Champions – Soul Mirror

Falling.

High “above” the shattered constructs of thought and magic boiled away into the void of the deep astral, between the realms of dreams and imagination, the broken remains of psychic shields and weapons were returning to the swirling mists of potentiality from which they had been drawn.

Falling.

Guardian and Destroyer, Deva and Asura, ancient enemies – and once again, far too evenly matched. Wounded and depleted, immortal, yet with little power remaining.

Falling.

Wounded and depleted. No longer having the power to sustain themselves in the higher realms. Cloudy dreams, mathematical constructs, heavens and hells, tales and legends, whirling past like dry leaves in a burning whirlwind, some smoldering and near-forgotten, others blazing bright.

None solid enough.

Far below… the worlds of matter. The realms of souls incarnate. Where even weak and injured spirit-beings might find a host, a soul to infuse with their remaining power – and to rest and heal with throughout a mortal lifetime.

A myriad sparks burned, calling.

FALLEN.

—————————————————————————————

And, for just a moment, a spark of holy fire burned within a child’s eyes, briefly eclipsing the antics of the Coyote and the Roadrunner.

But Dyhana’s mother, who could find no cause and nothing wrong when she came to check on her daughter, dismissed the sudden flash of light as a bit of lightning, or electrical surge, or some headlights shining in the window. It was nothing to worry about.

But deep within, there burned a new awareness of higher realms.

—————————————————————————————

She knew that her parents and siblings had their rough edges early on – but she gently made them aware of their faults, and guided them. Everyone mixed the Light and the Darkness – and that was the way that it should be here, in Malchut-Assiah – but the Light was to be fed, and strengthened, and the Darkness restrained.

Most people were lost in denial, in unawareness of their inward selves – focused almost entirely on the physical world, rather than on the spirit.

And she knew that she should have patience – but that could be ABSOLUTELY INFURIATING! So many people were shallow-self-centered, and believed whatever was easiest most convenient for them! Such a PAIN!

—————————————————————————————

Dhyana’s powers are straightforward – at least according to Hindu mysticism; she can see the state of your soul, determine it’s attachments and drives – and share a part of that insight. Those she focuses upon with unshielded minds will find themselves drained of their will to resist and open to her mental influence.

Other than that… she’s accepted a few rewards for assisting the authorities with her special senses (useful even if she does insist on being anonymous about it), had them put on “pay to bearer” pre-paid credit cards, and has purchased a padded kevlar suit. If she’s going to get out in harms way, something tells her that getting physically hurt is VERY dangerous.

Whether or not Dhyana – or “Soul Mirror” – hosts a Deva who guides or an Asura who forces… is yet to be discovered.

Soul Mirror

Value Characteristic Points
8 STR -2
15 DEX 15
18 CON 16
10 BODY 0
10 INT 0
18 EGO 16
15 PRE 5
12 COM 1
2/10 PD 0
4/12 ED 0
4 SPD 15
6 REC 0
18 END -9
23 STUN 0
Total 57

 

