Champions – Sekhmet

Edmund had had a knack with vehicles as long as he could remember – but it hadn’t meant that much on a farm. Sure, it made it easy to keep the tractor, and the family car, in good repair – but he just kept quiet about it.

He moved out at sixteen (leaving the farm to his brother, who wanted it), and went into business – first vehicle repairs, then high-priced vehicle restoration, then (as his power grew), creating custom, one-of-a-kind, vehicles for the extremely wealthy – and even for some superhero groups.

By the time that his power came into full operation, he was very, very, well off indeed.

And then his daughter started to develop powers of her own – and much more direct ones at that. Worse, she wanted to go out and be a hero. A young heroine could DEFINITELY use a little parental backup – and while he didn’t exactly have “heroic” powers, he was generally competent and he had his ways.


Even Edmund isn’t too sure how his greatest creation so far works – but “Sekhmet” somehow distorts space around itself, packing the power of a massively armed-and-armored quasi-felinoid battlemech into the space (and mass) normally occupied by a housecat – which is exactly what it looks and acts like when he isn’t piloting it.

When he wants to get into “Sekhmet” he simply touches “her” and – somehow – winds up inside, getting her weapons powered up and ready to go. When he isn’t piloting he generally keeps her in a cat-carry bag, so as to keep her handy. That way, if he hears about some major menace, hopefully he’ll be able to reach and deal with it before his daughter gets involved.


In practical terms, Sekhmet-the-Mecha works a lot like Iron Man; the system is very tough, mounts a wide variety of weapons, a good computer system, and is extremely mobile. The fact that it appears to be a fairly normal cat, and can ride around on a team-mates shoulder… is just confusing gravy – especially when the massive weapons fire from somewhere unlocateable within “her” immediate vicinity.

Personally, Edmund has the ability to enhance, repair, and create vehicles – as well as a limited ability to interface with and (to some extent) manipulate many devices at range. Given that this allows him to seize control of vehicles at range, he can be quite a problem for other vehicle users even without his personal tank.

He also has lots of money, and isn’t at all afraid to use it.



Value Characteristic Points
8 STR -2
18 DEX 24
13 CON 6
10 BODY 0
13 INT 3
10 EGO 0
10 PRE 0
10 COM 0
2 PD 0
3 ED 0
4 SPD 12
5 REC 0
20 END -3
21 STUN 0
Total 40


Points Powers END
26 Multipower (77-pt reserve); Gestures: Instant Power, -¼; Incantation: Instant Power, -¼; Focus (Tool Belt): Obvious Accessible, -1; Concentrate: 0 DCV, -½
u-2 2d6 Aid: Any one vehicle power (Fade/min., Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Reduced END: Zero, +1; Autofire: 20 shots, 1¼; Generic Limitation (Points only last as long as he is focused on that particular power.): -½

He has been known to abruptly “discover” that he has a medical bay when there are casualties to care for…

u-2 2d6 Aid: Restore Damaged Vehicle Systems (Fade/turn, Max. 12); Range: 0; Affects: All Powers of Special Effect, +2; Autofire: 55 shots, 3; Restore Only Lost Characteristics and Powers: -½; Reduced END: Zero, +1 0
u-1 Summon Vehicle (1 150-point creatures); Range: 0; Summon: Limited Group, +¼; Extra Time: 1 hour, -2½ 7
u-1 Machine Empathy; Ranged: +½; No Range Penalty: +½
(5) Computer Programming 14-
(6) Electronics 14-
(3) Combat Driving 14-
(3) Combat Piloting 14-
(5) Security Systems 14-
12 20-Point Total “Wealth” Multipower (90-pt reserve); Extra Time: 1 Day (-3.5), OAF (-1), Activation 14- (-.5), Must be able to go shopping or order things (-.5), Results generally do not arrive for a week or so (-1).
u-1 2d6 Aid; Buy Things (Fade/season, Max. 20); Range: 0; Affects: Single Power, +0; Difficult to Dispel: ×2, +¼; Area Effect (Radius): 12″ radius, +1; Increased Area: ×2, +¼; Selective Target: +¼; Affects All Powers Of A Related Group, But Each Must Be Enhanced Separately: +1;

