Eclipse – Building d20 Psychics Part II, The Battlerager Level One Build

   Our next sample level one Eclipse classless d20 character build is the Battlerager – a totemistic warrior who uses his inner reserves of “Rage” (Power) to enhance his or her combat skills. While Battleragers are definitely psychics by objective standards, most of them wouldn’t admit it even if they knew what it meant. Battleragers fit into most parties pretty easily; as long as theirs a role for a basic fighter-type to play in a scenario, they should do just fine. They probably won’t fit in to a subtle game of political intrigue and etiquette though.

   Unfortunately, there’s a problem with announcing that you’re playing “a psychic”. If someone says that they’re playing “a Wizard”, you know that they mess about with spells, can almost certainly learn new ones, will use arcane words, gestures, and odd components and/or props, and will usually have an archaic collection of scrolls, computer files, old tomes, clay tablets, or some other form of obsolete records full of occult information. They’re almost certainly at least tolerably studious, generally won’t be very good at physical combat, and they’ll usually try to be clever, even if they aren’t very good at it.

   In contrast, saying that you’re playing a “psychic” really doesn’t tell anyone much of anything. The mute child who sketches glimpses of passerby’s true nature is a psychic. So is the gypsy clairvoyant, the teleporting detective, the superhero Stormlord, the actor with the marvelous presence who can really get into roles and memorize scripts at a glance, the master telepath, the guy with a healing touch, the girl who can make your blood spontaneously clot, the person who can open locks with a touch, and the free-floating energy being who casually reshapes universes.

   Even when you do get a general framework together, it won’t mean much until you pick out the precise powers. That’s what makes the difference between a subtle telepathic manipulator, a pyrokinetic blaster, a dimensional traveler, and an acrobatic skill-amplifier. Ergo, for the various upcoming sample psychics, we’re mostly going to be taking a look at some ways to build psychic powers to fit particular concepts. Where you go from there is up to you.

   Eclipse: The Codex Persona is available in print HERE and in a shareware .pdf version HERE.

   The Battlerager:

  • Disadvantages: (Select three for 10 CP), and add
  • Duties(to a feudal overlord, school, deity, faith, or whatever, +2 CP/Level. Restrictions – such as not using armor and major weapons or some such – can be substituted readily).
  • Total available character points: 48 (Level One Base) + 10 (Disadvantages) +2 (Duties) + 6 (Level One Bonus Feat) = 66, 18 of which (from disadvantages, duties, and the bonus Feat) may be spent outside of the Adventurer framework restrictions.

   Basic Attributes: Str 18, Int 10, Wis 8, Con 14, Dex 12, Chr 8 (28 point buy).

   Basic Purchases (36 CP):

  • Proficient with All Simple and Martial Weapons (9 CP) and Light armor (3 CP).
  • +4 Skill Points (4 CP)
  • +2 on Fortitude Saves (6 CP)
  • d12 Hit Die (8 CP)
  • Initial BAB +1 (6 CP)

   Special Abilities (30 CP):

  • Berserker with +2 Bonus Uses (9 CP)
  • Universal Damage Reduction 2/- Specialized for double effect (4/-)/only while Berserk (3 CP)
  • Mana/”Rage”, +3d6 Power option (6 CP)
  • Two Psychic Warrior magic levels (spell list theme; powers related to adrenal combat-boosts or to a chosen totem creature. Many of them will be usable as swift actions, even if that will mean that they’re substantially weaker than normal spells) (12 CP).

   Further Advancement: Obviously enough, more large hit dice (although probably having to scale back to d10’s or even d8’s to conserve character points), better saving throws, and an improved base attack bonus, along with more Psychic Warrior magic levels. Unlike most warriors, special combat tricks will not be a priority; that kind of thing can be handled by the Battlerager’s “Rage Powers”. A shapeshifting effect, allowing the user to take on the attribute modifiers for his or her totem animal – either via the Shapeshift-Attribute Modifiers-Hybrid ability sequence or by a shorter term (but much cheaper) Aspect of the (Beast) effect (The Practical Enchanter, page 91 – (available as a Shareware PDF HERE and in Print HERE) – would also fit in nicely. Proficiency with Medium Armor and some other ways to increase their armor class should probably be a secondary priority. Battleragers occasionally align themselves with druids and nature spirits, and purchase minor secondary abilities to suit, but there are plenty of such secondary paths available.

One Response

  1. […] The Battlerager: a totemistic warrior with rage-based augmentations. […]

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