Value Characteristic Points
13/28 STR 3
12/18 DEX 6
13/23 CON 6
10/20 BODY 0
8 INT -2
11 EGO 2
15 PRE 5
10 COM 0
6 PD 0
5 ED 0
3/5 SPD 2
11 REC 0
46 END 0
46 STUN 0
Total 22
Points Powers END
4 Elemental Control; Master Werewolf Powers (9-pt reserve); “Master” Werewolves are generally simply born weres, occasionally they’re created magically or simply grow into this status. They can transform others into lesser werewolves, who are weaker, cannot transform others, and are subordinate to master werewolves. Their powers are mystically conspicious and show classical werewolf indicators in human form (-.25), are Always On (-.5), are restricted to Werewolf Powers only (-.5), and are reduced by roughly 50% in human form (-.25)
a-5 Armor (10 PD/6 ED); Half value when not in wereform: -½
b-8 Regeneration (1 BODY/Turn); Regenerate: From Death, +20; Unless slain by silver
c-7 Supernatural Senses
(5) Enhanced Perception (all) (+4 to PER)
(4) Detect (See) Astral and Magical Energies (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5
(2) Ultraviolet Vision
d-6 Enhanced Scent
(4) Tracking Scent
(2) Discriminatory Sense (Smell)
(4) Enhanced Perception (Smell, +5 to PER)
e-4 Shape Shift; Wolf/Wolfman/Human (Single Form); Reduced END: Zero, +½; Side Effects; Animalistic Instincts.: 30/Half, -½; Difficult to Dispel: ×4, +0.5 0
f-4 Running (+6″, 12″, NC: 24″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 22; Reduced END: Zero, +½ 0
g-6 Damage Reduction (Physical, 50% Resistant); Not vrs Silver, Magic: -1
h-6 Damage Reduction (Energy, 50% Resistant); Not vrs fire or mystical attacks: -1
i-8 1d6+1 Killing Attack (HTH) (Total 2½d6); Range: 0; Reduced END: Zero, +½ 0
j-5 1d6 Transform (To subordinate werewolf) (Major, Single Object); Range: 0; Cumulative: +½; No Normal Defense: +1; Reduced END: Zero, +½; No Range: -½; Only acts every 12 hours: -2; Gestures: Instant Power, -¼; Works only when conditions are right on victims who can accept a spirit bond.: -2; Activation: 11-, -1; Uncontrolled: +½; Continuous: +1; No Conscious Control: -2; Does not work on those with mystic defences vrs spirit bonding: -1 0
k-3 Power Defense (18 pts); Automatically protects against any attempt to remove werewold disadvantages or abilities: -½
l-4 +15 STR; Reduced END: Half, +¼ 1
m-4 +6 DEX
n-4 +2 SPD
o-4 +10 CON
p-4 +10 BODY
q-4 Survival 19-
6 Collar of Submission (1-Point Computer Follower for Owner)
(-25) Computer: Int 15, Dex 0, Spd 1. Base Cost: -25.
(7) Mind Link; Wearer/Collar/Owner; Minds: One Specific Mind, +5; Number of Minds: 4, +10; Distance: Single Planet, +0; Dimension: Current, +0; Link with: Anyone, +0; Extra Time: 1 hour, -2½; Extra Time Required: Only At Startup, ½
(3) Programs; (1) cycle multipower and set appropriate triggers, (2) supervise daily routine and enforce obedience, (3), alert owner to any difficulties.
(13) Domestication Multipower (40-pt reserve); Always On: -½; Extra Time: 1 min., -1½; Powers only affect the wearer, but no roll to hit is required. The system normally cycles through the list applying each (including several variants on the power drain) six times an hour. This is normally far more than enoug.
u-1 1d6 Drain: Ego (Return/week); Range: 0; Armor Piercing: 1, +½; Reduced END: Zero, +½; Active Points: 40; Penetrating: +½; Affects: Single Power, +0; Only reduced versus owner/collar, normal otherwise: -½; Always On: -½; Extra Time: 1 min., -1½ 0
u-1 1d6 Transform to Pet (Minor, Single Object); Range: 150; Reduced END: Zero, +½; Penetrating: +½; Armor Piercing: 1, +½; Cumulative: +½; Always On: -½; Extra Time: 1 min., -1½; Docile Obedient Pet, 2x Effect from Collars Mind Control, Unable to Tamper with Collar, Optionally: Neutered if Male. 0
u-1 1d6 Drain: Undesired Lycanthropic Powers (Return/day); Range: 0; Armor Piercing: 1, +½; Reduced END: Zero, +½; Active Points: 40; Penetrating: +½; Affects: Single Power of Special Effect, +¼; Only reduced versus owner/collar, normal otherwise: -½; Always On: -½; Extra Time: 1 min., -1½; This is programmable, but as a control measure it normally negates their Killing Attack, ability to Transform others into Lesser Werewolves, Power Defense, any Mental Defense they may have, and the abilty to Regenerate Limbs and Organsmodified by their owner (allowing neutering, spaying, debarking, etc). 0
u-1 4d6 Mind Control: Obey Master, Resist Psychological Disadvantages and Instincts; Communication: Verbal, +0; Trigger: Changeable, +½; Reduced END: Zero, +½; Always On: -½; Extra Time: 1 min., -1½; This steadily builds up, and goes off as needed. 0
u-1 2d6 Energy Blast (Pain); Range: 200; Versus: ED; Trigger: Changeable, +½; No Normal Defense (Vrs Not Wearing Collar): +1; Reduced END: Zero, +½; Invisible: To All Senses, +1; Always On: -½; Extra Time: 1 min., -1½; This can trigger either as a minor dose when a training or discipline aid is needed or enough charges to render the wearer unconscious if needed. 0
u-1 1d6 Transform: return to “normal” if otherwise transformed. (Major, Single Object); Range: 205; Reduced END: Zero, +½; Trigger: Changeable, +½; Active Points: 41; Difficult to Dispel: ×2, +¼; Cumulative: +½; Always On: -½; Extra Time: 1 min., -1½ 0
u-1 Instant Change; Clothes: Any Set, 10; Trigger: Changeable, +½; Always On: -½; Extra Time: 1 min., -1½
u-1 10″ Teleportation: Towards owner when summoned (Long Range 10″); Increased Range: ×1, +0; Long Range: 10″; Long Range (miles): 0.01; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; Reduced END: Zero, +½; Trigger: Set, +¼; Usable By Others: Power Lost, +¼; Always On: -½; Extra Time: 1 min., -1½ 0
90 Total Powers
Points Skills, Talents, Perks Roll
3 Streetwise 12-
5 Professional Skill: Babysitter/Chew Toy 14-
2 City Knowledge: New York City 11-
3 Martial Throw (OCV +0, DCV +1, 5½d6+v/5)
13 Total Skills, Talents, Perks
125+ Disadvantages
Physical Limitations :
20 Must obey Vasilko (Frequently, Fully)
; Whenever possible – except for leaving, going free, or not protecting owner.
15 Neutered (Infrequently, Fully)
10 Touched by Darkness (Infrequently, Greatly)
Psychological Limitations :
25 Animalistic Instincts (Very Common, Total)
25 Aggressive, Domineering, Vicious, Overconfident (Very Common, Total)
; Currently effectively negated by transformation bonding, neutering, and his collars mind control.
20 Vulnerability; Silver (1½× STUN and BODY); Attack: Common, +10
; Not actually all that common, but everybody knows that silver hurts werewolves…
15 Reputation (Everyone knows about werewolves) (14-)
10 Legal Property
10 Destitute
10 Distinctive Features; Werewolf; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
10 Watched: Pack (14-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Limited, -5; Only Watching: ×½; Punishment: Harsh, 0
5 Distinctive Features; Domesticated, Neutered, Subordinate, Property.; Concealability: Not Concealable, 15; Reaction: Noticed and Recognizable, +0; Only apparent to other canines: -2
5 Reputation: Everyone at the ophanage knows that he’s a murderous would-be slaver, abuser, and rapist (8-)
155 Total Disadvantages
COSTS: Char. Powers Total Total Disadv. Base
22 + 103 = 125 280 = 155 + 125
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 4 0 16/10 11/6 3, 5, 8, 10, 12