This can be used to enhance the target’s Equipment Allowance (Points to spend on conventional personal equipment, usually bought as independent items. The base champions equipment pool is “0”), Vehicles, & Bases.

u-1 5″ Flight; Buy plane tickets (NC: 625″); Non-Combat Multiplier: ×125, +30; Non-Combat (MPH): 930; Usable By Others: Simultaneous Use, +½; Usable by Others Number: 8, +¾; Must take plane; not under own power.: -2 1
u-1 2d6 Mind Control; Advertising Campaign; Communication: Verbal, +0; Area Effect (Radius): 3000000″ radius, +1; Increased Area: ×1000000, +5; Nonselective Target: -¼; Continuous: +1; Reduced END: Zero, +½; Uncontrolled: +½; Visible: -¼; Only works on those who pay attention to media: -½; Does not count as an “Attack”: +½; Attracts Attention: -½;

This is a continent-wide campaign…

u-1 Summon; Place Want Ad (4 50-point creatures); Range: 0; Summon: Limited Group, +¼; Summon; Hire Employees: +¼;

One may hire a fairly sizable staff, and expect them to be reliable and loyal within reason. The “Hire” modifier covers their salaries and minor perks.

u-1 Send It Out For Analyasis; Discriminatory “Detect”, Variable (+2, net 24 points), +10 Perception (+30), Science, 2D6 Aid to any one (+.25) relevant technical skill, fades 1/minute (+.5, AKA; “I read the report”).
u-1 9d6 Transform (Cosmetic, Limited Class); Range: 450; Cumulative: +½; Difficult to Dispel: ×2, +¼;

Have things rebuilt. Covers cosmetic surgery, having the house painted, minor repairs, and various other makeovers. Really big jobs may take some time though.

u-1 “I’ll have my people look into that”; +9 “Overall Levels”;

Effective roll of 20- on any job which you can hire someone to do for you and report back on. EG; Hiring a detective agency.

u-1 Change Environment; Get Some People In Here… (32″ rad.); Effect: Variable, +1; Reduced END: Zero, +½; Uncontrolled: +½;

You may call in servants, caterer’s, interior decorators, moving men, etc, to supply food, a pavalion, furniture, background music, clean up the area, set it up as a playground, etc, etc, etc. Minor effects are usable more quickly then usual; it doesn’t take long to deliver food.

52 Total Powers  


Points Skills, Talents, Perks Roll
30 Vehicle (The Sekhmet): 150
30 +3 level w/Overall Level
16 Follower (Computer) (1, 80 pts, 0 Disad.); Number: 1, +0
3 Combat Driving 13-
3 Engineering 12-
3 Bureaucratics 11-
3 Combat Piloting 13-
88 Total Skills, Talents, Perks  


Cost Equipment
15 Armored Costume; Focus: Inobvious Inaccessible, -¼; Generic Limitation (Conventional Technology): -1
(8) Armor (6 PD/6 ED)
(3) Built In Smartphone: Radio Listen and Transmit ; Champions Advantage (Smartphone Functions): +½
(2) Protective Goggles: Infrared Vision
(2) Protective Goggles: Flash Defense (Sight, 5 pts)
5 Stetson Hat / Mental Defense (10 pts) ; Add to Total; IAF (Circuit Band in Hat): -½
20 Total Equipment


100+ Disadvantages
20 Normal Characteristic Maxima
5 Dependent NPC: Daughter (A minor hero) (Slightly Less Powerful, 8-); Skills: Normal, +0
5 Distinctive Features (Eccentric Beard, Hair, Etc); Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0
10 Hunted: The Voltron Group (8-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Mild, -5
; This bunch of minor power-armor villains want him to pilot their escape vehicles.
15 Secret Identity: Edmund Variff
10 Watched: The Authorities (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
5 Reputation: Wealthy Eccentric (8-)
20 Code of Chivalry (Common, Total)
15 Overconfidence (Very Common, Moderate)
10 Prankster (Common, Moderate)
115 Total Disadvantages


COSTS: Char. Powers Total Total Disadv. Base
40 + 140 = 180 215 = 115 + 100


OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 3 10 8/6 9/6 3, 6, 9, 12


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