Exalted – Charmed Lives and Constitutional Religions

OK, this notion was just too amusing to resist… These probably aren’t the best-balanced of all charms, but they don’t seem particularly likely to destroy the game. I’m not entirely sure if any keywords fit either though. For the most part, it won’t matter anyway.

  • PETITION FOR REDRESS (2/2)
  • THE RIGHT OF PEACEABLE ASSEMBLY (3/2)
  • |TO PROVIDE FOR THE COMMON DEFENSE (3/3)
  • | WE THE PEOPLE (4/3)
  • | ESTABLISH JUSTICE (4/4)
  • | DUE PROCESS OF LAW (5/4)
  • PROMOTE THE GENERAL WELFARE (3/3)
  • LAY AND COLLECT TAXES (4/3)
  • THE BLESSINGS OF LIBERTY (4/4)
  • TO KEEP AND BEAR ARMS (5/4)

PETITION FOR REDRESS

  • Cost: —; Minimum: Lore 2, Essence 1.
  • Type: Permanent.
  • Keywords:
  • Prerequisite Charms: None.

The user may hear prayers directed to him or her as if he or she was a spirit. Actively listening can provide a good deal of information, but imposes a -3 internal penalty to non-reflexive actions. Passive listening inflicts no penalties, but only the most urgent or widely-repeated prayers will come to user’s attention. If the user wishes, has access to appropriate thaumaturgy, and can complete it before the link fades (usually a few minutes, but – in the case of religious ceremonies – possibly many hours) he or she may use the arcane link created by the prayer to take a quick look at what the supplicant knows about the situation and then transmit a thaumaturgic effect to or through the worshiper in response.

THE RIGHT OF PEACEABLE ASSEMBLY

  • Cost: —; Minimum: Lore 3, Essence 2.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: Petition For Redress

A character with this charm doubles all the supernatural benefits provided by the Cult background and may choose to heal three levels of bashing damage, or two levels of lethal damage, or one level of aggravated damage, in lieu of receiving a point of Willpower when his or her Cult would normally provide Willpower. If the cult would normally be providing multiple points of willpower, the user may choose how many to spend on healing and how many to take as willpower.

TO PROVIDE FOR THE COMMON DEFENSE

  • Cost: —; Minimum: Lore 3, Essence 3.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: The Right of Peaceable Assembly

The user may take a look at the situation and invoke a rapid thaumaturgic effect (any such effect that requires one minute or less) in answer to a prayer as a reflexive action – and may ignore the usual willpower cost for doing so, since that cost is borne by the cult at large. If it should matter, the user may answer a maximum of one such petition per six ticks. This charm can, however, be purchased again at Essence five, eight, and ten, allowing the user to answer up to three, seven, of twelve prayers per six ticks. If the user does not need to spend a point of willpower to provide a response, he or she may regain one mote when he or she answers a prayer thanks to the upwelling of faith that such miracles provoke.

WE THE PEOPLE

  • Cost: —; Minimum: Lore 4, Essence 3.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: To Provide For The Common Defense

The occult mechanism of the character’s cult becomes self-sustaining; prayers will continue to be answered as if the user was available (and at the peak of his, her, or it’s form) to do so even if he or she is asleep, unconscious, out of touch, in another dimension, or dead.

PROMOTE THE GENERAL WELFARE

  • Cost: —; Minimum: Lore 3, Essence 3.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: The Right of Peaceable Assembly

The user gains an additional pool of peripheral essence equal to (3 x his or her Cult Rating) and an additional pool of Willpower equal to his or her (Cult Rating). These pools can, however, only be refilled by motes and willpower derived from his or her Cult. If the user desires, willpower from this pool may be spent on self-healing, as per The Right Of Peaceable Assembly.

At least in our games, no combination of pool-enhancing effects can more than double the total number of motes a character can personally store.

TO LAY AND COLLECT TAXES

  • Cost: —; Minimum: Lore 4, Essence 3.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: Promote the General Welfare

The user is surrounded by an aura of spiritual power which allows Quintessence and Ambrosia to exist nearby (if it matters, within Essence x 10 yards) , even outside of Yu-Shan. He or she gains the benefits of a Celestial Salary equal to his or her Cult rating and gains a +3d bonus on social rolls to relate to mortals and spirits. Sadly, this does not affect other Exalts, Yozi, Deathlords, or Neverborn.

THE BLESSINGS OF LIBERTY

  • Cost: —; Minimum: Lore 4, Essence 4.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: To Lay and Collect Taxes

The user may draw on the energies of his or her Cult to overcome normal limitations. The user gains a Stunt Pool (see Graceful Wicked Masques and it’s Errata) equal to the sum of his or her virtues, may roll (Essence) to regain stunt dice once per scene, and may expend a virtue channel to perform the equivalent of a Wyld Stunt. While anyone who is directly affected (creation-born or not) may spend willpower to avoid such an effect, such stunts require minimum Cult ratings instead of minimum Heart ratings and the Essence requirement is reduced by two.

ESTABLISH JUSTICE

  • Cost: —; Minimum: Lore 4, Essence 4.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: We The People

The user finds strength and reassurance in the unwavering support of his or her Cult. He or she may add or subtract his or her (Cult Rating -1) dice as desired when making any Virtue Check or when Channeling a Virtue.

TO KEEP AND BEAR ARMS

  • Cost: —; Minimum: Lore 5, Essence 4.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: The Blessings of Liberty

The user gains access to a pair of custom artifacts with ratings equal to his two highest virtues and natures suited to those virtues. These artifacts have no attunement cost, appear whenever they are needed (and vanish when not needed), are never encumbering, and can only be damaged by destroying the user’s Cult. His or her faithful cultists may spend 4 XP (each cultist spends their own XP) to acquire a pair of custom artifacts of their own with natures suited to their needs – although such artifacts are only rated at one dot each.

DUE PROCESS OF LAW

  • Cost: —; Minimum: Lore 5, Essence 4.
  • Type: Permanent
  • Keywords:
  • Prerequisite Charms: Establish Justice

The user, and any faithful members of his or her cult, gain support from each other. Whenever the user OR one of his or her faithful followers spends a point of Willpower to resist mental influence – unnatural or not – he or she is considered to have spent an additional (Cult/2, rounded up) points of willpower in resisting such assaults.

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4 Responses

  1. Mai hed asplode

  2. […] Charmed Lives and Constitutional Religions: Ten charms for improving your Cult. […]

  3. […] Charmed Lives and Constitutional Religions: Ten charms for improving your Cult. […]

  4. […] Charmed Lives and Constitutional Religions: Ten charms for improving your Cult. […]

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