Xaliotl: Champions

    Xaliotl is an adaption of a d20 character – a powerful, if young and somewhat maniacal, fire mage – who’s been ported into Champions as a young Celestial Dragon. Why? Why not? The player wanted to, and both Eclipse: The Codex Persona and Champions are more than flexible enough to allow it.

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Xaliotl

Value Characteristic Points
25/55 STR 15
23 DEX 39
23 CON 26
12/15 BODY 4
23 INT 13
14 EGO 8
13 PRE 3
15 COM 2
5/8 PD 0
5/8 ED 0
4 SPD 7
10 REC 0
45 END 0
37/40 STUN 0
  Total 117

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Points Powers END
7 Elemental Control; Draconic Powers (10-pt reserve); Plasmatic Powers Only (-.25), Dragon Powers Only (-.25).  
a-5 Growth-3 (×8 mass, ×2 height); Mass: 400 kg/880 lbs; Height: 296 cm/9’9″; Extra STR: 15; Knockback Reduction: -3; Extra BODY: 3; Extra STUN: 3; DCV Penalty: -2; PER Penalty: +2; Reduced END: Zero, +½; Always On: -½; Physical; Cannot be deactivated, needs extra “food”, etc.: -½ 0
b-4 Density Increase-3 (×8 mass); Mass: 400 kg/880 lbs; Extra PD: +3; Extra ED: +3; Extra STR: +15; Knockback: -3″; Reduced END: Zero, +½; Always On: -½; Physical; Cannot be deactivated, needs extra “food”, etc.: -½; Visible: Huge size and scales: -¼ 0
c-9 Armor (10 PD/10 ED); Always On: -½; Visible (Scales): -¼  
d-4 10″ Flight (NC: 20″); Non-Combat Multiplier: ×2, +0; Non-Combat (MPH): 30; Gestures (Must flap wings): Constant Power, -½; Must have enough room to spread wings: -½; Only in Hero (Draconic) Form: -¼ 2
e-9 Life Support (total); Always On: -½; Young children must be stabalized either by their parents or by being embedded in a biosphere. They cannot survive in space unaided for long. Older or “adolescent” children may or may not have learned to survive indefinitely in space, but can for at least a little while. In either case, youngsters need to eat a good deal, simply to add mass. Their sense of taste and smell is also somewhat limited.  
f-7 Shrinking-2 (DCV +4, Height 37 cm/1’3″); Mass: 0.78125 kg/1.72 lbs; Knockback Increase: 6; PER Bonus: -4; Reduced END: Zero & Persistent, +1; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Concentrate: 0 DCV, -½; Does not provide DCV or Perception modifiers beyond cancelling out those for growth.: -½; Requires “Dragonlore” Skill Roll: -½; Side Effects: 3d6 Stun Drain: 30/Half, -½ 0
g-2 Shape Shift (Local Sentient Species) (Single Form); Reduced END: Zero & Persistent, +1; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Concentrate: 0 DCV, -½; Requires “Dragonlore” Skill Roll: -½; Side Effects: 3d6 Stun Drain: 30/Half, -½; Linked to Shrinking: -½ 0
!h-7 Instant Change; Clothes: One Set, 5; Costume: kilt, sandals. Includes Obsidian Heart.  
     
12 Minor Draconic Powers  
(2) Extra Limbs (Wings and Tail) (3); Number: 3; Always On: -½; No fine manipulation: -½  
(4) Flash Defense (Sight, 5 pts); Visible (Dragons have secondary eyelids): -¼  
(4) Ultraviolet Vision; Causes color-value distortions when looking at pigments, art, decorations, & signals intended for human eyes.: -0.25  
(2) Immunity: The Eleven Lights Of Luathon; Frequency: Fairly Common  
     
