Skill Stunts and Epic Skill Stunts Part VII(b) – Language

Now that we’re past the mere Supernatural Skill Stunts for linguistic skills, here are some researchable Epic Skill Stunts for them.

  • Tongue Of Thunder (Research Level 3, DC 22): For the next (Check Result / 5) rounds your words may be clearly heard over a radius of (Cha Mod) miles.
  • Stirring The Depths (Research Level 4, DC 26): As per the 3.0 Emotion spell. Once researched, this can be upgraded with “built-in metamagic” as per The Practical Enchanters rules – researching further to increase the level and expand the area, amplify the effect, or add other modifiers.

Emotion Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4
Components: V, S
Casting time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: All living creatures within a 15-ft. radius
Duration: Concentration
Saving Throw: Will negates
Spell Resistance: Yes

This spell arouses a single emotion of the character’s choice in the subjects. The character can choose any one of the following versions:

  • Despair: The enchanted creatures suffer a –2 morale penalty to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Emotion (despair) dispels emotion (hope).
  • Fear: The enchanted creatures flee from the character whenever they are in sight of the character. Emotion (fear) dispels emotion (rage).
  • Friendship: The enchanted creatures react more positively toward others. Their attitude shifts to the next more favorable reaction (hostile to unfriendly, unfriendly to indifferent, indifferent to friendly, or friendly to helpful). Creatures involved in combat, however, continue to fight back normally. Emotion (friendship) dispels emotion (hate).
  • Hate: The enchanted creatures react more negatively toward others. Their attitude shifts to the next less favorable reaction (helpful to friendly, friendly to indifferent, indifferent to unfriendly, or unfriendly to hostile). Emotion (hate) dispels emotion (friendship).
  • Hope: The enchanted creatures gain a +2 morale bonus to saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Emotion (hope) dispels emotion (despair).
  • Rage: The enchanted creatures gain a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a –1 penalty to AC. They are compelled to fight heedless of danger. Emotion (rage) does not stack with barbarian rage or with itself. Emotion (rage) dispels emotion (fear).

Sadly, this spell was a casualty of the drive to eliminate multi-function – and often the more subtle – spells. I liked it anyway, so here it can make at least a subtle comeback. 

  • Sphere Of Pedagogical Speech (Research Level 5, DC 30): For the rest of the day every sapient creature currently within a fifty foot radius of you gains the ability to speak and read any one ordinary language from among those you know.
  • Prayer Of Wrath (Research Level 6, DC 34): You may select up to three Types or Subtypes of creature. Creatures within a fifty foot radius with one, two, or all three Types of Subtypes will take 2d6, 3d6, or 4d6 damage respectively and – as long as the caster continues to utter a brief prayer each round as a free action – will continue to take such damage for up to (Check Result / 5) rounds. Saves and Spell Resistance do not apply, but the caster and his or her allies are not exempt if the caster makes a poor choice of types and subtypes.
  • Word Of Divine Smiting (Research Level 7, DC 38): You may unleash a Blasphemy, Dictum, Holy Word, or Unholy Word. You are not affected in any case.
  • Voice Of Prophecy (Research Level 8, DC 42): You gain access to the True Prophet function of the Deep Sleep ability sequence from Eclipse for twenty-four hours.
  • Realm Weaving Tale (Research Level 9, DC 46): Your words may carry a group into a Realm Of Legend – a tale of gods, heroes, epic battles, and deep mysteries. There you and as many as 199 other creatures can adventure for a period of time—up to 200 days divided by the number of creatures affected. You can seek out secrets lost in the fall of a legendary empire, adventure with a (reasonably approachable) version of gods in a mythic tale, participate in an ancient battle, or drop in on any epic literary tale.
  • Syllabus Of Magic (Research Level10, DC 50): You may weave together words of power to create any spell effect of level six or less, although you must either provide any expensive or hard-to-find components required by the original spell or cover raising the level to account for buying off those components.
  • Words Of The Elder Tongue (Research Level 11, DC 54): You may speak Power Words – three of level three or below, or two of level six or below, or one of level nine or below.
  • Haunting Oratorical Venom (Research Level 12, DC 58): You may hurl any ninth level curse you can build with the Malediction Spell Template in The Practical Enchanter.
  • Heroic Narrative Of Construction: (Research Level 13, DC 62): The user becomes a living Rod Of The Imperator (scroll down) for the next twenty-four hours with the normal three hour allotment of time in which to use it’s abilities – although recasting this spell will refresh that allotment.
  • Malignant Brand (Research Level 14, DC 66): You may cast any two Symbol spells of level six or below or any one symbol spell of levels seven to nine in a mere one minute and without material components. This is explicitly compatible with the DC 50 Transcription stunt. (A 19’th level, DC 86, version lets you throw in +4 levels worth of any desired metamagic on the Symbols).
  • Ghost Written Blood Calligraphy (Research Level 15, DC 70): When your party slays a creature you may immediately cast this spell upon it’s corpse to convert all of its unused memorized spells, spell-like abilities, and (in the case of spontaneous casters) unused spell slots, into scrolls – although, for spontaneous casters, the spells are selected randomly from their spell lists for the appropriate spell level. Secondarily, the spell generates a detailed tell-all autobiography of the creature, an essay on what was going through its head in its final moments, assorted threats against whoever was involved in killing it, a (likely ignored) last will and testament, final messages to it’s loved ones (or agents, or whatever), and whatever other memorabilia the game master finds appropriate.
  • Watch Me Pull A Pidgin Out Of My Hat (Research Level 16, DC 74): You may select two languages that you speak and target an area of up to one planet. From now on anyone who was in the affected area and who speaks one of the two languages can communicate (albeit crudely) with anyone who was in the affected area and speaks the other.
  • Society Shaping Tale (Research Level 17, DC 78): You may unleash a narrative so well attuned to a culture and/or species that it will become a major society-shaping force. You may show rule by dragons as the ideal social form, raise a massive anti-slavery movement, inspire some sort of cult, or advance some philosophy.
  • Rune Of Ten Thousand Beasts (Research Level 18, DC 82) For the next minute you may speak the name of a beast that can be summoned by Summon Nature’s Ally IX each time you attack with a missile weapon. On a successful hit, the missile will inflict damage normally and then transform into the creature (or creatures) as if you had cast Summon Nature’s Ally IX.
  • Gift Of Speech (Research Level 19, DC 86): You may compose a language ideally suited to the physiology and psychology or a specific type of non-sapient creature, provided that it normally has an intelligence of one or better and has some relatively rapid method of expressing itself (clams, vermin, germs, slimes, etc, generally need not apply) and bestow it upon the species in question. Their racial modifier for Intelligence will increase to a minimum of +0 if it is currently below that over the course of the next thousand years.
  • Babel (Research Level 20, DC 90): A target language that you know ceases to exist, leaving your memory as the last record. Everyone who speaks it gains a random language it int’s place, any works in the language are similarly converted.

And hopefully the next entry in this sequence won’t take so long to write.

2 Responses

  1. […] VIIa and VIIb: Language. Linguistics, Speak Language, Decipher Script, Perform (Oratory), and Craft (Language or […]

  2. […] VIIa and VIIb: Language. Linguistics, Speak Language, Decipher Script, Perform (Oratory), and Craft (Language or […]

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