Star Trek Relics in Eclipse

And for today it’s a couple of relics. Unfortunately, unlike most relics, a character needs to be able to use very high-level technology to create or use these – and will need proficiency in Informational Combat to use the Tricorders full abilities. Still, if you just happen to hail from a Star Trek universe, here are a couple of the most popular toys.

Phaser (15 CP / 2 Point Relic):

  • Innate Enchantment: Specialized and Corrupted / only 1750 GP (35,000 Credits or Purchase DC 31) to duplicate the functions of a particular technological item or set of interlinked items with a common theme. The Phaser (or Plasma Laser) is a combination of…
    • Early Plasma (Laser) Pistol With Heavy Stun (4500 CR).
    • Early Plasma (Laser) Rifle with Autofire Module (2250 CR).
    • Plasma Launcher : Minigrenade Launcher (2000 CR) with 20 Fireflush Grenades (24,000 CR).
    • Plasma (Fusion) Torch (120 CR).
    • 30 extra Power Packs (2100 CR)
      • Total: 34,970 Credits. All items from d20 Future rules.
  • With 1d6+2 (6) Mana, Specialized and Corrupted for Increased Effect / only for Reality Editing, only for edits related to the devices Innate Enchantment effects or to the device itself, maximum of major edits (9 CP).
    • Common Minor Edits (1 Mana): Device is recharged/reloaded, an attack on it turns into a stunning energy discharge in a 10′ radius, produce an effect that is almost reasonable for the device in question (using a plasma gun to heat a room, flash-weld a door closed, attack a small area or double the damage or an area effect, hit automatically, or run a steam engine for some time).
    • Common Notable Edits (2 Mana): Device affects a small area rather than an individual target or a greater than usual area, device can be repaired as a standard action, produce an effect which is only remotely possible for the device in question (using a plasma gun to blast a sizeable area, create a wall of fire, hit and crit automatically, disrupt electrical apparatus rather than doing damage.
    • Common Major Edits (3 Mana): Make a plasma gun shoot cold, completely ignore range limitations, fire an overload blast for triple damage, carve out a tunnel, use the gadget to power up other systems, get things to work where they have no business doing so (for example, using a plasma beam under water).
      • Note that, if the device user is also using reality-editing technobabble, the effects are cumulative. Just sum up the total effective mana expenditure to determine the level of the edit.
  • Rite of Chi with +4 Bonus Uses, Specialized and Corrupted / only to recharge the Mana Pool above, takes several minutes of tinkering, requires a roll? (4 CP).

A phaser isn’t one of the most powerful weapons out there – but it can keep firing almost indefinitely, has a “stun” setting for when you don’t want to kill people, and can be used for all kinds of tricks as well as just shooting people. So why do most minions just flash and vanish when shot with a phaser set to “kill”? It’s because they’re MINIONS, and – in a Sci-Fi universe – generally only have a few hit points. That’s why pretty much ANYTHING kills them.

Tricorder (8 CP / 1 CP Relic):

The universal instrument pack would probably be best written as “Privilege: user gets to be the one to relay the plot-relevant information to the group after the game master has decided what he wants the party to know” – but most players would prefer a gadget that actually has some worthwhile effect. For them, we have the Classic Tricorder.

