. It’s once again time to get the latest material index updated and to transfer the material from the old one to the main index tabs at the top of the page. If you want the very latest material, it may be necessary to either scroll down or consult the “Recent Posts” listing-widget on the lower right. The previous Latest Materials Index can be found HERE and – for those who like to rummage at random – the full post-by-post index can be found occupying a great deal of space in the lower right column.
. Eclipse Classless d20 Character Construction Cribsheet / Sample Character List – Character Creation Primer – Compiled Martial Arts.
. Subindexes: RPG Design – Twilight Isles – Battletech – Champions – d20 – Legend of the Five Rings – Shadowrun – White Wolf – Other Games – Battling Business World
- Federation-Apocalypse Logs: Session 111, Session 112, Session 113a, Session 113b, Session 114a, Session 114b, Session 115, Session 116a, Session 116b, Session 117a, Session 117b, Session 118a, Session 118b, Session 119, Session 120, Session 121, Session 123,
- Federation-Apocalypse: Human Variants I (Star Wars, Inversion, and Singular Technical Experts, and Human Variants II (for the Worlds of Faith)
- Tarlin: Firest Letter One, First Dream,
- The Dreamspawn: The Basic Template, Timothy and Verendior, Dunangylaz and Antaeus Varin, Lerona and Queen Yintor, Oridon and Yinsloth. Children and their Horrific Alien Monsters.
- The Society Mind and Psionic Focus: Building psychic networks in Eclipse.
- Hedge Magic Heroes: Practical magic for low-level characters: Part I, Part II and Part III (level zero spells), Part IV (level one spells), Part V and Part VI (level two spells and technological hedge magic), and Part VII (summary list and sample enchantments).
- Old School Skills: How to make skills a backup check in Eclipse.
- The Low-Level Hero Template: Using Eclipse to run low-powered, slow-advancement, d20 games.
- Village Heroes: Building A Campaign (the basics of building an Eclipse campaign – and a sample setup for a low-level low-powered campaign setting), Village Hero Package Deals Part I and Part II (background package deals for low-powered local characters), Argius and Jamiel (a hedge mage and a village smith), Ethan and Kordov (an apprentice forester and a militia trainee), Tarvel and Raymund (a streetwise youngster and a scholarly initiate), Nagindeyu (a wannabee adventurer), and Maylindarin Vrilnassyr (elven archer-mystic).
- The Variable Star: An exotic, and versatile, field-effect weapon.
- Paths of the Light: A selection of sacred spells.
- Character Optimization and Broken Builds: Ways to build overly-efficient characters – and ways to restrain those builds.
- Over-Optimized Builds – and what to look out for – in Eclipse.
- The Shonen Jump: Sudden power-ups in Eclipse.
- Teenagers from Outer Space: Making such characters in Eclipse d20.
- Deathlink, Extinction, and the Great Withering: Grandiose death magic in Eclipse.
- The Red Knights of Iskarin in the Twilight Isles: Hilsaryn Rollyn (Ikam Thief), Temorath Marbane (Veltine Runemaster), Serrulan (Thunder Dwarf Ranger), and Obian Bloodwrath (Shadow Elf Barbarian).
- The Trickster Magi power package: Building mages with unlimited use of relatively minor powers.
- The Atrocity Build: A grossly abusive build designed for raw sorcerous power – and his Companions.
- Baron Ectar, Level Five Supervillian.
- Tarlin “Magma” Malorty: A transformed Thunder Dwarf.
- Mutants of the Eclipse: A guide to using Eclipse to run a “Mutant Superhero” game. The Basic Templates, The Element Master, The Feral, The Strongman, The Gadgeteer, The Blaster, The Speedster (and his spells), The Exokinetic, The Stealth Expert, The Healer, The Paragon, Minor Mutants, Weres, Alter-Egos, Metamorphs, Power Mimics, and Shapeshifters, The Duplicator, The Adept, The Channeler (and the basis of “Mutant Powers”), The Long-Range Teleporter, Power Duplicator, and Power Negator / Manipulator, Guardians and Monotalents, The Stuntman, The Armorsmith, The Immortal, The Combat Expert, and Adept Themes
- Adventures in Familiars: The relationship between a familiar and it’s master – and why you shouldn’t use sapient creatures.
- The Kadian Ritualist: Lesser gatekeepers.
- The Toller of the Darkness: A fifth level “Warlock” build for Eclipse.
- Variations on the Monk: The basic “Monk”, the C’hi Master, and the Exorcist at level five for Eclipse.
- Questions and Answers: The Path of the Pharoah (in Comments).
- Specialized Martial Arts Techniques – Daiken Vior (versus Undead), Silver Forge Kung Fu (versus lycanthropes), and other highly-focused forms.
- Kevin in Inversion – the Voice of Gaia: Another Federati0n-Apocalypse Identity.
- Epic Spell Conversions: Part I; Spells and Stunts, Part II, Part III,
Star Wars d6:
Valerie Soung: The Sith Archives, Part One – Background, Part Two – Lessons in the Force, Part Three – Dark Princess, Part Four – Expectations, Part Five – Stalker, Part Six – Sparring, Part Seven – Archives, Part Eight – Preparations, Part Nine – Investigations, Part Ten – Contingencies, Part Eleven – Chaos, Part Twelve – Retributions, Part Thirteen – Repressions,
The Variable Star: An exotic, and versatile, field-effect weapon.
Hedi Master Groas: A “Head-Case Jedi”.
Skills and Powers: Making Skills Exotic
Spell Progressions in Eclipse: How the progression costs were derived.
Old School Skills: How to manage narrative skills.
The Common Humanity: Why pretty much every game uses humans as a base.
Overkill Penalties: Why going overboard isn’t always a good idea.
Character Advancement, d20, and Eclipse: Why faster isn’t always better.
Geek The Healer!: Why medics are not – and should not – be off-limits targets in roleplaying games.
Spinning on the Axis of Evil: Do you really need an alignment system?