Story: Stefan had always been a thug. When the power of darkness flooded through him, it awakened a latent gift lying in his ancestry – wolf-based lycanthropy. He easily came to dominate his local street gang. When he encoutered Ranko and company during the Genocide Conflicts – and was invited to visit the Orphanage – he decided to check on this potential rival, and found an 11-year old kid, three years younger than he was, far lighter, and probably a lot less combat-savvy in possession of the three most beautiful 11-year-old werebitches he’d ever seen, a pair of 8 and 10-year-old bitches he hadn’t even mounted yet, and a subservient boy so young as to be no threat at all.
   No problem: he’d jump the boy, beat him into submission, castrate him and the little kid, and use him to make the bitches lift their tails and submit.
   Well, that was the plan. Unfortunately, Vasilko recognized exactly what such a challenge was about, defeated Stefan easily, and let the girls keep him unconscious while he worked up a binding spell and did a little research on his options. The research results were kind of scary actually; he hadn’t really been aware of his own legal status before.
   Still, a lot seemed to depend on Stephens mental status. He could keep him anyway – it was a more-or-less valid “bet” and nobody was likely to come looking or to call him on it – especially since he’d been so much younger when he was challenged – but it would be a lot more legal if he just owned Stefan outright.
Legal stuff… He took Stefan to Dr. Midnight and asked for the test.
   “Hmm… He’s animalistic all right, and I can’t find any records on him. I see you’ve already got a control-spell on him; are you claiming ownership? Yes? Well, you’ll need to get a license and registration – check at the desk in city hall – but you’ve already proved that you can keep him under control: I can certify that for you. Remember though, if he bites anyone you’ll be in a lot of trouble.”
   Vasilko could forgive threats against him: he wasn’t so tolerant of threats against his mates and pack members. He took Stefan to the vet to be given his shots and for a little legal, official, and permanent neutering. That was one of the privileges of ownership – and he thought it needed to be done, even if it might get him into trouble later. If something happened to him, at least his pack would be safe from this particular menace.

Height: 172cm (5’8″), Weight: 64kg (141 lbs), Age: 16, Race: Modified Human

Appearance: Stefan usually appears to be a young adult wolf: he rarely takes human form.

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