Masterclass Enchantments

   First up for today, it’s Masterclass Enchantments– the grand spells available to full master mages in Champions (and in the Emergence campaign setting in particular). These spells are built on totals of up to 90 active points, and hence are available either through ritual magic or by direct spellcasting if you happen to be powerful enough. They also serve as a demonstration that you shouldn’t normally need more than 90 active points to produce virtually any effect in one way or another.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: