Keziah bat Samoel / Jael

   First up for today, it’s another Scion character. Why? Because the idea occured to me. Human beings aren’t stupid, and if there are people like this running about, groups and organizations will have seen them before and will be prepared to take advantage of them.

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Keziah bat Samoel / Codename Jael

   Scion of Mikha’el

   “Mikha’el” is traditionally an archangel, a sponsor of guardians and warriors, and a servant of Yahweh. While the entity that appeared to Keziah is almost certainly a patron of warriors, in terms of the Scion universe he, she, or it might well simply have been using a suitable local mask.

   When Keziah was eleven, one of her younger brothers was beaten to death in the hills near her home near Jerusalem. It was several days before his body was found. At the funeral she promised herself that she would look after her other younger siblings better. None of them would die like Aaron if she could help it.

   At eighteen – and one day before she was due to report for her two years mandatory military service in the Israeli Defense Force – Keziah was visited by an entity of light which called itself “Mikha’el”, which gave her two talismans – a ring and an amulet-seal – and charged her with the defense of her people against menaces greater than she had been expecting to deal with.

   With her abilities enhanced far beyond human levels, Keziah easily qualified for advanced training – and was soon picked up by the Metsada (special operations unit) of the Mossad – Israel’s military intelligence agency. They’d had experience with a few other blessed operatives before, and placed her with a special unit – the Nephelim.

   Since then, Keziah, codenamed Jael, has served with the Nephelim in chasing down and eliminating threats to the people of the middle east. She’s also become convinced that the violence that claimed the life of her little brother is being intentionally encouraged by inhuman forces – and is determined to safeguard the world from them.

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  • Calling: Soldier / Scout / Agent
  • Nature: Guardian
  • Willpower: 6
  • Legend: 4 (16 Legend Points)

Virtues:

 

Duty

2

Endurance

3

Intellect

1

Valor

3

.

Attribute

Base

Epic

Knacks

Perception

3

   

Intelligence

2

   

Wits

4

   
       

Strength

4

3

Holy Bound

Hurl to the Horizon

Iron Skin

Dexterity

3

3

Cats Grace

Master Gunfighter

Untouchable Opponent

Stamina

4

3

Damage Conversion

Self-Healing

Rapid Healing

(Inner Furnace)

       

Charisma

2

   

Manipulation

2

   

Appearance

3

1

Serpent’s Gaze

.

 

Ability

Skill

Notes

 

Academics

   
 

Animal Ken

   
 

Art

   
 

Athletics

3

 
 

Awareness

   
 

Brawl

3

 
 

Command

   
 

Control

   
 

Craft

   
 

Empathy

   
 

Fortitude

3

 
 

Integrity

   
 

Investigation

3

 
 

Larceny

3

 
 

Marksmanship

3

 
 

Medicine

1

 
 

Melee

3

 
 

Occult

2

 
 

Politics

   
 

Presence

   
 

Science

   
 

Stealth

3

 
 

Survival

1

 
 

Thrown

2

 

 

  • Dodge DV: (Dexterity+Athletics+Legend)/2 + Epic Dex = 8 (11 when using Un. Opponent).
  • Net Soak: 4/2/0 (Stamina) + 7/7/4 (Epic Stamina) + 3/3/2 (Iron Skin) + 2/2/2 (Bulletproof Vest) = 16B/14L/8A. Double the usual health levels.

Birthrights (5 +1 Freebie):

  • Sigil of Vigor (3): Increases the wearer’s level of Epic Stamina by +1, to a maximum of 5.
  • Ring of Infusion (3): When the wearer touches an item, he or she may invoke the Word of Creation and either take levels of Lethal Damage and/or expend Legend Points. Each point expended will grant the item so touched a bonus die on rolls made using it, as per The Helpful Spirit. Such an enhancement will persist for one day per success made on a (Stamina + Occult) roll.

   Thanks to her accelerated recovery, and the fact that the bonuses she bestows on equipment usually last about ten days, whatever weapons she uses will normally be invested with two bonus dice. She often enhances her comrades equipment as well, but rarely to a total of more than ten or so such items spread around her group. After all, it takes even her close to three hours to recover from bestowing such an enhancement.

Epic Attributes and Boons (10)

  • 10x Epic Attributes

Bonus Points: 15

  • +2 Legend (14).
  • +1 Birthright.

Unusual Knacks:

  • Iron Skin: This knack allows the user to add his or her dots in Epic Strength to his or her soak against bashing and lethal damage, and half of them to soak against aggravated damage.
  • Master Gunfighter: This knack allows the user to add his or her automatic successes from Epic Dexterity to the damage he or she inflicts with firearms and other modern weapons.
  • Rapid Healing: Divides the recovery time for all damage, including aggravated damage, by (Epic Stamina Rating + 1). Prerequisite: Self-Healing.
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