Now that we’ve rotated back to Champions for Friday nights, as a convenience for the players, here’s a quick index for the first three sessions of the Aurora Ward team…
Session Logs:
- Session I: Team formation, the arrival of Ahmik, a Cultist, a Powerstone, and introducing the Imaginal Wars.
- Session II: Settling into the Silverhold, the arrival of Syphon, Training Exercises, Demonic Attacks, and a Flower Exhibition.
- Session III: Imp Amulets, the departure of Syphon and the arrival of Mini-Max, the Book of Niberius, and Invocation Magic.
- It’s worth noting that these logs are 1) summarized in places (especially conversations) and 2) from a particular characters viewpoint; they don’t tend to get into much detail on what the other characters are up to.
Background Materials:
- Aurora Ward: Background on the current team and setting.
- On Interstellar Teleportation: What does and does not work (specific to the setting and the 4’th edition Hero).
- The Silverhold (Dixie Island, Montreal): Aurora Ward’s government-sponsored base.
- The Citadel: The Vanguard’s Toronto base – with government sponsorship and extensive development.
- Science Node (10 point Computer): The Vanguard’s analytical system.
- The Arboreal Library – the Tree of Knowledge: Boreas’s Mystic Library.
- Research; The “Darkmage”: A report on the historical activities of Aldulf, the “Darkmage” – and the reasons for them.
- Research; “Tyrannon the Conqueror”: A report on Tyrannon, a would-be Conqueror of the Solar System.
- Research: the Imp Amulets: Troublesome demonic computers/mind control devices.
- On Zantu:
- Summary History of Zantu: From the pre-Rhofield colonization to the present day.
- Homo Zanti and the Average Zanti Citizen: How humanity has changed on an alien world.
- Zanti Magitech and some Sample Reliquaries – Part Part One and Part Two: The magical “technology” of the Zanti.
- There are a few technical errors with regards to the setting (most notably some active-point violations) in this, but that hardly matters in general background material.
The Cast:
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Normal Folk
- No sheets yet
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Tier IV Heroes – Maximum of 100 Points
- Agincourt, Archer-Hero – and his Den: A mystical archer and his zero-point apartment/base.
- Sapphire Star, Potential Hero/Villain: A youngster dealing with suddenly-acquired power.
- Quicksilver, Shapeshifting Heroine: A somewhat reluctant heroine.
- Mechadermis, Borderline Vigilante: A nanoborg and machine-manipulator who could go either way.
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Tier III Heroes – Maximum of 100 Points + Power Package (Aquatic, Were, etc)
- Ahmik: An enthusiastic, heroic, young… were-beaver.
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Tier II Heroes – Maximum of 225 Points
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The Vanguard
- Scale: A scientist with a powerful, reptilian, alternate form – with an assortment of venoms.
- Destine: Youthful telepath and probability-manipulator.
- Nimbus: The group strongman thanks to his malleable exokinetic field.
- Tinker: Item-enhancing gadgeteer and martial artist.
- Boreas: A powerful Mage, a master of Invocation and Personal Magic.
- Piper: A time-manipulating refugee from a devastated future.
- Dreamweaver: A spirit-guardian from the Realm of Dreams and Borderlands of the Imaginal Realms.
- The Citadel: The Vanguard’s Toronto base – with government sponsorship and extensive development.
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Tier I Heroes – 325 Point Base
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Aurora Ward:
- Amoebro: A heroic – if childish – protoplasmic blob of unknown origin.
- Armageddon: A superman-style Angelic Channeler.
- Night Templar, Designated Team Leader: Demonologist, pragmatist, and master of dark arts turned to good purposes.
- Captian Yueh Mii Hym (or “Mayhem”): An alien pirate with many nonlethal “guns” and use of his personal energies.
- Samhain (Preliminary Build): An alien sorcerer and his devices.
- The Silverhold (Dixie Island, Montreal): Aurora Ward’s government-sponsored base.
- Ahmik – Trainee Member: A young werebeaver and would-be hero.
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The Mandate:
- Champions – The Chauffeur, Founding Member of the Mandate: And current dragon-sitter, orphanage director, and all around stuck-being-responsible person.
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Filed under: Background, Campaign Log, Character Sheets, Game Rules | Tagged: Background, Campaign Log, Champions, Character Sheets, Game Rules, Role Playing Game, RPG, Super Hero Groups, Super Villain Groups |
Well, I figured I had made mistakes somewhere. Let me know and I’ll fix them. And the condensed summaries in the log unfortunately are as much due to the limitations of my own memory as anything.
No worries; the accuracy level is quite sufficient when it comes to logs, and it’s not like I’m immune to mistakes in building stuff for Champions; it’s awfully easy to mis-apply some modifier.
[…] started Champions Aurora Ward Campaign. This page borrows heavily from the initial index posted here as a base. I will strive to update this index as new pages are posted. If anyone in the group […]