24 Dragonlore Multipower (60-pt reserve); The Dragonlore channels the living magic of a dragon’s supernatureal life-force into various effects. This can easily overstrain the unskilled and leaves a lot of information – the user’s species, sex, rough power levels, state of health, approximate age, rough level of skill, etc – available to skilled observers. It requires an unmodified or “flat” skill roll to use (-.25) and a normal skill check to change slots (-.5), has a side effect of draining 2d6 Stun and 2d6 End if you fail to use it (-.5), and creates a unique power signature as above (-.25).  
m-4 8d6 Dragonfire Energy Blast; Range: 250; Versus: ED; Reduced END: Half, +¼ 2
u-2 5d6 Dragonfire Energy Blast; Range: 250; Versus: ED; Area Effect (Cone): 5″ long, +1 5
u-1 1d6 The Emperor’s Mandate (Minor, Limited Class); Range: 135; Cumulative: +½; Area Effect (Radius): 1″ radius, +1 3
u-2 1d6 Transform (Major, Anything); Range: 300; Reduced END: Zero, +½; Continuous: +1; Requires Skill Roll (INT roll for complex items): -½; Cumulative: +½ 0
u-1 +30 PRE Dragonaura; For attacking only: -½  
u-1 Hand-to-Hand Attack (Elemental Energy) (8d6, Total 19d6); Range: 0; Reduced END: Half, +¼ 1
u-1 Starchilde; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼  
(2) Doesn’t Eat, Excrete or Sleep; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼  
(3) Celestial Navigation; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼ 14-
(10) Faster-Than-Light Travel (2000 LY/Year); Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Only in Hero (Draconic) ID: -¼  
u-1 Magesight  
(4) Enhanced Perception (Normal Sight, +5 to PER)  
(4) Detect Magic (+0 to PER); Time Required: Instant, +2; Range: Ranged, +5  
(2) Discriminatory Sense Magesight (Normal Sight)  
u-2 10d6 Telepathy 5
u-1 Shields; Force Field (15 PD/0 ED); Reduced END: Half, +¼; Hardened: ×1, 0.25; Variable Defence; May shift between PD, ED, MD, Flash D, & Power D, as desired.: Any, +½ 1
     
6 Elemental Control: Fire (15-pt reserve); Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½; Fire only (-.5)  
a-6 Wall of Fire (4 PD/8 ED); Range: 150; Width: 6″, +0; Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½ 3
b-6 Change Environment: Affect Fire (32″ rad.); Effect: Fixed, +0; Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½ 3
c-6 Damage Reduction: Fire (Energy, 50% Resistant); Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½  
d-6 2d6 Absorption: Fire (heals all damaged attributes) (Fade/turn, Max. 12); Affects: All Powers of Special Effect, +2; Only in Hero ID (Can’t use in dragon form either.): -½; Champions Limitation (See Notes): -½; IAF (Obsidian Heart): -½  
     
27 Multipower (120-pt reserve); Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½  
u-2 4d6 Flash (Normal Sight); Range: 400; Area Effect (Radius): 4″ radius, +1; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ 8
u-3 2d6 RKA: Meteor Swarm; Range: 600; Autofire: 10 shots, ¾; Increased Area: ×2, +¼; Area Effect (Radius): 16″ radius, +1; Reduced END: Zero, +1; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ 0
u-3 8d6 Energy Blast: Fireball!; Range: 600; Versus: ED; Area Effect (Radius): 8″ radius, +1; Reduced END: Zero, +½; Sticky: +½; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ 0
u-1 Summon (4 50-point creatures); Range: 0; Summon: Single Type, +0; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ 5
u-3 Clairsentience (through fire) (Hearing, Sight); See: Future and Past, +40; Dimensions: Other, +20; Range: 28,800″; Generic Limitation (Fire Magic Only): -1; Incantation: Instant Power, -¼; Gestures: Instant Power, -¼; OIF (Obsidian Heart): -½; Activation: 14-, -½; Side Effects: 30/Half, -½; Generic Limitation (Owe favors to elemental powers): -½ 12
     
5 Infrared Vision  
180 Total Powers  

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Points Skills, Talents, Perks Roll
12 Follower (“Dragonseye” Arcane Computer) (1, 60 pts, 0 Disad.); Number: 1, +0  
     
