The Cabal: Eraser (Neun)

Eraser (Neun)

Story: Eraser (Neun), formerly Carla Hawkins, leads the Cabal’s internal security group as head enforcer and killer. While a formidable combatant in her own right, she’s capable of much more than brute force.

Eraser began working as a killer in her native Louisiana at the tender age of 8, and found she had quite the talent. Her father decided she was quite useful, and a girl, or later woman, could often bypass defenses that a dangerous-looking man couldn’t. Thus, she continued the “family business,” as it were.

Yet family ties don’t last forever, and she was forever changed when her father was gunned down trying to assassinate a mob boss. She flew into an unstoppable rage, destroying first the guards, then the mob boss, then his family, and finally several bystanders.

Since then, she’s had a lengthy career as a masked assassin, managing to avoid ever being identified or caught as a mass-murderer. She works relatively cheap, too: it’s the thrill and challenge which interest her as much as the money.

Her biggest contract came when she received an offer to claim the life of Senator (then Representative) Stevenson. He surprised her thrice over: first by resisting her charms, second by defeating her in a fight, and third by revealing that he’d hired Eraser in the first place. Intrigued, she accepted his offer and became the Cabal’s ninth agent.

Eraser is aging, and is in fact over fifty. Treatments have kept her looking young and reasonably fit, but without more… complete alteration, her body will begin weakening eventually. To that end, she desperately wants Doctor Vitus to create a new shell, similar to Nu (Dreizehn) and to give her an immortal life. The Cabal ix-nayed her desire to become the first test subject, reasoning that the possibility of losing their most dangerous agent was too much risk. They do intend for her to become the first in their Assassin line once the process is perfected.   Eraser, despite her age and coolness under fire, has a tendency to go completely insane in combat. She became emotionally unstable following the death of her father, though it doesn’t make her any less dangerous. See her disadvantages for more.

Abilities: Aside from being quite evasive (at least, for a normal human), Eraser deals out quite the punishment at close-quarters. However, she won’t simply come out swinging, but instead takes the subtle approach. Enemies can’t kill what they can’t see or hit. If possible, she’ll get close by seducing a dangerous but vulnerable target, analyze his or her defenses, and then completely destroy that individual in a single attack. If there are too many enemies, she will use a smoke bomb from concealment, and then strike down foes from cover – but in the middle of the group!

Height: 170cm (5’7″), Weight: 70kg (154 lbs), Sex: Female, Age: 54, Race: Caucasian (American)

Appearance: A sultry, raven haired woman in her mid-twenties. While slim, every muscle is hard and ready to snap into action like a whipcord. When “working,” she wears a grinning ghost-mask.