  • Sensor Suite: Shaping, Specialized and Corrupted for Increased Effect (level zero and weak level one effects) / Only for Divinations, requires at least one full round spent fiddling around with the gadget (6 CP).
    • Such effects include Detect (Magic, Psionics, Poison, Disease, Life, Time, Location, Dimensional Disturbances, Metal, Ores, Radiation, Secret Doors, Snares And Pits, Nutritional Value, Undead, Electrical Activity, Bugs, and so on), Find (Fish, Game, Forage, Campsite, Water, Oil, Gold, Personal Items), Know (Diagnosis, Direction, Numbers, Age, Origin, Creature Classification, Plant Classification, Immediate Past, Weather), Assay (Purity, Creature, Plant), and speeding up a search (Sift).
  • Innate Enchantment, Specialized and Corrupted for Reduced Cost / only 500 GP Value (2 CP).
  • “Card Computer”: Small PC with various programs. 175 GP.
    • Holorecorder (5 GP).
    • Motion Sensor (20 GP)
    • Piercing Visor (25 GP).
    • Power Backpack (4 GP). (for powering the “detailed scan” below).
    • “Detailed Scan” / “Disintegrator” (250 GP). 3d8 Nonspecific Energy Damage, 30′ Base Range, Crit 20/x2. Specialized and Corrupted for Increased Effect / Informational Combat Weapon. “Damage” is tracked separately. As it is inflicted, the user gets more and more information about the target. If the target is “killed” the user’s information is reasonably complete. If the user reduces a target to (-hit points) via informational damage he or she is entitled to use technobabble to explain it’s weaknesses and how it can be exploited – and have such explanations often turn out to be correct, even if they weren’t at all correct before / does no actual damage, exposes the user to informational feedback (a free counter-attack from the target) against his or her own hit points / “informational integrity” which can induce a variety of mental and physical problems, ranging up to incapacitation if the user’s informational damage total exceeds his or her hit points.

The Tricorder can detect all sorts of things – but at relatively short range and it often takes a good deal of time to “decipher what the readings mean”. Things can get much stranger if the user actually knows Informational Combat however, since with that… he or she can technobabble whatever is being scanned into complying with his or her ideas of how the universe is supposed to work. That’s why a skilled sensor operator can find a weakness in the enemy shields, or a way to bypass Borg immunities, or or a crack in the event horizon. They’re basically bludgeoning the universe into going along with their version of the “observer effect” and being the way they want it to be. (Unless, of course, the universe wins the informational battle and gets it;s own way). More mundanely… a Tricorder is a high-quality personal computer which can generate maps, spot hidden creatures, and record in various modes. It also has unspecified data libraries (a complete copy of Wikipedia perhaps?), which can be used to try and get back to the world that ought to be, if only Spock can collect enough stone knives and bearskins.

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3 Responses

  1. Very nice to see these classic bits of equipment have game terms! Given how much they’re typically said/shown to be able to do, this does seem about right.

    A minor nitpick: as listed, it seems like the Tricorder should cost 8 CPs, while the header says it’s 9. It’s still a 1-CP relic either way, of course.

    One thing I did want to ask about was the CP cost of the Mana for the Phaser. It costs 9 CP for 1d6+2 Mana, which means that the +2 Mana costs an extra 3 CP? A quick review of the Mana entry in Eclipse didn’t seem to confirm the cost of buying points of Mana individually, so how does that pricing break down?

    • They have been shown being used for pretty much anything haven’t they? They’re not quite the Doctor’s “Sonic Screwdriver”, but they’re not too far from being universal gadgets either.

      A bit like Tales From The Floating Vagabond’s “Bzzzt” – a gadget with dials, knobs, and button, a Jacob’s Ladder for antenna, and a small display that could, given a few minutes, a screwdriver, and successful skill roll, be adjusted to emulate any desired electronic gadget.

      And I do keep forgetting to go back and re-edit don’t I? I added “Corruption” to the Innate Enchantment cost because the few items I needed turned out to be very cheap indeed and forgot to reduce the price. Fixed now, not that (as you noted) it really made any difference.

      The +2 Mana is basically just a half die. Since the possible results of a D6/2 rounding .5 up are 1, 1, 2, 2, 3, 3, averaging 2, it fairly often gets taken as “Xd6+2” rather than “X and 1/2 D6”. Given that the only real effect of chopping off the ends of the bell curve (2 and 9) is to make small, special-purpose man pools just a bit more reliable I fairly often write it that way.

      And I hope that helps!

  2. […] Star Trek Relics – How the Tricorder and Phaser work in Eclipse and particularly the Anomaly […]

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