Points Powers END
13 Mirror Of The Soul (40-pt reserve); Activation: 14-, -½; Side Effects (Finding out something that you would REALLY rather not know): 30/Half, -½; Generic Limitation (Only mental Detections versus only one target at a time. ): -1
u-1 Detect Personality Flaws (+5 to PER); Usable Against Others: ×1 mass, 1; Ranged: +½; Time Required: Instant, +2
u-1 Detect Ignorance and Poor Logic (+5 to PER); Usable Against Others: ×1 mass, 1; Ranged: +½; Time Required: Instant, +2
u-1 Detect Likely Fate if you continue your current course (+5 to PER); Usable Against Others: ×1 mass, 1; Ranged: +½; Time Required: Instant, +2
u-1 Detect what explanation or password someone will find acceptable (+15 to PER); Active Points: 40; Time Required: Instant, +2; Range: Ranged, +5
u-1 Detect what a person is trying to hide from you (+15 to PER); Active Points: 40; Time Required: Instant, +2; Range: Ranged, +5
u-1 Detect motivations and aspirations (+15 to PER); Active Points: 40; Time Required: Instant, +2; Range: Ranged, +5
u-1 Detect fetishes, fantasies, and what they will find arousing. (+15 to PER); Active Points: 40; Time Required: Instant, +2; Range: Ranged, +5
24 1d6 Soul-Stunning Gaze: Drain (Ego) (Return/hour); Range: 300; Autofire: 10 shots, ¾; Based on EGO Combat Value: vs. ECV, +1; Ranged: +½; Reduced END: Zero, +1; Affects: Single Power, +0; Champions Advantage (Ego Effect that does “Body”): +1; Extra Time: full phase, -½; Concentrate: 0 DCV, -½; Generic Limitation (Ego is reduced only versus the effects of her multipower): -¼; Variable Limitations: -½, -¼ 0
19 Soul Stunning Gaze Side Effects Multipower (52-pt reserve); Linked (To Ego Drain): -½; Extra Time: full phase, -½; Concentrate: 0 DCV, -½; Variable Limitations: -½, -¼
u-2 7d6 Mental Illusions; Reduced END: Zero, +½ 0
u-2 7d6 Mind Control; Communication: Verbal, +0; Reduced END: Zero 0
u-2 7d6 Telepathy; Reduced END: Zero, +½ 0
u-2 1d6 Transform / Mental Editing (Major, Limited Class); Range: 245; Based on EGO Combat Value: vs. ECV, +1; Reduced END: Zero, +½; Cumulative: +½ 0
u-2 2d6 Mental Paralysis Entangle (DEF 2); Range: 250; Based on EGO Combat Value: vs. ECV, +1; Reduced END: Zero, +½ 0
6 1d6 30-Point Equipment Allowance Aid (Fade/month, Max. 30); Range: 0; Affects: Single Power of Special Effect, +¼; Extra Time: 1 hour, -2½; Only activates in armories, labs, or between outings: -1½; Personal Only: -1; Difficult to Dispel: ×4, +½; Increased END: ×10, -4; This allows a character to haul along 30 CP worth of customized gear. 20
79 Total Powers  

 

Points Skills, Talents, Perks Roll
24 +12 level w/Soul Draining Gaze
24 Total Skills, Talents, Perks  

 

Cost Equipment
15 Protective Costume; OIF (Costume): -½
(8) +8 ED
(8) +8 PD
(6) Damage Resistance (6 PD/6 ED)
3 Money (Well Off); OIF (Prepaid “bearer” Credit Card): -½
18 Total Equipment

 

100+ Disadvantages
20 Normal Characteristic Maxima
10 Underage (Frequently, Slightly)
10 Watched: The Authorities (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0
20 Code Against Killing (Common, Total)
20 SERIOUSLY disappointed in most people (Very Common, Strong)
10 Withdrawn (Uncommon, Strong)
15 Secret Identity (Dhyana Joshi)
15 Susceptibility: Using her powers on demons and similar creatures of incarnate evil; (2d6 STUN/Turn); Condition: Uncommon, +5
120 Total Disadvantages

 

COSTS: Char. Powers Total Total Disadv. Base
57 + 103 = 160 220 = 120 + 100

 

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
5 5 6 0 10/6 12/6 3, 6, 9, 12

Female, 92 Lbs, 5’0, of Indian extraction.

 

Soul Mirror’s powers are not really a good set for a hero. Her major attacks are pretty much all-or-nothing; if she targets a low-ego character with no mental defenses… she can almost certainly drain his or her Ego down to zero for the next hour, leaving them totally unable to escape her mental paralysis. Worse, her talents can cause massive (and quite undefined in game terms) psychological disturbances, and can force the game master to come up with all kinds of personal information on minor NPC’s at the drop of a hat. I don’t mind that much – but it would be VERY well advised to check with your game master first and see if he or she is willing to put up with that before copying that little multipower.

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