Value Characteristic Points
10/16 STR 0
13/18 DEX 9
13/16 CON 6
12/15 BODY 4
10/16 INT 0
10/13 EGO 0
13/19 PRE 3
11/23 COM 0
3/6 PD 0
3/6 ED 0
2.3/6 SPD 0
6/9 REC 0
26/38 END 0
27/33 STUN 0
Total 22
Points Powers END
45 Multipower: Wrath (45-pt reserve)
u-4 3d6+1 HKA (Total 4d6+1); Range: 0; OAF: -1 5
u-2 Darkness: Smoke Bombs (Normal Sight, 3″ radius); Range: 225; reduced END: Zero, +½; OAF: -1 0
u-4 3d6 Drain: Defenses (Return/min.); Range: 0; Affects: Single Power of Special Effect, +¼; Eraser can study, and determine a weak point in, any opponent’s defenses, affecting any normal skill-based defense, or anything like normal armor, Damage Reduction, or Damage Resistance. If applied to skills that alter both offensive and defensive capabilities, it may prevent all or part of the skill from being used on defensively. 4
15 Elemental Control: Envy (15-pt reserve); Eraser’s base skills are usable all the time (see the Skills section). These abilities can only be used if the opposition has someone more capable than her, in which case she can use these points to match the most skilled enemy.
a-11 +4 level w/All Combat; Generic Limitation (Match Enemy Only): -½
b-10 +6 level w/HTH Combat; Generic Limitation (Match Enemy Only): -½
c-10 +6 level w/Ranged Combat; Generic Limitation (Match Enemy Only): -½
d-15 +4 SPD; Generic Limitation (Match Enemy only): -½
6 Elemental Control: Lust (6-pt reserve)
a-4 3d6 Mind Control: Alone Time…; Requires Skill Roll (Seduction): -½; Communication: Verbal, +0; No Range: -½; This is part of her ability to persuade targets to go off alone with her. Homicide is likely to follow. 1
b-5 +4 level w/3 Related Skills; Limited Power (Urban environments only): Slightly, -¼; Seduction, Stealth, and Shadowing
2 12-Point Combat Dress Elemental Control (5-pt reserve); All abilities -.5 OIF (Uniform), -1 (Conventional Technology Only).
a-5 Armor (8 PD/4 ED); Hardened: ×1, ¼; Always On: -½; Activation: 14-, -½
b-2 Life Support Systems
(3) Need Not Breathe; Relies on OAF Faceplate of OIF Uniform: -½; Charges: +2, -¼; Continuing Charges: 1 Hour, -5 lev
(1) Life Support: Intense Heat/Cold; Short term and subject to upper limits: -1
c-2 Infrared Vision; Reduced END: Zero & Persistent, +1
d-2 +3 level w/Stealth (Camoflague)
8 Common Charms; Charms are normally Fragile Inobvious AccessibleFoci (-.75) and are powered by Personal Magic (-.25). They cannot normally exceed 10 active points either singly or in combination. Many powers are difficult or impossible to create as charms: consult the GM.
(4) Armor: Warding Talisman (4 PD/2 ED)
(4) +3 DEX, Monkey Belt; Doesn’t Affect Figured: -½
6 +6 CP to All Attributes Blessing; Modifications to Primary Attributes do not affect secondary attributes. Aid to Defenses has half effect per standard rules.
(6) 1d6 Aid (All attributes) (Fade/turn, Max. 6); Range: 0; Affects: All Powers of Special Effect, +2; Reduced END: Zero & Persistent, +1; Always On: -½; Personal Only: -1; Increases maximums only, does not speed healing: -1; Aid to Defenses is halved per the standard rules. Aid to primary attributes does not affect secondary ones. 0
66 Aid Enhancements
(4) +3 BODY; Doesn’t Affect Figured: -½
(6) +12 COM
(4) +3 CON; Doesn’t Affect Figured: -½
(4) +2 DEX; Doesn’t Affect Figured: -½
(3) +3 ED
(6) +3 EGO
(6) +12 END
(6) +6 INT
(3) +3 PD
(6) +6 PRE
(6) +3 REC
(6) +6 STR 1
(6) +6 STUN
158 Total Powers  
Points Skills, Talents, Perks Roll
15 Pride
(15) +3 level w/HTH Combat
5 Greed
(5) Money (Well Off)
20 Total Skills, Talents, Perks  
100+ Disadvantages
15 Berserk (14-, 14-, Berserk); Circumstances: Uncommon, +5; Eraser can be driven into a blind rage if she encounters a situation which reminds her of the lossof her father. Seeing a man being shot repeatedly is the trigger, even if she doesn’t care about or doesn’t know the deceased. The situation doesn’t have to match that closely: laserguns could trigger it, and the race or age of the victim doesn’t matter that much.
5 Hunted: Former Victims’ Families (8-); Capabilities: Less Powerful, 5; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0; Although they aren’t aware of her current employment or her true name, Eraser made many enemies in her career, including Mafia families, some police agencies, and even a house of European royalty. Every now and then, one of these picks up her scent.
15 Always Obeys Orders of Superiors (Very Common, Moderate) ; Though on the outer limits of sanity, and of dubious stability at the best of times, Eraser is exceedingly loyal to her current employer, which has been the Cabal for some time.
10 Vengeful (Uncommon, Strong)
15 Hatred of Any Associated with Current target (Common, Strong) ; When given a target, Eraser dives headfirst into an irrational hatred of everyone associated withthe target, and is known to murder them for no particularl reason. She’ll even go so far as to inflict petty harm to them if murder isn’t a convenient option.
15 In Love with Stevenson (Uncommon, Total) ; Eraser is fanatically obsessed with Stevensen, partly a byproduct of his incredible charisma andmental abilities, but also her dangerously erratic personality. While it remains to be seen how long this infatuation will last, she’ll inevitably end up directing her attentions to someone else. Stevensen, for his part, finds it rather amusing.
25 Villain Bonus
100 Total Disadvantages
COSTS: Char. Powers Total Total Disadv. Base
22 + 178 = 200 200 = 100 + 100
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
6 6 4 0 18/12 12/6 2, 4, 6, 8, 10, 12

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