  Draconic “Everyman” Skills :  
0 Concealment 8-
0 Conversation 8-
0 Draconic (Native Accent); Literacy: Standard, 0  
0 Dragon “Pack” (Flight) Tactics 8-
0 Deduction 8-
7 Dragonlore
; Skill in manipulating their natural magic. Required for multipower use.
14-
0 Flight 8-
0 Knowledge; The Great Old Ones and their Minions 8-
0 Paramedic 8-
0 Rune Magic
; Similar to “Electronics” and “Computer Programming” when dealing with rune magic devices.
8-
0 Stealth 8-
     
0 Language from Birth Planet (Native Accent); Literacy: Standard, 0
; For most dragons this is a dialect from the 1400’s or thereabout. Most have acquired a few more languages, although a few just rely on the Dragonseyes to provide them.
 
3 Alchemy 14-
3 Knowledge: Elemental Magic 14-
3 Knowledge: History 14-
0 Home Area Knowledge 8-
28 Total Skills, Talents, Perks  

 .

125+ Disadvantages
  Physical Limitations :
10 Poor manipulative abilities as dragons (Infrequently, Greatly)
10 Inherently Magical. Mood and health somewhat affected by current magical environment, readily detected by mages, etc. (Infrequently, Greatly)
10 Vulnerability: Water/Cold (1½× STUN); Attack: Common, +10
10 Adolescent: Physically roughly equivalent to 13-16, Mentally younger. This causes the same kind of problems it causes humans. (Frequently, Slightly)
   
  Psychological Limitations :
15 Overconfidence (Very Common, Moderate)
10 Mild Pyromania (Common, Moderate)
10 Endless Curiousity (Uncommon, Strong)
10 Can’t Decide On Alias (Common, Moderate)
5 Mild Claustrophobia. This won’t stop them, but things like sneaking through confined spaces just don’t tend to occur to them. (Uncommon, Moderate)
   
20 Distinctive Features; Dragon. Concealable with magic.; Concealability: Concealable, 10; Reaction: Extreme, +10
20 Prohibition (QV; Mystic Masters sourcebook) (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
; Must obey the strictures of the Codex Draconis – honorable combat with other dragons, discouraging all-out duels (“Friendly” little dominance-struggles are fine), always doing what they can to frustrate the Great Old Ones, and so on) on pain of being ostracized – and possibly regularly beaten up, enslaved, or even (In really EXTREME cases) slain by all the other dragons on the planet.
10 Reputation: Pushover (11-)
; Most other dragons think he’s “gone native” (which is essentially true) and is therefore no threat (which isn’t necessarily).
15 Hunted; Minions of the Great Old Ones (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
15 Accidental Change to true draconic form when exposed to space conditions. (14-)
15 Secret Identity
; Xali has decided he wants to try the whole “normal person/secret superhero” dichotomy. His normal persona (and human form) is Stephen Liu, earnest high school student.
10 Rivalry: Any other young dragons of the same sex in the vicinity (i.e., On the same planet).; Situation: Professional and Romantic, 10; Position: Equal, +0; Rival: NPC, +0
; Dominance-squabbles are an occasional aspect of this, but aren’t too serious as far as dragons are concerned.
5 Reputation. Almost anyone can recognize a dragon and has a general idea of what they do. (11-); Only applies to true dragonform.: -1
200 Total Disadvantages

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COSTS: Char.   Powers   Total Total   Disadv.   Base
  117 + 208 = 325 325 = 200 + 125

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OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 / 6 / 12 5 0 18/10 18/10 3, 6, 9, 12

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   Height: 148/296cm (4’10″/9’9″), Weight: 50/3200kg (110 lbs/7,040 lbs), Sex: Male, Race: Celestial Dragon

   Appearance: A short little Chinese-looking kid, eternally perky, really long black hair. Seems to be about 16. In Superhero ID, add bright red skin, pointy ears, fangs and claws. Still short, wears a kilt.

 

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