – a partial design for priests as a medieval player might have viewed them. Most suited for a low-magic world.
- Burnt Meat – an (extremely) troubled young woman with flame powers.
- The Anti-Magus. A few possible designs for a character who’s very presence negates magic – a powerful, but not-especially advantageous ability.
- The Shifting Mind – a character who has the classic day/night split personality problem – although, in this case, the “monster” only comes out during the day…
- The Healer: A dedicated healer – and an exceptionally good one.
- The Dagger Master: A roguish specialist in Daggers in a second-edition style – back when daggers were faster, and got more attacks, than other weapons did.
- The Arch Mage: A youthful mage who is being consumed by her own, terrible, powers.
- The Blood-Fueled Mage: A notion for creating a mage who draws power from blood and slaughter. Sadly, I have some serious doubts about the first option on this one; a requirement for killing other creatures doesn’t really effectively substitute for a personal cost. Most of the others look good if you can get the speciality spells past your game master.
- Creating A Monster: This one is a massively deadly barbarian-type, mostly revolving around using Augmented Bonus to get massive numbers of hit points. I’d – as usual – want a good explanation for why you got to add your strength modifier to your constitution modifier for calculating your hit points – but there are certainly more atrocious builds out there, even in standard d20.
- The Elder Scrolls Hero: Here we have a generalist adventurer – some skills, some combat, and some magic – but not too much of anything.
- A Healer’s Nightmare: A healer with a severe flaw – the life she grants must be taken from elsewhere…
- Wasting Time with 3.5: More or less a short review of Eclipse (and why Mr West is enjoying it more than 3.5).
- Eclipse Pathfinder – Basics and Races (ruscumag.wordpress.com)
- Eclipse Compiled; Umbra and Penumbra (ruscumag.wordpress.com)
- Old School Renaissance Eclipse Part I – Simulationism (ruscumag.wordpress.com)
- The Wildfolk; Eclipse d20 Anthropomorphs (ruscumag.wordpress.com)
- Old School Renaissance Eclipse Part III – Creation and Consequences (ruscumag.wordpress.com)