Players do request the oddest things sometimes… This isn’t an ability I’d normally allow at full strength. At that level it would pretty well eliminate the role-playing aspect unless (perhaps) the character started routinely arguing with – or even outright defying – the player.
That might be fun for a little bit, but I suspect that it would start to wear very VERY fast.
On the other hand, if I had a player who totally refused (or was unable) to keep player and character knownledge seperate, perhaps I’d insist that they buy their character some level of this ability, just as an annoyance tax on their character points…
Oh well. Players are, in general, free to buy whatever they like as long as the Game Master is OK with it. Ergo, to buy this, take:
Immunity/The Fourth Wall. That’s Very Common (practically all the time in fact), Minor (it is only information) – but it’s potentially information from all kinds of sources, which is probably Epic (sure my character knows chemistry, physics, the contents of the Monster Manual, the secret names of demons, etc, etc, etc…). That’s 36 Character Points (CP) for the straight-and-unrestricted version.
- Now, if it’s just some genre-savvy plot-awareness and making snarky comments at the gods / “audience”, that’s not nearly so important – and so will be far cheaper.That’s Common, Minor, and Minor, for a mere 4 CP.
- You want to throw in a justification for pop-culture references and phrases like “the true gods wouldn’t put a pit trap like this without an escape somewhere!”, that’s Common, Minor, and Major, for 6 CP – the cost of a normal feat. Go ahead, call it “genre savvy” and buy it if it amuses you. The rest of the characters may be utterly mystified by your monty python quotes and in-jokes, but at least they’re no longer out of character.
- You want to be very well-read and informed of the details on various monsters, devices, spells, and classes? As in “I-get-to-look-in-the-rulebooks” well-informed? That’s expensive. That’s back to being “Very Common” again, and it might be Great or Epic, depending on how much the game master relies on sourcebooks versus private notes and inventing stuff on the fly. If he or she does a lot of inventing, and thus the stuff in the sourcebooks is throughly unreliable, that’s Great (at best), and so costs a base of 24 CP. Still, we can probably count it as Corrupted since you’re only gaining access to d20 rulebooks, not to all the worlds libraries and whatever the player can find on the internet. That brings it down to a total of 16 CP.
- Those books are mostly accurate? And you’re allowed to read the setting book two? Now we’re definitely in Epic territory, for a base cost 36 CP before that rulebooks-only Corruption, and 24 CP after it.
It’s still not really an ability I’d recommend allowing in your game, but – like pretty much everything else in Eclipse – you can build it.
Eclipse: The Codex Persona is available in a Freeware PDF Version, in Print, and in a Paid PDF Version that includes Eclipse II (245 pages of Eclipse races, character and power builds, items, relics, martial arts, and other material) and the web expansion.
- Eclipse d20 – Casting while Grappled (ruscumag.wordpress.com)
- Eclipse and High-Order Biomancy (ruscumag.wordpress.com)
- Illusions, Undead, and Lifesense from Emergence Campaign Weblog (ruscumag.wordpress.com)
- Comparative Costs of Wizards and Sorcerers II (ruscumag.wordpress.com)
- Eclipse d20 – Volund Saril, Budding Thief Lord (ruscumag.wordpress.com)